#bugsquashing
This is a test tweet to track down some TCAT issues. Move along, nothing to see here people. No really, why are you still looking at any of this - there’s really nothing to see here. #TCAT #debugging #doesthiswork @socialmediaQUT @_ATNIX_ #testing #moretesting #bugsquashing
November 20, 2024 at 4:13 PM
“Apple is by far the least transparent browser maker” http://j.mp/BugSquashing
jQuery 1.11.2 and 2.1.3 Released – Safari Fail-Safe Editi...
jQuery: The Write Less, Do More, JavaScript Library
j.mp
November 24, 2024 at 5:25 PM
FreeBSD conquers 7,000 bug backlog! 💪 With GrimoireLab dashboards, they now close bugs twice as fast as new ones arrive. Read the full story: buff.ly/K84SxYx

#FreeBSD #OpenSource #BugSquashing #TechInnovation
From Chaos to Clarity: How We Tackled FreeBSD’s 7,000 Bug Backlog | FreeBSD Foundation
TL;DR The FreeBSD team got on top of a huge backlog problem with help from data visualization tools. We set up dashboards to track and sort over 7,000 old bugs. Now we fix bugs twice as fast as new…
buff.ly
March 18, 2025 at 4:50 PM
Tired of bugs crashing your code party? 🎉 Rollbar's here to save the day! It helps you find and fix errors faster than you can say "stack trace." Keep your software smooth and your users happy!

Try it today... rollbar.com/signup

#Rollbar #ErrorMonitoring #BugSquashing
April 28, 2025 at 2:00 PM
Took two days of intense bugsquashing and frantic polishing, but I just sent out a SAGE demo build of Kid Bubblegum to my testers. Fingers crossed! #gamedev #indiegame
August 15, 2023 at 10:21 PM
This is another test tweet to track down some TCAT issues. Move along, nothing to see here people. No really, why are you still looking at any of this - there’s really nothing to see here. #TCAT #debugging #doesthiswork @socialmediaQUT @_ATNIX_ #testing #moretesting #bugsquashing
November 20, 2024 at 4:13 PM
Oh for sure, llms are already used for a bunch of stuff like that already but generally they are highly specified instead and also don't regurgitate/ re-eat its own info, but it requires a lot of upkeep/bugsquashing even on closed systems.

It's just terrifying that people think This a true AI 😐
May 14, 2025 at 10:51 PM
Well, that doesn't look right. #GamedevLife #BugSquashing
January 15, 2025 at 5:25 PM
And it's not even about devs nowadays knowing more. I'm pretty sure they read the docs and knew by heart, but the timeframe given and risk management over bugsquashing... Lot of stories about falling back to old and "battle tested" code.
January 6, 2025 at 6:20 PM
We just posted our latest devlog - talking all about the reception Malys has gotten and our plans for the next update. 🎉

Read on to hear about how we have to nerf the Priest (who is doling out punishment even when defeated from the battlefield! 👊) amongst other bugsquashing! 🐛

bit.ly/malysdevlog
July 2, 2025 at 5:02 AM