wolfranalpha.bsky.social
@wolfranalpha.bsky.social
Reposted
I was able to finish support for 256x64 (in 16x16 block units) levels in my #SNES game, and here's me showing it off! 512x32 would've been nice but that's unfortunately not possible with the way I represent coordinates (12.4 fixed point) unless I fake it somehow.
#snesdev #gamedev #homebrew
November 24, 2024 at 4:30 PM