Will Kwan
willkwan.bsky.social
Will Kwan
@willkwan.bsky.social
making the best game I can, that's all

youtube.com/willkwan
linktr.ee/willkwan
[email protected]
I see! Any thoughts about using Vulkan instead? Might do this for my game, I setup simple raytraced water effects as a demo to compare wgpu vs vulkan (github.com/wkwan/bevy-f...). Do you think the current bevy pipeline would still be relevant after you get your full implementation working?
GitHub - wkwan/bevy-fluid-sim: Bevy 3D fluid simulator solving the shallow-water equations using the pipe method. Rendered with WGSL raytracing.
Bevy 3D fluid simulator solving the shallow-water equations using the pipe method. Rendered with WGSL raytracing. - wkwan/bevy-fluid-sim
github.com
July 12, 2025 at 9:08 PM
Congrats!! Curious about what changed in this project after wgpu merged RT support?
July 9, 2025 at 12:10 AM