- draw order optimization (still no frustrum culling)
- some shaders (crying for shadows, GI and linear math)
- render textures, blit system
- Cubemaps creation from Equirectangular and cross images
- Specular convolution cubemap generation (on GPU)
#indiedev #gamedev #solodev
- Indie game developer
- Graphics programmer
- Technical artist
- Solo dev (2D/3D artist, animator, composer, designer, …)
- 80lv Unity developer
- Developing own engine in C++
#promosky
- Indie game developer
- Graphics programmer
- Technical artist
- Solo dev (2D/3D artist, animator, composer, designer, …)
- 80lv Unity developer
- Developing own engine in C++
#promosky