weph
weph.dev
weph
@weph.dev
It's also not the easiest to pull off on 35 year old hardware, but I like challenges. I'll definitely ask you for feedback once I'm done with the turnaround. Thanks for the offer!
December 17, 2025 at 4:43 AM
Yeah, but that would be another rabbit hole. I've got enough of those already 😂 I'm gonna try hand-drawn pixel art first
December 16, 2025 at 9:44 PM
Thanks! It'll probably take me forever to get a perfect turnaround... so I'm aiming for a good one instead 😅
December 16, 2025 at 9:25 PM
Any tips for drawing isometric pixel art characters in multiple angles?
December 16, 2025 at 8:01 PM
Never played Theme Park World, but I really liked the first Theme Park back in the day
December 12, 2025 at 7:53 PM
Ok, thanks for the explanation
December 11, 2025 at 5:23 AM
Thanks for the link. Unfortunately (or fortunately... it's hard to judge without knowing the details), the statement has been edited and is now as vague as everything else I've seen so far.
December 11, 2025 at 5:22 AM
Also, there's this huge rectangle right in the center of the screen. I'm sure you're aware of both issues. I saw your latest devlog, so I assume it'll be gone in the next release. I definitely wanna see where you take this!
December 5, 2025 at 9:13 AM
Unfortunately I couldn't test it on my 386 since I don't have a coprocessor. I have an AMD K6-2 sitting around, but it's not pluggin in and might be a little overpowered anyway. Looks good in dosbox. Movement is very smooth. I noticed several glitches (vertical lines appearing at certain positions)
December 5, 2025 at 9:10 AM
Cool. I'll definitely check it out when I'm back home
December 1, 2025 at 4:39 AM
Yep... good ol' Pascal 😄
November 10, 2025 at 6:47 PM