Arvy
@arvy.bsky.social
2.9K followers 730 following 1.4K posts
Lead UI Designer #gamedev #UI design | UI art | Art Direction Worked on: Warhammer AoS: Realms of Ruin, Warhammer 40K: Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, etc. My game: @projectkvasir.bsky.social Co-host: BORZOI Cast
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arvy.bsky.social
DUNE II - Reimagined
behance.net/gallery/1020...

Since we're talking popular work, then I must share my redesign from 2020 - a love letter to the world of #Dune and a seminal console RTS, dear to my heart

The Team:
Arvy - Project Lead, #UI
Bohdan Sereda - Composer, SFX
Marina Nechaeva - 3D Art
Reposted by Arvy
demiurge.bsky.social
WIP. Some recent texture experiments — trims really are everything.

#GameDev
In a hallway of antiseptic teal panels, a mechanical fixture painted in a vibrant contrast of white and cobalt. Forty-five degree insets and typographical styling where not rectilinear and salient on this stark design is the acronym "VA". A dull reflectivity on hazard stripes catch a blue light that crests to a glinting of scratches and edge wear on a beige polymer device that curves from the floor. The mechanism forewarned to caution. Intricate metal lattices and supports, a substrate for the negative space of large and metal panels that comprise the walls of a hallway. Crimson is the light that catches upon the corner gleaming of a duct of the hallway.
arvy.bsky.social
Leaning over people is kinda rude tho
My body temperature and general unresponsiveness is none of your concern as well!!
arvy.bsky.social
Too many barrels blowing up in Half-Life 2, launching physics objects so hard, the fps goes into single digits and sfx repeat 10 times as if it's a techno track = pure ecstasy
Reposted by Arvy
doomcube.bsky.social
#ScreenshotSaturday. Can you solve the supernatural mystery of Blake Manor.

Launching on OCt 27th. Wishlist Now!

#Indiegames

👻 store.steampowered.com/app/1395520/...
#ScreenshotSaturday A man with spectacles standing at the bottom of a grand staircase #ScreenshotSaturday 3 red comic panels. A strange panel is carved on a standing stone. A man's eyes are white with power. #ScreenshotSaturday A woman stands agains a black screen. The UI highlights a pin on her shawl. #ScreenshotSaturday A UI showing connecing pieces of information.
Reposted by Arvy
whynotartdump.bsky.social
Okay, time to join that new fad.
Meet my game in 20 seconds!

#gamedev #indiedev
arvy.bsky.social
The character model disappears once the camera is close enough!
Reposted by Arvy
projectkvasir.bsky.social
Added trigger volumes that allow us to transition into first person when entering vents and other narrow spaces

…should we add headcrabs next?

#gamedev #indiedev #screenshotsaturday #stealth
Reposted by Arvy
froshadowing.bsky.social
These past few years, browsing game industry news feels like flipping through a scrapbook of near-misses - each headline is another quiet “thank god I wasn’t hired there” or "phew, dodged that bullet" 😑😣
gameworkers.co.uk
We stand in solidarity with employees and ex-employees at Build a Rocket Boy as they file legal claims through our union and publish an open letter, condemning the way in which they’ve been mistreated and discarded by the studio’s millionaire executives.

www.gameworkers.co.uk/barb-open-le...
Open Letter to the Executive Leadership at Build A Rocket Boy
arvy.bsky.social
Man, Scythe is a usability oasis :D

I was wondering, are there any plans for UV mapping specific areas to selected faces? Hotspotting is already half-way there, but full on "select a region of a texture > map it onto a face" would be incredible for modelling imo
arvy.bsky.social
I would assume the original was sculpted in 3D as well?
arvy.bsky.social
will look hella cool in the process at least so
you win some you lose some?
arvy.bsky.social
Was about to reply to you, and was hit with this. Bluesky is assum things!
arvy.bsky.social
But apparently it doesn’t do sms :(
arvy.bsky.social
Babe, are you ok? You barely touched your The Matrix Reloaded overdesigned yet stylish cell phone with a spring-loaded speaker, released as a real life movie tie-in model SPH-N270 by Samsung.
Reposted by Arvy
projectkvasir.bsky.social
When you think nobody's watching...
🔊Sound On

#screenshotsaturday #indiedev #gamedev #unrealengine
Reposted by Arvy
arvy.bsky.social
Blacked out for a couple of hours and woke up to this on my screen

An iOS Player skin concept based on the classic Half-Life 2 Windows Media Player design by The Skins Factory

#ui #uidesign
Reposted by Arvy
webdesignmuseum.org
Did you prefer the Winamp skin Classic or Modern or Custom skin?
Did you prefer the Winamp skin Classic or Modern or Custom skin?
Reposted by Arvy
strideh.bsky.social
Have a new Quake pack: High Seas! A cleaned up and hugely expanded version of the pirate themed textures I made for my old Remix Jam map I Shot The Albatross.

strideh.itch.io/stridehs-hig...
Strideh's High Seas Textures by Strideh
Pirate banners, old stone forts and sandy Caribbean shores.
strideh.itch.io
arvy.bsky.social
Have you tried Prince of Persia: The Lost Crown? Finished it recently and really enjoyed it!
arvy.bsky.social
Interesting! I can think of an example - for instance, I love WoW’s aesthetic but the gameplay never grabbed me. I wish it had direct action combat instead of the hotbar/cooldown setup.

But that’s me wishing for an entirely different game, since there are technical reasons WoW is built like this.