Will Kwan
@willkwan.bsky.social
5000 lines of Vulkan boilerplate later
August 29, 2025 at 5:10 PM
5000 lines of Vulkan boilerplate later
First 3 months working full-time on my colony sim game with the @bevy.org engine: youtu.be/xsxvuzM5Oyg
#proceduralgeneration #gamedev #indiegame #rust #wgpu
#proceduralgeneration #gamedev #indiegame #rust #wgpu
Making a Simulation Game with Procedural 3D Art
YouTube video by Will Kwan
youtu.be
August 9, 2025 at 1:25 AM
First 3 months working full-time on my colony sim game with the @bevy.org engine: youtu.be/xsxvuzM5Oyg
#proceduralgeneration #gamedev #indiegame #rust #wgpu
#proceduralgeneration #gamedev #indiegame #rust #wgpu
New features in my @bevy.org game are definitely not inspired by a very popular diorama building cozy game @pouncelight.bsky.social
July 2, 2025 at 5:18 AM
New features in my @bevy.org game are definitely not inspired by a very popular diorama building cozy game @pouncelight.bsky.social
Was having trouble simulating realistic water in my @bevy.org game but one must endure the rain to see the rainbow!! Simplifying things for now by using the pipe method to move vertices up and down on the surface plane. I'm sure I made many mistakes but here's my code: github.com/wkwan/bevy-f...
June 22, 2025 at 8:47 PM
Was having trouble simulating realistic water in my @bevy.org game but one must endure the rain to see the rainbow!! Simplifying things for now by using the pipe method to move vertices up and down on the surface plane. I'm sure I made many mistakes but here's my code: github.com/wkwan/bevy-f...