wintercrow
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wintercrowdev.bsky.social
wintercrow
@wintercrowdev.bsky.social
making starhymn :3
it's a space tactics roguelike, come stop by

also i'm literally just a crow
Pinned
i have no idea what i'm doing
composing is so hard... these are my tweets for the next fifteen years...
December 27, 2025 at 4:29 PM
This unit gains +2 Power.
December 11, 2025 at 5:30 PM
In my quest to redesign the resource interface, i realized how similar they were to the banners from monopoly for the xbox 360.

this is a comparison that only i, as stupid as i am, would think of. so i said "fuck it, let's go all the way."

i played too much of it as a kid.
December 8, 2025 at 7:32 PM
i wonder if, one day, i'll look at artists or musicians to hire or 𝖼𝗈𝗆𝗆𝗂𝗌𝗌𝗂𝗈𝗇 for the missing pieces of this game...

fun to think about, i guess! for the distant future.

the graphics look terrible but i guess they have some rigid charm to them lmao
December 4, 2025 at 6:28 AM
watermelon
November 26, 2025 at 5:08 AM
I wondered for weeks what was wrong with my composition to where it sounded like liquid pain before i realized

wow, maybe if i add and work with a SECOND INSTRUMENT it will sound better!
November 24, 2025 at 6:18 AM
There's been an idea i've been thinking about for quite some time now— i adopted the idea of having several resource currencies to mimic the tell of a 4x strategy game, but i wondered about going one step further?
November 21, 2025 at 3:16 PM
So this unit was not initially designed around upgrades,
November 18, 2025 at 8:53 PM
composing is hard... ;v;
November 18, 2025 at 2:32 AM
the upgrade system works great! but there is nothing i love more than being stupid with my own system and putting way too many upgrades on things just to see what happens lmao
November 14, 2025 at 10:52 PM
stellaris' ost is so good...
man, i'd LOVE to compose as beautifully as that one day...

i gave the biogenesis OST a listen for the first time today. some beautiful tracks, but i've been smitten by the way biogensis (the song name) progresses.
November 13, 2025 at 4:11 AM
i was a bit inspired by a previous project of mine, so i decided to implement a cute little upgrade system! i figured that the only way to scale in a game like this would be to buy more units... and eventually, the micromanaging would be INSANELY cumbersome. so this might work better, i think!
November 12, 2025 at 2:42 AM
Looks pretty normal to me
November 8, 2025 at 10:14 PM
man, i love just working on games.
it's relaxing.
April 17, 2025 at 11:07 AM
i forgot to post lol
March 5, 2025 at 6:27 AM
the board game influences are so strong in this game's design, haha
it's kind of endearing looking at it?
February 12, 2025 at 6:40 AM
starting to understand more and more of that one video i watched like three months ago that compares factorio to coding...
February 10, 2025 at 2:14 AM
i thought about posting more thorough update reports but i think i'll keep things quiet until i can release it...
February 8, 2025 at 5:34 PM
i have no idea what i'm doing
February 8, 2025 at 7:28 AM