𝙼𝚛. 𝙼𝚞𝚏𝚏𝚒𝚗
weremuffin.net
𝙼𝚛. 𝙼𝚞𝚏𝚏𝚒𝚗
@weremuffin.net
Lover of all things strange and unusual. Aspiring game dev and auteur.
Made up a super basic vaulting / climbing system last night. Pressing space near a short obstacle you climb up, holding space let's you climb taller ones. #Godot
January 17, 2025 at 4:53 PM
I have been asked before if I'd continue it or remaster it.. Likely not. I got what I wanted out of it, even if I didn't execute all of my ideas I wanted for it. I'd rather put my time toward new projects and go with what I learned making this. #Godot #Gamedev
December 3, 2024 at 8:56 PM
So far it's my only released game. You play as someone about to leave for work when a sandstorm rolls in and are told to shelter in place. Movement is grid based with a point and click sorta first person view. Roam around your home and.. you seem to not be alone... #Godot #Gamedev
December 3, 2024 at 8:56 PM
Been in an Been in an alien mood lately what with all the sightings I've been reading about. I really liked the look of this ship reported in 2010 and decided to try recreating it in #Godot. (Sighting: web.archive.org/web/20100718...)
December 3, 2024 at 1:36 AM
And another go playing a different video. This was actually my test video, genuinely the song never got old for me. Really love this vibe. So cozy. #Godot #GameDev
November 9, 2024 at 9:16 PM
There's two things I'm doing here that #Godot doesn't normally let you do. (in fact it REALLY complains about one of them in the Debugger) Any guesses? (Answer in a followup post so as to not spoil) #GameDev
November 9, 2024 at 9:16 PM
Messing with 3D Skyboxes(ala Source) in Godot, surprisingly easy to implement?! Here's a scene I made just to test it out. #gamedev #godot
November 8, 2024 at 8:30 PM
Finally made myself a basic day / night system. Just to have the experience of making one, not in use for a project yet. #gamedev #godot
November 3, 2024 at 6:05 AM
Toying with a deep under the sea game idea where you can adjust your player's full rotation. But implementing it by rotating the level around the player. This feels so non-euclidean it's really fucking with my head. #gamedev #godot
October 26, 2024 at 4:44 AM