Will Kwan
@willkwan.bsky.social
I see! Any thoughts about using Vulkan instead? Might do this for my game, I setup simple raytraced water effects as a demo to compare wgpu vs vulkan (github.com/wkwan/bevy-f...). Do you think the current bevy pipeline would still be relevant after you get your full implementation working?
GitHub - wkwan/bevy-fluid-sim: Bevy 3D fluid simulator solving the shallow-water equations using the pipe method. Rendered with WGSL raytracing.
Bevy 3D fluid simulator solving the shallow-water equations using the pipe method. Rendered with WGSL raytracing. - wkwan/bevy-fluid-sim
github.com
July 12, 2025 at 9:08 PM
I see! Any thoughts about using Vulkan instead? Might do this for my game, I setup simple raytraced water effects as a demo to compare wgpu vs vulkan (github.com/wkwan/bevy-f...). Do you think the current bevy pipeline would still be relevant after you get your full implementation working?
Congrats!! Curious about what changed in this project after wgpu merged RT support?
July 9, 2025 at 12:10 AM
Congrats!! Curious about what changed in this project after wgpu merged RT support?