Xabblll
xabblll.bsky.social
Xabblll
@xabblll.bsky.social
Technical Artist / Graphics Programmer / Indie Developer
Very cool style! 🔥
Just FYI, I should mention that I've completely missed it in your other screenshots with smaller scale.

If you not planning to change pattern size/camera scale, at least include these close-ups in promo media, this is an eye catcher!
December 26, 2024 at 2:50 PM
You’re right! Currently the only source of GI is distant mip level of reflection cubemap. SSAO will help certainty.

For rest of GI, I’m not sure what I want. For sure I don’t want Lightmaps. LightProbes are a pain too. Maybe some SSGI could work, but it’s hard to tell know
December 26, 2024 at 2:26 PM
Some screenshots, since video is compressed as hell
December 26, 2024 at 11:41 AM
TODO next:
- proper not hardcoded directional light + Shadow Maps
- sRGB / linear texture sampling
- frustrum culling
- post effects
December 19, 2024 at 6:34 PM
Probably either simple boomer shooter, or I'll continue my gamejam project, which we made in Unity, but using own engine.

GameJam demo link - lachuga.itch.io/toadstone
Toadstone by Lachuga
Frog adventure in the dark!
lachuga.itch.io
December 4, 2024 at 9:43 PM
For a start I want to make small demo to confirm basic functions works correctly, like 1st person hallway with demo kiosks showing render and engine features. Some them are:
Realtime shadows, PBR materials, AA and Bloom PostFX, Sounds, Physics, Scene loading

After that I'll think about future steps
December 4, 2024 at 9:40 PM