Coming... late 2026?
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#nonviolent #funnygames #comedicgame #comedy #videogame #waifu #WAIFUSTAHP #gameplay #gameshorts
Subscribe or visit waifus.top to learn more.
#nonviolent #funnygames #comedicgame #comedy #videogame #waifu #WAIFUSTAHP #gameplay #gameshorts
Here's an example that finds splines, but that can get messy when I want precise.
dev.epicgames.com/community/le...
Here's an example that finds splines, but that can get messy when I want precise.
dev.epicgames.com/community/le...
www.youtube.com/watch?v=NH_M...
There's gotta be a way to attach splines created at runtime to this system, but that's for another day.
www.youtube.com/watch?v=NH_M...
There's gotta be a way to attach splines created at runtime to this system, but that's for another day.
I think I will completely replace the spline movement system in the future but the splines are generated at runtime, so I'd have to change more systems.
I think I will completely replace the spline movement system in the future but the splines are generated at runtime, so I'd have to change more systems.
It works... it's not perfect... but it works.
It works... it's not perfect... but it works.
#unreal #gamedev #splines
So I tested to see if I could effectively turn it off and allow movement.
So I tested to see if I could effectively turn it off and allow movement.
github.com/pgii/SplineM...
This, though, uses the Character Blueprint to direct movement and not the Behavior Tree, so a system like this doesn't fit in 1:1 for my game.
github.com/pgii/SplineM...
This, though, uses the Character Blueprint to direct movement and not the Behavior Tree, so a system like this doesn't fit in 1:1 for my game.
I want the bottom example.
I want the bottom example.
I've seen and understand how to do it so it hopefully shouldn't take too long.
#unreal #waifustahp #gamedevelopment #devlog
I've seen and understand how to do it so it hopefully shouldn't take too long.
#unreal #waifustahp #gamedevelopment #devlog
This caused another problem:
The level boundaries for the old camera system were built into an object on the level, so I need to tell the system to call up a database that is used to find the level's corresponding boundaries.
So that's where I am now. I'm about to...
This caused another problem:
The level boundaries for the old camera system were built into an object on the level, so I need to tell the system to call up a database that is used to find the level's corresponding boundaries.
So that's where I am now. I'm about to...
Huzzah!
After that, I've just been modifying the hotkeys and movement options in the...
Huzzah!
After that, I've just been modifying the hotkeys and movement options in the...
Anyway, the system wasn't bringing up the in-level selection menu so I at first thought it was an issue with widgets, so I first went through a bunch of those settings to then happen across the issue with not loading the Game Mode.
Anyway, the system wasn't bringing up the in-level selection menu so I at first thought it was an issue with widgets, so I first went through a bunch of those settings to then happen across the issue with not loading the Game Mode.
I got everything moved over and replaced the calls and references with the camera system's Blueprints, but I ran into this error:
"LogGameState: Error: Mixing AGameState with AGameModeBase is not compatible."
I got everything moved over and replaced the calls and references with the camera system's Blueprints, but I ran into this error:
"LogGameState: Error: Mixing AGameState with AGameModeBase is not compatible."
It took a few hours to get everything moved over and swap out all the nodes. Unreal's reference viewer is a bit lacking and frustrating to use, so I tried out Better Reference Explorer
www.fab.com/listings/ba4...
It took a few hours to get everything moved over and swap out all the nodes. Unreal's reference viewer is a bit lacking and frustrating to use, so I tried out Better Reference Explorer
www.fab.com/listings/ba4...
Wishlist the game on Steam if you're interested!
store.steampowered.com/app/4030070/...
#towerdefense #steam
Wishlist the game on Steam if you're interested!
store.steampowered.com/app/4030070/...
#towerdefense #steam
I don't really have a menu system, save system, level select, HUD, or informational pages created.
I don't really have a menu system, save system, level select, HUD, or informational pages created.
But, I might push it out (or update the demo) for Tower Defense Fest in March.
So then I might have the fundraising campaign coincide with that event.
While the game is fully playable, it's not polished
But, I might push it out (or update the demo) for Tower Defense Fest in March.
So then I might have the fundraising campaign coincide with that event.
While the game is fully playable, it's not polished