WAIFU STAHP: 結婚危険
banner
waifus.top
WAIFU STAHP: 結婚危険
@waifus.top
A non-violent tower defense game where you disgust and distract waifus so they don't marry your friend and possibly end your friendship.
Coming... late 2026?
https://waifus.top
WAIFU STAHP: Kekkon Kiken - Walking Off the Line to Sabotage

One mechanic to feed a dozen in WAIFU STAHP: 結婚危険 (Kekkon Kiken) is where the waifus can move off their individually designated paths, go to an object, and then move back to the line.

#indiegame #indiedev #towerdefense
January 11, 2026 at 8:04 PM
So I spent a bunch of time re-configuring my spline-based movement system to have the Behavior Tree operate movement by telling the AI Controller to have the Character Blueprint begin or end movement with the Spline Component being directed from within the Character BP.

#unreal #gamedev #splines
December 30, 2025 at 9:00 AM
I've looked at so many tutorials and writings on moving using splines in Unreal, but everyone seems to teach the top example for when a character would move off a spline. The character is actually only moving between points on a spline and not moving /along/ the spline.

I want the bottom example.
December 30, 2025 at 9:00 AM
WAIFU STAHP: 結婚危険 Update!
After way too many hours of tinkering, I finally got the Spline-> Off Spline-> Spline movement system to work!

I don't know if but problems and if but whatever, but there were always major issues and problems with moving on a spline, off, and then back on.
#gamedev #devlog
December 30, 2025 at 9:00 AM