Zem Katarn
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zemkatarn.bsky.social
Zem Katarn
@zemkatarn.bsky.social
Unreal Engine Developer, Retro Gaymer. Very LGBTQIA2S+.
I'd sub to you if I had a job at all. It's not that you're unattractive at all. I think it's just that we are all suffering right now and paying for OF subs is hard when getting groceries is hard too.

No pressure to do or not do anything, just... you ARE pretty AF, that's not the problem. Promise.
February 3, 2026 at 10:32 PM
Hey, thank you. You are amazing.
January 10, 2026 at 8:06 AM
Are a separate kind of transition, triggered via overlap, not a sphere trace and button event. So it's awesome to think about that. Then I can expand into inventory items. Picking up items and inventory is a sphere trace of a different kind altogether. But once I understand these basics... yeah...
July 29, 2025 at 9:27 PM
I need separate interaction functionality for each object type and area transition. For example, opening a door doesn't move in real time, but loads a different map. Then I have to be able to come back at the right spot and not at the general player start. But also open area transitions...
July 29, 2025 at 9:25 PM
I don't even own a PS4/5 but I adore the fact that you care so much about your franchises and, more importantly, your fans. 6 bucks is a steal for any of these games, no matter how "old" they are. Thanks y'all.
June 6, 2025 at 2:57 AM
Yes. Adorable.
April 21, 2025 at 12:10 PM
idk how all this works, but if you see this and have ANY comments, criticisms, or constructive feedback AT ALL, please reply to this and let's talk about it. I post to learn, not to show off. Err, not *only* to show off. Help me grow and learn, please. <3
December 17, 2024 at 12:57 AM
Best I can do at the moment
November 30, 2024 at 5:01 PM