#GDBestof2024
Warhammer 40K: Rogue Trader developer Owlcat Games started a new narrative-focused publishing label, a bold choice in the year 2024.

Head of publishing Andrey Tsvetkov says devs can expect favorable terms but should be ready to stand out in a crowded market. #GDBestof2024
Owlcat Games says devs must learn how to usurp established titles
Owlcat Games' new publishing label wants to help narrative developers thrive in a saturated market.
www.gamedeveloper.com
December 20, 2024 at 10:01 PM
🌟Hey devs! It's that time of year: the end.

For the next two weeks, Game Developer is running their annual end-of-year wrap-up, highlighting the most significant trends, events and developers, as well as our best articles.

To begin, here are our best deep dives of 2024. #GDBestof2024
Game Developer's 2024 Wrap-Up: 10 must-read Deep Dives
Read the most significant developer-authored deep dives of the year.
www.gamedeveloper.com
December 16, 2024 at 5:08 PM
In this Deep Dive, project leads in Pingle Studio's Unreal Engine Department guide us through the complex process behind multiplatform cross-play in Insurgency.

Here's what their creative pipeline looked like and five takeaways they have for others. #GDBestof2024
Deep Dive: Console cross-play and how we made it work in Insurgency
Here are the steps Pingle Studios took to implement multiplayer on multiplatform, with five key takeaways from the project.
www.gamedeveloper.com
December 17, 2024 at 2:02 AM
When Krafton CEO Changhan Kim snapped up Hi-Fi Rush darlings Tango Gameworks this year, it wasn't about money.

It was about legacy.

"We cannot really translate the volume into money. It's more about the significance." Read more in our interview #GDBestof2024
'We don't think Hi-Fi Rush 2 is going to make us money:' Krafton CEO says Tango Gameworks acquisition is about legacy
'It's a team that should be encouraged to create something new and continue their journey.'
www.gamedeveloper.com
December 27, 2024 at 1:01 AM
At the GDCA and IGF awards earlier this year, winners and presenters slammed executives who laid off thousands of workers this year and pleaded for a ceasefire in Gaza.

It was the most vocal developers have ever been at the annual award ceremony. #GDBestof2024
Last night's Game Developers Choice Awards showed a community burning to speak out
Amid a celebration of great games, developers pleaded for a ceasefire in Gaza and decried inhumane layoffs.
www.gamedeveloper.com
December 23, 2024 at 7:02 PM
🌟 Thanks for hanging out with us this week while we revisit the #GDBestof2024

For more of our end-of-year coverage, be sure to check out the Best of 2024 keyword on the site.
Game Developer's Best of 2024
The best of everything in the games industry for 2024.
www.gamedeveloper.com
December 27, 2024 at 3:02 AM
One of our most popular stories of the year was Steam's sudden banning in Vietnam

The platform reportedly ran afoul of the country's regulatory compliance standards. #GDBestof2024
Steam suddenly banned in Vietnam
Valve's platform has been inaccessible in Vietnam for a few days now, but it's anyone's guess as to why, or if it'll return.
www.gamedeveloper.com
December 17, 2024 at 11:01 PM
Streamer Dr Disrespect was removed from his own studio after being accused of inappropriately messaging a minor on Twitch.

His sudden ousting is a warning for developers about close relationships with outrage-farming influencers. #GDBestof2024
Opinion: Dr Disrespect's ousting should be a wake-up call for devs
Dr Disrespect's sponsors should have seen his behavior coming from a mile away.
www.gamedeveloper.com
December 17, 2024 at 9:01 PM
"I’m going to talk about one of the sillier plights affecting us: the persistence of the term ‘Metroidvania.’"

Robert Green argues that the term "metroidvania" is clunky and ill-defined. Here's what he says we should call it instead #GDBestof2024
Replacing Metroidvania
A playful dissection of the popular genre term and how video games can move on to better, more descriptive phrases.
www.gamedeveloper.com
December 21, 2024 at 1:01 AM
Designing a game by player feedback is a tricky process.

Whether you launch a dedicated program or follow a general strategy of community-driven development, here are five rules for you to follow from Dying Light 2's franchise director Tymon Smektała.

#GDBestof2024
Deep Dive: Harnessing the power of player feedback with Dying Light 2
Whether you decide to launch a dedicated program, or follow a general strategy of community-driven development, here are five rules for you to follow.
www.gamedeveloper.com
December 26, 2024 at 9:01 PM
Call of Duty: Black Ops 6’s success was basically written the moment Treyarch entered full development.

But was complicating Game Pass and axing unrelated studios worth the brief subscriber boost?

The answer appears to be an emphatic “not really.” #GDBestof2024
Opinion: Call of Duty is tearing Xbox apart
Microsoft's dogged pursuit of the best-selling franchise is threatening to destroy its already shaky games presence.
www.gamedeveloper.com
December 17, 2024 at 12:01 AM
As a player, have you ever felt like some games are intentionally making you lose or win?

While you might just be paranoid or unlucky, you could also be right.

Adrien Laurent dissects a predatory design tactic in monetized games #GDBestof2024
Featured Blog | Predatory tactics in gaming are worse than you think
I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
www.gamedeveloper.com
December 27, 2024 at 7:01 PM
"Our belief is that what we create is more important than the amount spent on development."

Shigeru Miyamoto says it's 100% possible to create fun games with small teams and tight budgets and implores developers "not to lose sight of this perspective." #GDBestof2024
'Polish something that has never existed before:' Miyamoto explains how Nintendo is countering rising development costs
'We believe that it is important to nurture developers who take this unique concept to heart.'
www.gamedeveloper.com
December 16, 2024 at 8:01 PM
Unity's fumbled Runtime Fee rollout sent many developers looking for a new game engine—and many turned to Godot.

The engine's creators wanted the engine to grow sustainably—and worried a surge of new users could disrupt that goal. #GDBestof2024
Godot founders had desperately hoped Unity wouldn't 'blow up'
Godot was a big winner when devs revolted against Unity's Runtime Fee—but its founders were worried about a surprise influx of users.
www.gamedeveloper.com
December 16, 2024 at 10:00 PM
Tears of the Kingdom contains a physics system that simulates real-world object interactions.

Designing it required carefully studying how players think objects should behave, not how they really do.

The game's technical director and its lead physics programmer tell us more #GDBestof2024
How Nintendo did the impossible with Tears of the Kingdom's physics system
Tears of the Kingdom technical director Takuhiro Dohta and lead physics programmer Takahiro Takayama share secrets from developing the game's amazingly complex physics system.
www.gamedeveloper.com
December 27, 2024 at 11:01 PM
📖 One of Game Developer's most popular dev-authored pieces this year was actually a book!

Check out Ultima and Worldbuilding in Computer Role-Playing Games by Professors Carly Kocurek and Matthew Payne.

It's available in full for free. #GDBestof2024
Book Excerpt: Ultima and Worldbuilding in the Computer Role-Playing Game
'Ultima and Worldbuilding in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry.'
www.gamedeveloper.com
December 27, 2024 at 9:01 PM
In one of the biggest stories this year, Sony's patent infringement lawsuit from Genuine Enabling Technology ended in the PlayStation maker's favor.

GET's legal war with Nintendo over similar allegations of infringing on its 23-year-old patent is still ongoing. #GDBestof2024
Sony declared winner in $500M patent infringement suit
Along with PlayStation, GET is at legal war with Nintendo over similar allegations of infringing on its 23-year-old patent.
www.gamedeveloper.com
December 20, 2024 at 2:02 AM
One of the biggest stories this year was the splintering of ZA/UM, the creative team behind Disco Elysium.

One of the studios to emerge from the wreckage is Dark Math Games, who secured a reported seven-figure investment in their debut title, XXX Nightshift #GDBestof2024
Dark Math Games obtains seven-figure investment for debut project, XXX Nightshift
ZA/UM veterans are reuniting with a major investor from the Disco Elysium days to work on its 'true detective RPG' successor.
www.gamedeveloper.com
December 25, 2024 at 1:00 AM
How has the business evolved since the founding of prolific indie publisher No More Robots?

Well, founder Mike Rose says it's pretty much "fucked." #GDBestof2024
'This is just a death cycle': No More Robots gets candid about the state of indie publishing
No More Robots founder Mike Rose explains how cynicism can ensure survival and offers indie devs some pitching advice.
www.gamedeveloper.com
December 18, 2024 at 11:01 PM
One of the biggest questions in 2024 was if developers should move on from Unity and other proprietary engines, and if so, how?

At GDC 2024, developer Rez Graham made a case for building your own engine, outlining the available tools, as well as some pitfalls #GDBestof2024
Why (and how) you should leave Unity and Unreal to make your own engine
Longtime developer Rez Graham shares the advantages (and disadvantages) of building your own tech for indie game development.
www.gamedeveloper.com
December 28, 2024 at 1:01 AM
The key to Animal Well's success? It's a secret.

Well, secrets. The game is built on multiple layers of encoded clues that players are still in the process of deciphering.

Creator Billy Basso gives us insight into the deeper layers of the game's puzzles. #GDBestof2024
Why Animal Well's home-brewed engine was key to its success
How an off-hours project, a rising YouTuber, and a unique Discord-driven release strategy came together for a game-of-the-year candidate.
www.gamedeveloper.com
December 26, 2024 at 11:01 PM
Trying to dissect a design process, says designer Amin Montazeri, is like eating a delicious meal without knowing the recipe. Experiencing good taste is not enough.

Read his comprehensive breakdown of the level design process #GDBestof2024
Level Design Process #01: Cube to Temple
Level design is like when you eat a delicious food without knowing its recipe. Experiencing a good taste is NOT enough to make a similar one. You should understand about the entire process; from the fundamentals to polishing the product.
www.gamedeveloper.com
December 26, 2024 at 7:01 PM
"If game designers are to have any success combating toxicity, we must acknowledge that our own design choices are often the underlying systemic cause.

And that it is our responsibility to change them."

Read the Featured Blog by Rhys Frampton #GDBestof2024
Every Game Has The Community It Deserves
If game designers are to have any success combating toxicity, we must acknowledge that our own design choices are often the underlying systemic cause, and that it is our responsibility to change them.
www.gamedeveloper.com
December 24, 2024 at 7:01 PM
Why have so many people in the games industry shifted to Bluesky?

Devs say the platform is a promising "fresh start."

"It's a great [place] to share early development and get early feedback from kind people." #GDBestof2024
What are game developers getting out of Bluesky?
Game developers are among the millions users leaving X (formerly Twitter) and signing up for Bluesky. What are they getting out of the platform?
www.gamedeveloper.com
December 24, 2024 at 11:02 PM
Dying Light franchise director Tymon Smektała says Techland's Community Ideas initiative was born fro the studio's desire for a community-driven approach to development.

Here's five tips he has for your own community-driven project #GDBestof2024
Deep Dive: Harnessing the power of player feedback with Dying Light 2
Whether you decide to launch a dedicated program, or follow a general strategy of community-driven development, here are five rules for you to follow.
www.gamedeveloper.com
December 18, 2024 at 9:01 PM