Xabblll
xabblll.bsky.social
Xabblll
@xabblll.bsky.social
Technical Artist / Graphics Programmer / Indie Developer
Engine Update 🎅
- shader passes
- better Color&Depth buffers
- shadows (1 cascade PCF from dir light)
- Final Blit (ability to add post effects) with simple ACES tonemapping

#gamedev #indiedev #solodev
December 26, 2024 at 11:38 AM
Engine update 👨‍💻
- draw order optimization (still no frustrum culling)
- some shaders (crying for shadows, GI and linear math)
- render textures, blit system
- Cubemaps creation from Equirectangular and cross images
- Specular convolution cubemap generation (on GPU)

#indiedev #gamedev #solodev
December 19, 2024 at 6:30 PM
WIP level loading and rendering 😎. Level exported from Unity to compare visuals and performance (~7k draw calls, no batching)
Now I'll work on material system, draw order optimization, then frustrum culling

#gamedev #indiedev #solodev
December 9, 2024 at 12:39 AM
started developing my engine on DirectX11 (with other APIs in the future).

made some rendering abstractions, as well as font atlas generation and text rendering, along with the developer console :)

#gamedev #indiedev #graphics
December 4, 2024 at 8:26 PM
Reposted by Xabblll
Here are over 150GB of free sound effects, royalty-free and commercially usable on your #gamedev projects sonniss.com/gameaudiogdc
November 18, 2024 at 10:05 AM
Hello there!

- Indie game developer
- Graphics programmer
- Technical artist
- Solo dev (2D/3D artist, animator, composer, designer, …)
- 80lv Unity developer
- Developing own engine in C++

#promosky
November 19, 2024 at 2:03 PM