wintercrow
banner
wintercrowdev.bsky.social
wintercrow
@wintercrowdev.bsky.social
making starhymn :3
it's a space tactics roguelike, come stop by

also i'm literally just a crow
i'll be fine on help for now! i'm not ready to make that step i don't think.
December 5, 2025 at 4:46 PM
each one gives... say, a 1% boost to the values on all units) while also letting you find units that use these exotics as currency.

i have no idea how this will work!!
but i figure it might be fun to try.
November 21, 2025 at 3:16 PM
i figured i'd add a few "exotic resources." they (kind of) take the place of StS' boss relics, offering strong direction towards one playstyle or another, and unlike regular resources, have active effects designed to help the player with specific objectives (l-crystals are one, for instance!
November 21, 2025 at 3:16 PM
games like stellaris have a ton of mid-game resources that require early-game resources to use, and i thought something like that could translate well into this game to fit with the themes of econ management!
November 21, 2025 at 3:16 PM
it feels like the bass line has a very... oh, thick, punchy feel to it? like it almost takes the song by the reins, like the melody! and the top half is a lot less mobile than what i expected.

...hmm.
i'm really not good at describing music terms!
i think i'll get better at it with time.
November 13, 2025 at 4:13 AM
i've yet to test it, but i think you maybe could do some cute things with it. being able to double effects constantly might make for some silly scaling :3

...or you could double negative effects of units. no clue why, but you could!
November 12, 2025 at 2:42 AM
i'll always love that lua has built-in scientific notation for expressing numbers. i thought it was something that balatro coded in for the sake of readability but i guess not LMAO
November 8, 2025 at 10:19 PM