#motobushido
Motobushido isn't bad. There's a remaster and associated Kickstarter coming down the pipe.
December 10, 2025 at 7:57 PM
I'm tempted to say Summon Skate, although it has a very broad range of personal vehicles.

I also know of Motobushido, although I haven't played it so I'm not sure if that's a recc.

Transit is maybe close to Road Rash style gameplay, but is a bit more car/truck.
December 10, 2025 at 7:34 PM
185) Motobushido. It's a roleplaying game of ronin on motorbikes in a post-apocalyptic future, with a neat card driven player-centric narrative system with some tactical depth. It knows exactly what kind of stories it wants to tell, and does them very well.
August 10, 2025 at 7:01 PM
Motobushido is a really good TTRPG about biker ronins who fight to the death and stuff, it uses poker cards to a really awesome effect!
July 27, 2025 at 3:58 PM
Motobushido! Made by a friend of mine. Post apocalyptic motorcycle bike gang with a super cool escalation card based conflict resolution system! nathanaelcole.com/ag/motobushi...
Motobushido
The Motorcycle-Samurai Story RPG “The Way of the Samurai is, morning after morning, the practice of death, considering whether it will be here or be there, imagining the most slightly way of …
nathanaelcole.com
June 15, 2025 at 6:46 AM
I feel like saying "I play X game" is always better: worst case scenario they don't care, best cast scenario they know the game and are like "Oh sis, word!" (I run niche games like HERO and Motobushido lmao)

Most of the time they're like "What?" and then you get to teach them about that cool game!
January 4, 2025 at 7:04 AM
A #motobushido character of mine, some #flightofdragons fanart, and a gold/brass hybrid. 🫐🪰🫐
October 30, 2024 at 8:58 PM
If not for truly unexpected graces, it would have crashed and burned.

A backer did the logo. The previous one was, uh, not good.

Tim Morrison reached out and provided an entire custom soundtrack, gratis.

Nathaniel Cole did cross-promo with Motobushido. Without that, it wouldn't have funded.
January 2, 2024 at 2:05 PM