Project KVASIR - Wishlist NOW!
@projectkvasir.bsky.social
990 followers 68 following 110 posts
An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts Demo coming soon! https://store.steampowered.com/app/3285390/Project_KVASIR/
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projectkvasir.bsky.social
We are Project KVASIR:

- STEALTH into secured sites, get in & out unnoticed
- ACT when things go sideways
- INTERACT with environment to turn the odds in your favor
-INVESTIGATE corp secrets that're swept under the carpet

🔊👉WISHLIST: store.steampowered.com/app/3285390/Project_KVASIR/
Reposted by Project KVASIR - Wishlist NOW!
Reposted by Project KVASIR - Wishlist NOW!
projectkvasir.bsky.social
When you think nobody's watching...
🔊Sound On

#screenshotsaturday #indiedev #gamedev #unrealengine
projectkvasir.bsky.social
Testing the new cover system
#gamedev #indiedev #screenshotsaturday #stealth
projectkvasir.bsky.social
Working hard on making sure NPCs can reason about and dynamically select beneficial vantage points during combat, using Unreal's EQS

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
"...and I'll look down and whisper 'No."

Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
We have projectiles now.

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
Is this really an immersive sim if you don't have bathrooms?

Slowly but surely we're populating the game with various different interactions and scenes for the player to discover.
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
The Infiltrator gets an updated look!

We've polished up the player model to be on par with the other NPCs. The idea is to make the other skins available for selection in the full release (with additional looks available later).

#indiedev #screenshotsaturday #stealth
projectkvasir.bsky.social
Just make it exist first, you can make it good later

An evolution of the Big Katch office lobby, featured in the first mission. It started its life as a Blender sketch, and was then recreated in Unreal (with the help of Scythe)

#indiedev #screenshotsaturday #stealth
projectkvasir.bsky.social
Doing research on how to best clutter office spaces in our game. Hit us up with you favorite example (game or actual office).

#indiegame #gamedev #stealth
Reposted by Project KVASIR - Wishlist NOW!
raisoue.bsky.social
Finally we have mechanics for tasering someone in the balls.
projectkvasir.bsky.social
Our game features non-lethal stun gun, where takedown speed depends on the target and hit location.

A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all

#indiedev #screenshotsaturday #stealth
projectkvasir.bsky.social
Yes, you can hit them where it hurts
projectkvasir.bsky.social
Our game features non-lethal stun gun, where takedown speed depends on the target and hit location.

A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all

#indiedev #screenshotsaturday #stealth
projectkvasir.bsky.social
For a stealth game it's incredibly important to introduce NPC reactivity.

In this case the guard notices that the door has been opened, when it should've been closed. We're working on more objects that the players can interact with!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
Weapon UI update

Revising the look of the slots to bring clarity, accommodate for longer weapon names and distinct selected state

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
We’re incredibly happy to be using Scythe for level design in Project KVASIR, it’s an amazing tool
joewintergreen.com
fyi: we finally got a good level design tool for Unreal and it is Scythe

many people are already using it in production. proper iterative level design is getting to happen in unreal for the first time in a long time. you are going to start noticing the difference soon
projectkvasir.bsky.social
Works as intended!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
A proper oldschool skybox
This is like a real game now or something!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
projectkvasir.bsky.social
"...a certain microwave casserole"

@dzhukov.bsky.social is hard at work on the interaction system and how it integrates with AI reactions. Sound on for this one:
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Reposted by Project KVASIR - Wishlist NOW!
projectkvasir.bsky.social
PROJECT KVASIR :: Tools of the Trade
🔥P90 - one of the most stylish guns around

Model by the mighty @diroffus.bsky.social
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Reposted by Project KVASIR - Wishlist NOW!
projectkvasir.bsky.social
Adjusting the UI after testing how it gels with the game environment. Also making it a bit more compact for more elegance and readability!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Reposted by Project KVASIR - Wishlist NOW!
projectkvasir.bsky.social
Some of the UI mockups from our game, channeling the Y2K-era spy thriller vibes

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame