#animation#sidefxhoudini
Making a system to make a messy sink (I only have one spoon for now). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 17, 2025 at 9:52 AM
Turntable WIP. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 7, 2025 at 10:33 AM
Edit test (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 29, 2025 at 10:10 AM
Made a Vase HDA in Houdini. Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 17, 2025 at 1:13 AM
The controls so far for the Sofa HDA. Next step will be to keep those controls while allowing 2 or 3 more styles. Also, no UVs yet. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural
October 16, 2025 at 10:04 AM
Standing up animation test. The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
October 15, 2025 at 10:06 AM
Syrup sim test. I’m learning how to blend multiple liquids with MPM simulations in Houdini. Volume shaded with a karma pyro material. Using the smoke shader. Modeling and simulation in Houdini. Rendered in Karma.
#3D #animation #sidefxhoudini
October 13, 2025 at 10:59 AM
(Wireframe) Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 27, 2025 at 12:02 PM
Standing up animation test (wireframe). The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
October 16, 2025 at 1:08 AM
August 29, 2025 at 12:53 AM
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
December 1, 2025 at 2:58 PM
(Wireframe)
Added some control. I started to model the whole room.
Learning Pyro to simulate the flame of the stove. Modeling and simulation in Houdini. Rendered in Karma.
#3D #animation #sidefxhoudini
October 8, 2025 at 9:46 AM
Working on a procedural sofa. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
October 14, 2025 at 10:07 AM
(Wireframe) Started a CRT TV HDA. I can change the size, the curvature, the frame, bevels, the logo, the color, etc. Can for scale.
Modeling and simulation with Houdini. Rendered with Karma.
#3D #animation #sidefxhoudini #tv #sony
October 2, 2025 at 10:03 AM
Learning Pyro to simulate the flame of the stove (to cook the eggs of course). Modeling and simulation in Houdini. Rendered in Karma.
#3D #animation #sidefxhoudini
October 5, 2025 at 3:09 AM
Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 18, 2025 at 1:05 AM
Egg on rice, 卵かけご飯 (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 6, 2025 at 10:32 AM
(Wireframe) Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 31, 2025 at 10:25 AM
July 17, 2025 at 10:09 AM
Lighting experiments in Solaris. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 3, 2025 at 10:27 AM
Deforming vase, water and branch. Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
October 22, 2025 at 1:47 PM
Curtains wireframe. Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 18, 2025 at 10:51 AM
Deforming vase, water and branch (Wireframe). Simple procedural animation for the vase. RBD
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
October 23, 2025 at 1:51 PM
Started a CRT TV HDA. I can change the size, the curvature, the frame, bevels, the logo, the color, etc. Can for scale.
Modeling and simulation with Houdini. Rendered with Karma.
#3D #animation #sidefxhoudini #tv #sony
October 1, 2025 at 11:57 PM
(Wireframe) Continued to work on the HDA to make a messy sink. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 18, 2025 at 9:31 AM