Luke Crane. Burning Wheel, Torchbearer, & Miseries & Misfortunes.
www.burningwheel.com
(However, I'd sadly say that his approach is so mechanics-first it becomes obtuse & inaccessible. Still, all good references.)
Luke Crane. Burning Wheel, Torchbearer, & Miseries & Misfortunes.
www.burningwheel.com
(However, I'd sadly say that his approach is so mechanics-first it becomes obtuse & inaccessible. Still, all good references.)
The philosophy of those two games is all over Hexingtide - this project that's occupied much of my ADHD, burned-out, hobby designer brain for too long now!
Thanks for putting your work out there.
The philosophy of those two games is all over Hexingtide - this project that's occupied much of my ADHD, burned-out, hobby designer brain for too long now!
Thanks for putting your work out there.
That's fine. I have little interest in debate or philosophical wordplay about it.
This is just a rubric that works for me.
Maybe you, too?
That's fine. I have little interest in debate or philosophical wordplay about it.
This is just a rubric that works for me.
Maybe you, too?
Starting with Into the Odd by @bastionland.bsky.social and all its spiritual descendants (e.g. Chris' own rules, Cairn, etc. dozens of cool games).
Player problem-solving and framing challenges first by what's happening in the narrative.
Starting with Into the Odd by @bastionland.bsky.social and all its spiritual descendants (e.g. Chris' own rules, Cairn, etc. dozens of cool games).
Player problem-solving and framing challenges first by what's happening in the narrative.
I tend to think of as "fiction-first" those games whose "rules fade into the background" and you only roll dice when a truly uncertain question or challenge come up.
I tend to think of as "fiction-first" those games whose "rules fade into the background" and you only roll dice when a truly uncertain question or challenge come up.
It's boring to stay in a world of #5E alone (or #PBTA or #BITD, too).
bsky.app/profile/will...
Let me have fun, tell a story, & roll a die to get past a challenge w/ fun narration. Don't boat anchor me with a riddle or logical trap.
It's why I bounce off hardcore OSR and dungeon-delving games.
It's boring to stay in a world of #5E alone (or #PBTA or #BITD, too).
bsky.app/profile/will...
Not good or better - or bad or worse than other playstyles.
So many great takes on the roleplaying game experience out there.
Try out some of the rules in the thread if you haven't heard of them. You may like the approach taken!
Not good or better - or bad or worse than other playstyles.
So many great takes on the roleplaying game experience out there.
Try out some of the rules in the thread if you haven't heard of them. You may like the approach taken!
And break very easily when a table ignores, avoids, or tries to brute force their way through the same mechanics.
And break very easily when a table ignores, avoids, or tries to brute force their way through the same mechanics.
willphillips.itch.io/hexingtide
willphillips.itch.io/hexingtide
The stories it tells are more open-ended than either, but I lean hard into strict, structured mechanics and procedures in its rules to emulate pop culture, literature, & folklore monster stories.
The stories it tells are more open-ended than either, but I lean hard into strict, structured mechanics and procedures in its rules to emulate pop culture, literature, & folklore monster stories.
@riseupcomus.bsky.social
riseupcomus.itch.io/his-majesty-...
&
killjestergames.itch.io/errant
@riseupcomus.bsky.social
riseupcomus.itch.io/his-majesty-...
&
killjestergames.itch.io/errant
Dungeon turns, encounter procedures, etc. make me consider the idea, at least.
Dungeon turns, encounter procedures, etc. make me consider the idea, at least.
In response, the actions your characters are proscribed to be taking are tied into very specific, limited mechanics.
The rules are laser focused on this.
trophyrpg.com
In response, the actions your characters are proscribed to be taking are tied into very specific, limited mechanics.
The rules are laser focused on this.
trophyrpg.com
The dark, dreadful forest wants you dead, and you're desperate and dumb enough to tread ever deeper into it.
(Particularly so if you're playing Dark over Gold! 😉)
The dark, dreadful forest wants you dead, and you're desperate and dumb enough to tread ever deeper into it.
(Particularly so if you're playing Dark over Gold! 😉)
Agon by @johnharper.bsky.social: you play from island-to-island, facing a challenge or contest of some sort that showcases what sort of Homeric Greek heroes you are. Very tight. Deviate from that at your risk.
www.agon-rpg.com
Agon by @johnharper.bsky.social: you play from island-to-island, facing a challenge or contest of some sort that showcases what sort of Homeric Greek heroes you are. Very tight. Deviate from that at your risk.
www.agon-rpg.com
- Lead with big, bold mechanics and process of play, and
- Expect players and GMs to conform closely to those mechanical structures (at least to achieve the intended gameplay experience, tone, and genre references).
- Lead with big, bold mechanics and process of play, and
- Expect players and GMs to conform closely to those mechanical structures (at least to achieve the intended gameplay experience, tone, and genre references).
I think there can be an aspect of "you know it when you see it" to mechanics-first games that has a pretty strong overlap with procedure-heavy games (IMHO).
I think there can be an aspect of "you know it when you see it" to mechanics-first games that has a pretty strong overlap with procedure-heavy games (IMHO).