Just FYI, I should mention that I've completely missed it in your other screenshots with smaller scale.
If you not planning to change pattern size/camera scale, at least include these close-ups in promo media, this is an eye catcher!
Just FYI, I should mention that I've completely missed it in your other screenshots with smaller scale.
If you not planning to change pattern size/camera scale, at least include these close-ups in promo media, this is an eye catcher!
For rest of GI, I’m not sure what I want. For sure I don’t want Lightmaps. LightProbes are a pain too. Maybe some SSGI could work, but it’s hard to tell know
For rest of GI, I’m not sure what I want. For sure I don’t want Lightmaps. LightProbes are a pain too. Maybe some SSGI could work, but it’s hard to tell know
- proper not hardcoded directional light + Shadow Maps
- sRGB / linear texture sampling
- frustrum culling
- post effects
- proper not hardcoded directional light + Shadow Maps
- sRGB / linear texture sampling
- frustrum culling
- post effects
GameJam demo link - lachuga.itch.io/toadstone
GameJam demo link - lachuga.itch.io/toadstone
Realtime shadows, PBR materials, AA and Bloom PostFX, Sounds, Physics, Scene loading
After that I'll think about future steps
Realtime shadows, PBR materials, AA and Bloom PostFX, Sounds, Physics, Scene loading
After that I'll think about future steps