Xaymar🔜 DoKoMi '26, EF30 '26
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xaymar.com
Xaymar🔜 DoKoMi '26, EF30 '26
@xaymar.com
Mostly docile Dragonid Furry. Slightly yappy and bitey if you pass vibe check.

https://linktr.ee/Xaymar
"browser.ml.enable" is also now present on the latest developer edition of Firefox on Android, yay. Having Firefox open halves the battery life, which thanks to all the other AI, Ads and Tracking nonsense is already poor.
December 2, 2025 at 6:04 AM
9. Why is the "rival" even asking me if I want to grant them an island? Is Ubisoft so bad at coding that they can't even code a competetive AI anymore?
November 14, 2025 at 5:56 AM
7. Can't immediately see the impact a building has by hovering over it.

8. The impact of buildings is decided by a very broken pathfinding algorithm. Several times I've had to rebuild my city due to the pathfinding algorithm treating some parts as invisible walls.
November 14, 2025 at 5:52 AM
5. Only two "scenarios" with no randomized maps like older titles.

6. No proper "rival" AI. Their city should have left them in debt hours ago, and yet they're somehow not out of the game yet. In fact, their city should have killed everyone by now - yet they're immune to fire, disease and more.
November 14, 2025 at 5:49 AM
3. The UI is cluttered and often non-functional. Things that require screen space aren't given it. Sadly isn't fixed by reducing the UI scaling.

4. Income is practically RNG with no connection to the city itself. You just get a ballpark number and maybe it's good enough. Maybe.
November 14, 2025 at 5:47 AM
1. You're unable to place your own harbor initially, the game/map decides for you. This by itself introduces a limit on the maximum growth of your city.

2. The islands are comparably tiny, or the buildings are needlessly huge. What happened to the massive islands from earlier Anno titles?
November 14, 2025 at 5:44 AM