Zerin Labs
banner
zerinlabs.bsky.social
Zerin Labs
@zerinlabs.bsky.social
We make your GAMEDEV life EASIER!
Top quality UNITY+UNREAL art tools x Pro and Indie game developers. We're shader experts & Lowpoly fanboys. TechArt gurus. :)
💡 Tip of the Day: Bake high-res normal maps, then compress to 1/4 res for distant props & props seen in shadows. Swap via LOD or distance-based material. Huge VRAM win, almost no visual loss. 🎨✨ #gamedev #unitytips #indiedev #techart
December 31, 2025 at 10:55 AM
⚙️ Game Dev Hack: Fake “high-res” ground in Unity by blending 2 tiling textures: 1 low-frequency albedo, 1 high-frequency detail in a second UV set. Detail fades out with distance via vertex color or distance node. Cheap, crisp terrain! 🌄 #gamedev #unitytips #techart
December 30, 2025 at 10:55 AM
⚙️ Game Dev Hack: Fake “contact shadows” in Unity by dropping tiny quad decals under props with a soft dark texture. Cheaper than real shadows, bakes nicely, and instantly grounds objects in stylized scenes 🌑 #gamedev #unitytips #techart #indiedev
December 29, 2025 at 10:55 AM
⚙️ Game Dev Hack: Bake your lighting per scene *variant* in Unity (day, dusk, night) and swap Lightmaps at runtime via LightmapSettings.lightmaps. Gorgeous time-of-day changes, zero runtime GI cost ⚡️ #unity3d #gamedev #indiedev #techart
December 28, 2025 at 10:55 AM
Game dev confession: I spent more time solving the maze than building it😅

This kit is dangerously fun🥰

Interested? get it here👇
https://assetstore.unity.com/packages/3d/environments/dungeons/retro-dungeons-modular-labyrinth-maze-157479

#unity3d #indiegamer #retro
December 28, 2025 at 7:06 AM
⚙️ Game Dev Hack: Need fake global illumination in Unity URP? Bake AO into vertex colors in your DCC, then multiply it in a simple shader/Shader Graph. Super cheap, no lightmaps, great for stylized scenes 🌈 #gamedev #unitytips #techart #indiedev
December 27, 2025 at 10:55 AM
🚀 #screenshotsaturday time!

Indies, drop a screenshot / GIF / vid of what you’re building 👇
Tell us the genre + engine so we can follow your journey 🕹️

Let’s boost each other’s work 🎨✨

#indiedev #gamedev #pixelart #lowpoly #retro #madewithunity #madewithgodot
December 27, 2025 at 9:28 AM
🎮 It’s #screenshotsaturday, devs!

Drop a screenshot / GIF / clip of what you’re building 👇
All engines, all art styles welcome ✨

Let’s boost each other with feedback & reposts 🚀

#indiedev #gamedev #pixelart #lowpoly #retro #Unity3D #UE5
December 27, 2025 at 8:10 AM
Tried this forest kit for a moody prologue scene🌾

The fog, the lighting, the layout - feels like a playable fairy tale🐸

Get it here!
https://assetstore.unity.com/packages/3d/environments/landscapes/retro-dungeons-modular-forest-163286

#indiegamedev #3dgames
December 27, 2025 at 7:06 AM
⚙️ Game Dev Hack: Fake “lights” in 2D by baking soft blobs into a grayscale texture, then sample it in a full-screen shader to multiply/overlay on your scene. Costs 1 draw call, no extra lights, perfect for mobile. ✨ #gamedev #unitytips #indiedev #techart
December 26, 2025 at 10:55 AM
⚙️ Game Dev Hack: Fake fog volumes in Unity by scaling a cube with a soft noise alpha texture + additive shader. Cheaper than volumetrics, great for shafts, caves, and portals 🌫️ Stack a few for depth! #gamedev #indiedev #unity3d #techart
December 25, 2025 at 10:55 AM
Built a dusty caravan route, some ruins, and a lizard camp in 2 hours🌵

Simple assets. Massive impact🐪

👇
https://assetstore.unity.com/packages/3d/environments/fantasy/lowpoly-desert-environment-pack-modular-game-assets-performance--167097

#retrogame #psx #rpg
December 25, 2025 at 7:06 AM
⚙️ Game Dev Hack: Bake detail normals into a second normal map & blend in shader via a slider for “quality” settings. High detail on PC, low detail on mobile, same textures, same UVs 💾🎨 #gamedev #unitytips #techart #indiedev
December 24, 2025 at 10:55 AM
⚙️ Game Dev Hack: Need “fake” dynamic lights on mobile? Bake lightmaps, then add small unlit bloom sprites or additive quads for torches, spells, etc. Super cheap, looks dynamic, no extra lights needed 🔥 #gamedev #indiedev #unitytips #techart
December 23, 2025 at 10:55 AM
🕰️Modular Clocktower
This environment tells a story even before you add NPCs🏰

Dust, gears, stone... something's ticking behind the walls💀

Link here! 😀👇
https://assetstore.unity.com/packages/3d/environments/retro-dungeons-modular-clocktower-259308

#3dart #solodev #unity
December 23, 2025 at 7:06 AM
⚙️ Game Dev Hack: Fake dynamic lights in 2D by baking shadows into sprites + adding a simple unlit “light blob” sprite on top with additive shader. Looks dynamic, costs almost nothing on mobile. 🔦✨ #gamedev #unity2d #indiedev #techart
December 22, 2025 at 10:55 AM
⚙️ Game Dev Hack: Fake “global illumination” in Unity URP by placing low-intensity, no-shadow point lights near bright surfaces. Bake nothing, just hand-place a few colored fills. Big mood boost, tiny cost. 🎨✨ #unitytips #gamedev #techart #indiedev
December 21, 2025 at 10:55 AM
🦇 Dark, damp, and modular🕷
I’m never hand-placing rocks again👹

👇
https://assetstore.unity.com/packages/3d/environments/fantasy/retro-dungeons-modular-cave-223228

#zelda #8bit #nintendo
December 21, 2025 at 7:06 AM
⚙️ Game Dev Hack: Fake “light probes” in 2D! Bake a soft gradient in your sprite (AO / fake GI), then modulate it in shader with scene light color/intensity. Zero real lights, but characters still “react” to lighting 🔦 #unitytips #gamedev #indiedev
December 20, 2025 at 10:55 AM
🎮 It’s #screenshotsaturday! Drop a screenshot, gif, or clip of what you’re building 👇

2D, 3D, #pixelart, #lowpoly, cozy, horror—everything’s welcome ✨

Let’s boost each other up 💬🔁
#indiedev #gamedev #retro #indiegamedev #madewithunity #madewithgodot
December 20, 2025 at 8:50 AM
💡 Tip of the Day: Bake a low-res AO map for your modular level pieces and multiply it in a simple URP shader. Soft AO in corners + under props hides seams and makes cheap geo look premium with almost no GPU cost. 🎨 #gamedev #unitytips #techart #indiedev
December 19, 2025 at 10:55 AM
⚙️ Game Dev Hack: Fake god rays in Unity without volumetrics 💨 Use a cone mesh with a soft radial gradient texture + “Additive” material + depth fade in shader. Parent to light source & fade alpha by distance from camera. Cheap + perfect for stylized games ✨ #gamedev #unitytips
December 18, 2025 at 10:55 AM
⚙️ Game Dev Hack: Fake “volumetric” fog in Unity 2D/3D by stacking a few scrolling quads with soft alpha gradients + depth fade in shader 🎨 Cheap, moody atmosphere without real volumetrics 💨 #gamedev #unitytips #indiedev #techart
December 17, 2025 at 10:55 AM
💡 Tip of the Day: Bake mesh normals *after* you apply autosmooth in Blender for low-poly props, then import to Unity with “Import Normals” enabled. Sharper edges, cheaper than normal maps, and perfect for stylized assets 🎨 #gamedev #unitytips #indiedev #techart
December 16, 2025 at 10:55 AM
⚙️ Game Dev Hack: Need cheap 3D outlines in Unity? Duplicate your mesh, flip normals, scale it slightly, assign flat color + front-face culling in a separate material. Instant toon outline, zero shaders needed 😎 #gamedev #unitytips #techart #indiedev
December 15, 2025 at 10:55 AM