#gamemath
Using my barycentric coordinates to implement vertex color interpretation.

I can use the same alpha, beta, and gamma values for depth buffer calculations, so I can have good looking intersecting triangles.
#maker #LEDs #gamedev #gamemath #cplusplus #microcomteollers #esp32
January 28, 2025 at 11:22 PM
#unitytips #maths #gamemath

Código sencillito para hacer una oscilación senoidal en Unity 🔥

-> Usamos Mathf.Sin y definimos frecuencia y amplitud
-> point.position es un punto en la escena con respecto al cual generamos la oscilación
October 15, 2025 at 9:40 AM
uhhh so efficiency is halved on a waterlogged tile cuz water = bad, but if it's 10x waterlogged, then do i just like leave the efficiency at (1/2)^10 like uhh?????????? YOU CANT BE THAT DUMB TO PLACE A TOOL ON THAT TILE RIGHT? #indiedev #gamedev #math #gamemath #roguelikes
May 21, 2025 at 9:18 PM
This is FANTASTIC! Thnx! @marcsh.bsky.social
👀 @freya.bsky.social is on Bsky! Thnx Freya!

Gonna watch it 12x over in the coming weeks.
Time well spent for 3D math noobs like me.

My Dad was a Mathematician, he would’ve liked seeing me geek out over 50 min math talk. 😁

#gamemath #gamedev
Depending on where & who you are, Freya Holmer's Why cant you multiply Vectors could be great or a bit too early. Its at least worth watching, once now, and if early, at some point in the future

www.youtube.com/watch?v=htYh...
Why can't you multiply vectors?
YouTube video by Freya Holmér
www.youtube.com
September 3, 2024 at 4:18 PM
🎮 How do video games *decide who you play against*—random luck or real math?
In under 60 seconds, I break down Elo, TrueSkill, and Glicko2 (used in games like Splatoon 3).
🎥 youtube.com/shorts/3Die9...

#MatchmakingExplained #NeurodivergentCoder #Glicko2 #GameMath #LetsCodeTogether
How Video Game Matchmaking Works Explained with Math An Autism Friendly Short Tutorial
YouTube video by AutistiCoder
youtube.com
July 2, 2025 at 9:03 PM
I'm on gamemath com reading about quaternions and matrices like I'll remember anything in a day #fuckmyentirelife
October 2, 2025 at 7:21 AM