🦀 Dioxus v0.7.0 is released
- Hot-patching of Rust code at runtime
- Fullstack: Revamp of Server Functions with full Axum integration
- WGPU-based HTML/CSS renderer for Dioxus
- tailwind support
And more
github.com/DioxusLabs/d...
#rustlang #dioxus
- Hot-patching of Rust code at runtime
- Fullstack: Revamp of Server Functions with full Axum integration
- WGPU-based HTML/CSS renderer for Dioxus
- tailwind support
And more
github.com/DioxusLabs/d...
#rustlang #dioxus
October 31, 2025 at 6:57 PM
🦀 Dioxus v0.7.0 is released
- Hot-patching of Rust code at runtime
- Fullstack: Revamp of Server Functions with full Axum integration
- WGPU-based HTML/CSS renderer for Dioxus
- tailwind support
And more
github.com/DioxusLabs/d...
#rustlang #dioxus
- Hot-patching of Rust code at runtime
- Fullstack: Revamp of Server Functions with full Axum integration
- WGPU-based HTML/CSS renderer for Dioxus
- tailwind support
And more
github.com/DioxusLabs/d...
#rustlang #dioxus
The U.S. and Russia agreed to shut down reactors that are designed to breed weapons grade Pu (WGPu) and implement a monitoring program to confirm shutdown. U.S. reactors were already shutdown but Russia was still operating several reactors in Seversk (near Tomsk) and Zheleznogorsk (near Krasnoyarsk)
October 11, 2025 at 12:40 AM
The U.S. and Russia agreed to shut down reactors that are designed to breed weapons grade Pu (WGPu) and implement a monitoring program to confirm shutdown. U.S. reactors were already shutdown but Russia was still operating several reactors in Seversk (near Tomsk) and Zheleznogorsk (near Krasnoyarsk)
I used to dislike maintaining the Vulkan backend because most requests/PR were confusing to me.
But it turns out that WebGPU - which used to feel nice - is such a fast moving platform w/ WGPU, Dawn, Emscripten vs Native support, no binaries for Dawn, etc. that it's currently taking the crown.
But it turns out that WebGPU - which used to feel nice - is such a fast moving platform w/ WGPU, Dawn, Emscripten vs Native support, no binaries for Dawn, etc. that it's currently taking the crown.
October 9, 2025 at 5:45 PM
I used to dislike maintaining the Vulkan backend because most requests/PR were confusing to me.
But it turns out that WebGPU - which used to feel nice - is such a fast moving platform w/ WGPU, Dawn, Emscripten vs Native support, no binaries for Dawn, etc. that it's currently taking the crown.
But it turns out that WebGPU - which used to feel nice - is such a fast moving platform w/ WGPU, Dawn, Emscripten vs Native support, no binaries for Dawn, etc. that it's currently taking the crown.
Finally, after 2 weeks of hard work, i have gotten to the point I was at 1 month ago:
Needed to use #rust-lang #wgpu instead of openFrameworks because OF doesn't seem to work inside an isolated build environment, and only winit + wgpu seems to work on wayland for me
Needed to use #rust-lang #wgpu instead of openFrameworks because OF doesn't seem to work inside an isolated build environment, and only winit + wgpu seems to work on wayland for me
October 5, 2025 at 2:08 AM
Finally, after 2 weeks of hard work, i have gotten to the point I was at 1 month ago:
Needed to use #rust-lang #wgpu instead of openFrameworks because OF doesn't seem to work inside an isolated build environment, and only winit + wgpu seems to work on wayland for me
Needed to use #rust-lang #wgpu instead of openFrameworks because OF doesn't seem to work inside an isolated build environment, and only winit + wgpu seems to work on wayland for me
Windows is one of the most popular platforms for games, and because of nextest's day 1 Windows support, some of the first users to pick it up were game studios (Embark) and GPU projects (wgpu)
September 23, 2025 at 7:07 PM
Windows is one of the most popular platforms for games, and because of nextest's day 1 Windows support, some of the first users to pick it up were game studios (Embark) and GPU projects (wgpu)
Starting a stream on my colony sim game today. It uses a custom WGPU engine, rust webgpu and dwarves!! What more can one ask for?
Stream starts at 19:00 BST
Twitch: www.twitch.tv/dwarfworldgame
Youtube: www.youtube.com/@DwarfWorldG...
#rust #gamedev #indiedev #colonysim #webgpu
Stream starts at 19:00 BST
Twitch: www.twitch.tv/dwarfworldgame
Youtube: www.youtube.com/@DwarfWorldG...
#rust #gamedev #indiedev #colonysim #webgpu
Twitch
Twitch is the world
www.twitch.tv
September 14, 2025 at 5:31 PM
Starting a stream on my colony sim game today. It uses a custom WGPU engine, rust webgpu and dwarves!! What more can one ask for?
Stream starts at 19:00 BST
Twitch: www.twitch.tv/dwarfworldgame
Youtube: www.youtube.com/@DwarfWorldG...
#rust #gamedev #indiedev #colonysim #webgpu
Stream starts at 19:00 BST
Twitch: www.twitch.tv/dwarfworldgame
Youtube: www.youtube.com/@DwarfWorldG...
#rust #gamedev #indiedev #colonysim #webgpu
gfx-rs / wgpu: Cross-platform, safe, pure-rust graphics api. ★9680 https://github.com/gfx-rs/wgpu
gfx-rs / wgpu
Cross-platform, safe, pure-rust graphics api.
github.com
December 28, 2023 at 4:59 PM
gfx-rs / wgpu: Cross-platform, safe, pure-rust graphics api. ★9680 https://github.com/gfx-rs/wgpu
I used to think only canvas/wgpu would be better in the past, but I think modern html and css are actually very useful abstractions for a baseline platform, and deserve more praise than they do (if you don’t believe me, try building native UIs)
November 27, 2024 at 8:15 PM
I used to think only canvas/wgpu would be better in the past, but I think modern html and css are actually very useful abstractions for a baseline platform, and deserve more praise than they do (if you don’t believe me, try building native UIs)
RGPu is the cheap alternative that doesn’t require the construction of dedicated reactors or enrichment plants. WGPu is likely preferable still.
March 9, 2025 at 1:11 PM
RGPu is the cheap alternative that doesn’t require the construction of dedicated reactors or enrichment plants. WGPu is likely preferable still.
realizing the SDL bindings for Rust are... not ready. Especially the SDL3 bindings.
Looking into Rust native options - winit and wgpu are looking promising?
Looking into Rust native options - winit and wgpu are looking promising?
June 3, 2025 at 4:34 PM
realizing the SDL bindings for Rust are... not ready. Especially the SDL3 bindings.
Looking into Rust native options - winit and wgpu are looking promising?
Looking into Rust native options - winit and wgpu are looking promising?
So, a few evenings of lazy work and I've managed to upgrade to a 1.5-year-newer version of wgpu-native, yay!
(the 3k loc file is the bundled webgpu.h header and not my actual changes)
(the 3k loc file is the bundled webgpu.h header and not my actual changes)
August 8, 2025 at 9:27 PM
So, a few evenings of lazy work and I've managed to upgrade to a 1.5-year-newer version of wgpu-native, yay!
(the 3k loc file is the bundled webgpu.h header and not my actual changes)
(the 3k loc file is the bundled webgpu.h header and not my actual changes)
gfx-rs / wgpu: Cross-platform, safe, pure-rust graphics api. ★9103 https://github.com/gfx-rs/wgpu
gfx-rs / wgpu
Cross-platform, safe, pure-rust graphics api.
github.com
October 26, 2023 at 5:09 PM
gfx-rs / wgpu: Cross-platform, safe, pure-rust graphics api. ★9103 https://github.com/gfx-rs/wgpu
Nice! I opted for wgpu + websockets for my holiday adventure.
December 24, 2024 at 6:27 AM
Nice! I opted for wgpu + websockets for my holiday adventure.
gfx-rs / wgpu: A cross-platform, safe, pure-Rust graphics API. ★12472 https://github.com/gfx-rs/wgpu
gfx-rs / wgpu
A cross-platform, safe, pure-Rust graphics API.
github.com
October 27, 2024 at 12:36 PM
gfx-rs / wgpu: A cross-platform, safe, pure-Rust graphics API. ★12472 https://github.com/gfx-rs/wgpu
why is graphics programming like this
July 9, 2025 at 11:48 AM
why is graphics programming like this
Well after a lot of struggling because I can't read a tutorial it seems. I got a blueish screen rendered! Doesn't look like much but I'm trying to learn how to use wgpu for rust so I can actually show stuff :3
May 6, 2025 at 8:22 PM
Well after a lot of struggling because I can't read a tutorial it seems. I got a blueish screen rendered! Doesn't look like much but I'm trying to learn how to use wgpu for rust so I can actually show stuff :3
Something interesting I found going through the gpui renderer code: it uses metal, direct3d on mac and windows but is using this lesser know hal called Blade for linux, which I am guessing uses vulkan. So, 2 questions: why not use Vulkan directly? Why not use blade/wgpu on all three platforms?
October 9, 2025 at 10:46 PM
Something interesting I found going through the gpui renderer code: it uses metal, direct3d on mac and windows but is using this lesser know hal called Blade for linux, which I am guessing uses vulkan. So, 2 questions: why not use Vulkan directly? Why not use blade/wgpu on all three platforms?
ODIN + WGPU game engine personal challenge is progressing. Currently has multiple 3D objects, depth buffer, texturing, and MicroUI. Code @ github.com/SlateyDev/odin_testwgpu
#odin #odinlang #wgpu #gamedev
#odin #odinlang #wgpu #gamedev
February 17, 2025 at 12:18 PM
ODIN + WGPU game engine personal challenge is progressing. Currently has multiple 3D objects, depth buffer, texturing, and MicroUI. Code @ github.com/SlateyDev/odin_testwgpu
#odin #odinlang #wgpu #gamedev
#odin #odinlang #wgpu #gamedev
I've been following the learn-wgpu tutorial, but decided to update to most recent dependencies. It now works! I also took the liberty of tying background color to mouse movement and time just to see something interesting and dynamic happening.
github.com/npetrangelo/...
github.com/npetrangelo/...
GitHub - npetrangelo/learn-wgpu: Following the learnwgpu tutorial articles
Following the learnwgpu tutorial articles. Contribute to npetrangelo/learn-wgpu development by creating an account on GitHub.
github.com
January 15, 2025 at 7:02 AM
I've been following the learn-wgpu tutorial, but decided to update to most recent dependencies. It now works! I also took the liberty of tying background color to mouse movement and time just to see something interesting and dynamic happening.
github.com/npetrangelo/...
github.com/npetrangelo/...
There are decent wgpu YouTube tutorials, though they are a bit behind on using latest versions of winit or wgpu. Nonetheless, I've been working on a graphical tool for a new type of neural net and don't think version pblms are insurmountable.
February 1, 2025 at 10:58 PM
There are decent wgpu YouTube tutorials, though they are a bit behind on using latest versions of winit or wgpu. Nonetheless, I've been working on a graphical tool for a new type of neural net and don't think version pblms are insurmountable.
Shipping WebGPU on Windows in Firefox 141 – Mozilla Gfx Team Blog
mozillagfx.wordpress.com/2025/07/15/s...
- 파이어폭스 141, 윈도우에서 WebGPU 를 지원하여 웹 콘텐츠가 고성능 연산과 렌더링을 위해 GPU 접근을 지원
- 맥/리눅스/안드로이드 지원할 예정
- Rust 기반 WGPU로 구축되어 고급 게임과 시각화를 가능하게 함
- 파이어폭스 142에서 성능 개선 계획
(계속)
mozillagfx.wordpress.com/2025/07/15/s...
- 파이어폭스 141, 윈도우에서 WebGPU 를 지원하여 웹 콘텐츠가 고성능 연산과 렌더링을 위해 GPU 접근을 지원
- 맥/리눅스/안드로이드 지원할 예정
- Rust 기반 WGPU로 구축되어 고급 게임과 시각화를 가능하게 함
- 파이어폭스 142에서 성능 개선 계획
(계속)
Shipping WebGPU on Windows in Firefox 141
After years in development, we will be releasing WebGPU on Windows in Firefox 141! WebGPU gives web content a modern interface to the user’s graphics processor, enabling high-performance comp…
mozillagfx.wordpress.com
July 18, 2025 at 10:54 AM
Shipping WebGPU on Windows in Firefox 141 – Mozilla Gfx Team Blog
mozillagfx.wordpress.com/2025/07/15/s...
- 파이어폭스 141, 윈도우에서 WebGPU 를 지원하여 웹 콘텐츠가 고성능 연산과 렌더링을 위해 GPU 접근을 지원
- 맥/리눅스/안드로이드 지원할 예정
- Rust 기반 WGPU로 구축되어 고급 게임과 시각화를 가능하게 함
- 파이어폭스 142에서 성능 개선 계획
(계속)
mozillagfx.wordpress.com/2025/07/15/s...
- 파이어폭스 141, 윈도우에서 WebGPU 를 지원하여 웹 콘텐츠가 고성능 연산과 렌더링을 위해 GPU 접근을 지원
- 맥/리눅스/안드로이드 지원할 예정
- Rust 기반 WGPU로 구축되어 고급 게임과 시각화를 가능하게 함
- 파이어폭스 142에서 성능 개선 계획
(계속)
Thinking about if we should add wgpu support again
wusyong.github.io/posts/webren...
wusyong.github.io/posts/webren...
| Should we add wgpu support to webrender?
wusyong.github.io
April 22, 2025 at 4:57 AM
Thinking about if we should add wgpu support again
wusyong.github.io/posts/webren...
wusyong.github.io/posts/webren...
Полное руководство по использованию библиотеки wgpu от gfx-rs: создаем высокопроизводительные графические приложения на Rust
https://kripta.biz/posts/E9359FC2-38D6-43DA-A6E2-3337621C3CF6
https://kripta.biz/posts/E9359FC2-38D6-43DA-A6E2-3337621C3CF6
October 12, 2025 at 12:40 PM
Полное руководство по использованию библиотеки wgpu от gfx-rs: создаем высокопроизводительные графические приложения на Rust
https://kripta.biz/posts/E9359FC2-38D6-43DA-A6E2-3337621C3CF6
https://kripta.biz/posts/E9359FC2-38D6-43DA-A6E2-3337621C3CF6
wGpu is pretty cool after all!
September 2, 2025 at 6:49 PM
wGpu is pretty cool after all!