Demo coming soon!
https://store.steampowered.com/app/3285390/Project_KVASIR/
- STEALTH into secured sites, get in & out unnoticed
- ACT when things go sideways
- INTERACT with environment to turn the odds in your favor
-INVESTIGATE corp secrets that're swept under the carpet
🔊👉WISHLIST: store.steampowered.com/app/3285390/Project_KVASIR/
WIP of our in-game operating system called FOBOS. These machines are going to be one of the primary ways of digging for dirty corporate secrets during missions.
Shoutout to @sanitytek for the work!
#gamedev #indiedev #screenshotsaturday #stealth
WIP of our in-game operating system called FOBOS. These machines are going to be one of the primary ways of digging for dirty corporate secrets during missions.
Shoutout to @sanitytek for the work!
#gamedev #indiedev #screenshotsaturday #stealth
Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent.
#gamedev #indiedev #screenshotsaturday #stealth
Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent.
#gamedev #indiedev #screenshotsaturday #stealth
Does anyone have experience with NavLinkCustomComponent?
We’re trying to make AI use doors (locked / unlocked) and have encountered some issues.
Suggestions appreciated!
Does anyone have experience with NavLinkCustomComponent?
We’re trying to make AI use doors (locked / unlocked) and have encountered some issues.
Suggestions appreciated!
The basics are coming together and The Infiltrator has the ability to take down and hide neutralized opponents. A lot of work went into matching and syncing the states of various actors and it's great to see it in action!
#gamedev #indiedev #screenshotsaturday #stealth
The basics are coming together and The Infiltrator has the ability to take down and hide neutralized opponents. A lot of work went into matching and syncing the states of various actors and it's great to see it in action!
#gamedev #indiedev #screenshotsaturday #stealth
Check out our Steam Next Fest demo if you haven't already: bit.ly/47Pm8XA
#Indiegames
It's so interesting to look at the progress compared to 6 months ago - some areas stay pretty much the same since the blockout, but others transform hugely, depending on gameplay and aesthetic needs
#gamedev #indiedev #screenshotsaturday #stealth
It's so interesting to look at the progress compared to 6 months ago - some areas stay pretty much the same since the blockout, but others transform hugely, depending on gameplay and aesthetic needs
#gamedev #indiedev #screenshotsaturday #stealth
- STEALTH into secured sites, get in & out unnoticed
- ACT when things go sideways
- INTERACT with environment to turn the odds in your favor
-INVESTIGATE corp secrets that're swept under the carpet
🔊👉WISHLIST: store.steampowered.com/app/3285390/Project_KVASIR/
We've addressed the accident, but for the sake of clarity - we are NOT supporting and will NOT support or promote crypto-currency or other scams.
We've addressed the accident, but for the sake of clarity - we are NOT supporting and will NOT support or promote crypto-currency or other scams.
…should we add headcrabs next?
#gamedev #indiedev #screenshotsaturday #stealth
…should we add headcrabs next?
#gamedev #indiedev #screenshotsaturday #stealth
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Slowly but surely we're populating the game with various different interactions and scenes for the player to discover.
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Slowly but surely we're populating the game with various different interactions and scenes for the player to discover.
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
We've polished up the player model to be on par with the other NPCs. The idea is to make the other skins available for selection in the full release (with additional looks available later).
#indiedev #screenshotsaturday #stealth
We've polished up the player model to be on par with the other NPCs. The idea is to make the other skins available for selection in the full release (with additional looks available later).
#indiedev #screenshotsaturday #stealth
An evolution of the Big Katch office lobby, featured in the first mission. It started its life as a Blender sketch, and was then recreated in Unreal (with the help of Scythe)
#indiedev #screenshotsaturday #stealth
An evolution of the Big Katch office lobby, featured in the first mission. It started its life as a Blender sketch, and was then recreated in Unreal (with the help of Scythe)
#indiedev #screenshotsaturday #stealth
#indiegame #gamedev #stealth
#indiegame #gamedev #stealth
A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all
#indiedev #screenshotsaturday #stealth
A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all
#indiedev #screenshotsaturday #stealth
A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all
#indiedev #screenshotsaturday #stealth
In this case the guard notices that the door has been opened, when it should've been closed. We're working on more objects that the players can interact with!
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
In this case the guard notices that the door has been opened, when it should've been closed. We're working on more objects that the players can interact with!
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Revising the look of the slots to bring clarity, accommodate for longer weapon names and distinct selected state
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
Revising the look of the slots to bring clarity, accommodate for longer weapon names and distinct selected state
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame