Crazy Weasel Gaming
@crazyweaselgaming.bsky.social
77 followers 36 following 81 posts
Crazy Weasel | Spinning tales & rolling dice | From Appalachia to your tabletop Website: https://bit.ly/CrazyWeaselGaming DriveThru RPG: https://bit.ly/CWGDTRPG Instagram: https://bit.ly/CWGInsta
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crazyweaselgaming.bsky.social
Charlotte’s web but darker.
dungeonhavoc.bsky.social
Day 13 | Web #morkborg #morktober
Reposted by Crazy Weasel Gaming
loottheroom.bsky.social
#MÖRKTOBER DAY 13: WEB

"THRELKIS and her seven daughters maintain the old ways. When the giants walked the earth, her ancestors spun the cables for their great bridges. Now she huddles in this castle with her children, clacking prayers to absent gods."

Words by me, art by @nohr.se
THRELKIS and her seven daughters maintain the old ways. When the giants walked the earth, her ancestors spun the cables for their great bridges.. Now she huddles in this castle with her children, mandibles clacking prayers to absent gods, still filled with the need to serve.

While they wait for the return of the giants they practice new construction techniques. Their webs span every room and structure, testing tension, and thickness, and load-bearing capacity. They keep a collection of ancient giant tools, each one a holy relic. For enough tribute, they’ll part with measuring chains that calculate impossible distances, plumb-lines with unbreakable cord that always point to the centre of the earth no matter how gravity shifts around them, iron foundation stakes as long as a man is tall.

Word has reached them that Glopstepalof seeks their expertise. They’re terrified of the frog-wizard but their purpose demands that they answer when they’re called upon to serve. They know that when the flood comes again, someone will need to build above it.

THRELKIS
HP 18 Armour -d6 Morale 7
Mandiles d8


Art shows a ruined fortress covered in spiderwebs
Reposted by Crazy Weasel Gaming
watchwellgames.com
#MÖRKTOBER 2025 day 13 prompt: "web" - "Weeping widows / wearing their webs / hungry everyday. / Now they prepare / to feast on you / their succulent prey." Hand drawn by yours truly; finished digitally. Original sketch in comments. #mörkborg #pirateborg #ttrpg
A dozen cloaked figures with their backs facing the audience. The hooded cloaks are made of webs. The arms and legs peering out from underneath the cloaks indicate these are arachnid-like creatures. The background is a grainy green color. Text reads "Weeping widows wearing their webs hungry everyday. Now they prepare to feast on you their succulent prey. MÖRKTOBER 2025. Words and art by K.J. Montgomery."
crazyweaselgaming.bsky.social
#MÖRKTOBER Day 13: Web. I really debated on what to do with this prompt. I decided to give a glimpse into the dangers of the Darkiron Forest. I certainly wouldn't go in there.
The Dark Iron Forest

On the continent of Meviclima, nestled on the borders of three nations, the Darkiron Forest spans from Kaldyz Bay to the Lost Ocean, dividing the Highthornian Magocracy from the rest of the continent. The forest is the only known place in which the Darkiron trees still grow.
	The wood of the Darkiron tree is highly desirable for its magic-amplifying properties, but this very property constitutes one of the dangers of the forest. Any magic conjured, cast, or activated within the confines of the forest is guaranteed to result in Rogue Magic as the trees amplify and warp the effects of such magic. As such, mages and other magic users steer well clear of the forest, leaving the harvesting of the wood to the mundane woodsmen of Irondale.
	While safe from the magical backlash of the forest, the forest is by no means safe for non-magic users. The woods are home to the Attercops, large, sapient spider-like creatures. They stalk the woods, weaving great, several-foot-wide silver webs to snare any hapless creatures making their way through the forest. They are the perfect predators of the forest; their eyes are well-adapted to the darkness. Their fangs drip with a powerful paralytic venom, and their chitinous carapaces are harder than the materials of most weapons. 
	Perhaps more scary than the great arachnids of the Darkiron Forest are the creatures that prey upon them. Making their nests of the branches of the Darkirons, Slicing Owls float silently through the treetops. Slicing Owls are large birds, roughly the size of an eagle, with pure white feathers and talons sharp enough to cut the bark of Darkiron trees. They will prey upon any creature they can carry off, but they most enjoy consuming Attercops, snagging them directly off of their webs, which glow in the eyes of the Owls.
Reposted by Crazy Weasel Gaming
exeunt.press
#MÖRKTOBER DAY 13 - WEB

This was supposed to be a shadowy spy in a hood, but it turned out looking like a hacker in a hoodie. I dunno. It is what it is. 😅
DAY 13 - WEB.
crazyweaselgaming.bsky.social
Check this out. The team over at Underground Oracle makes some amazing stuff!
undergroundoracle.com
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An ad card for Cypher Dimensions from Underground Oracle Publishing. It features art by Tithi Luadthong.
Reposted by Crazy Weasel Gaming
undergroundoracle.com
Need to change things up at your #ttrpg table?

Join our newsletter and unlock our FREE Cypher Shorts: Genre Sampler, filled with three complete one-shots that each take your table through 3-4 hours of play.

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An ad card from Underground Oracle Publishing. It features art by Tithi Luadthong.
Reposted by Crazy Weasel Gaming
blackenginestudios.bsky.social
#MÖRKTOBER Day 12. Binding.
#MORKTOBER #MÖRKTOBER
Reposted by Crazy Weasel Gaming
watchwellgames.com
#MÖRKTOBER 2025 day 12 prompt: "binding" - "The Blighted Bindings: Innocence lost // death would gain // pestilence spread // across the plain. // Watch for bindings // heed the dread // within your heart // or turn undead."
Words & hand drawn art by yours truly. Original sketch in comments. #ttrpg
An undead male deer wears tattered bandages in various places, mainly its antlers and neck. The background is a bright yellow. The text reads: "The Blighted Bindings. Innocence lost death would gain pestilence spread across the plain. Watch for bindings heed the dread within your heart or turn undead. MÖRKTOBER 2025. Words and art by K.J. Montgomery."
crazyweaselgaming.bsky.social
I love compelling locations, and this is just so evocative.
nohr.se
#MÖRKTOBER day 12: Binding

"The giants may be gone but the peak remains, as do the old rituals. How to measure the solstices and the equinoxes when there is no sun in the sky and time itself has grown slippery? None but Randlef knows ..."

Words by @loottheroom.bsky.social, art by me
MÖRKTOBER day 12: Binding
Randlef's Peak

What sort of tribute is a goat to one the size of a giant? A snack. A morsel. An apéritif. And yet in days gone, this is what they offered, to keep the great slow ones from crushing all they had built and gnawing on their bones.
The giants may be gone but the peak remains, as do the old rituals. How to measure the solstices and the equinoxes when there is no sun in the sky and time itself has grown slippery? None but Randlef knows, and she keeps her methods secret.
If the sacrifices are not offered, the Miseries will come.

Randlef, the Vessel
Time flies through her veins. It has nowhere else to go. It churns in her guts, spills from her mouth when she speaks. She grows from young to old to young again over hours. She offers her sacrifices to bleed off excess time, drowning in moments that pile up inside her, keeping the giants buried deeply in the past where they belong.
HP 12 Unarmoured Morale – Attack DR10. No damage, Temporal Bleed.
Temporal Bleed: Test Presence DR12 or age d6 years 
(−1 to a random Ability). She heals d4 HP each time this occurs.

Illustration of a tall, sharp-peaked cliff with stairs spiraling from the ground to the top. The stairs are lined with tall torches. A lone goat stands tied on the top of the cliff, as a sacrificial offering.
crazyweaselgaming.bsky.social
#MÖRKTOBER Day 12: Binding. A few days ago, I made mention of the Black King of Olo'ran, a despot among the elves who abused the Faience Scarab. Here's a bit more of his tale, as told by the Elven Royal Academy of Sorcery's chief archivist
You’ve come to hear the legend of the Black King of the elves? Very well.
Near the end of the Age of Marvels, a Necromancer by the name of Rithir Crane maneuvered the structure we now call the Floating Iris into the skies above Mysirus, which was a vast forest then, if you can believe it. As the Iris began to siphon the life energies from the land, the Black King, who had moved the capital to Mysirus some years before, could not allow such an attack on our people to go unchallenged. A long and bloody war ensued between our people, led by the king, and the undead servitors of the necromancer. 
During this war, the king utilized an artifact known as the Faience Scarab to return from the dead many times. Each time he returned, the battle plans he made sacrificed more and more of his soldiers. His warmasters advised against many of these plans, and he relieved them of command. The final straw broke the day the Black King used the weapon of the enemy. Through vile sorcerous rites, he raised the fallen elves as the “Unquiet Dead” and threw them at Crane’s forces. Crane was slain, but so too was the Black King. With their king unable to act, his advisors carried out a plan that would have been treason had they failed. 
They prepared the Faience Scarab, like so many times before, but this time, they took the corpse of their king and bound him in thick linen wrappings. The Faience Scarab was placed over his heart, ensuring he would return, but his return would be a torture. They placed upon his head a burial mask of onyx and laid him in a matching sarcophagus. The sarcophagus was bound and sealed with the greatest enchantments and wards the elves of that age could muster. They smuggled their king out into the middle of the newly formed desert and buried him in a tomb, which was then closed and buried over. 
Oh, yes, he is most assuredly still out there. His ancient minions, the Unquiet Dead, still awaken, searching for the Black King’s tomb so that he may be released. That i…
Reposted by Crazy Weasel Gaming
loottheroom.bsky.social
#MÖRKTOBER DAY 8: WIZARD

"His distended body bulges with swallowed starlight. He has not spoken in over a year. When he opens his mouth it is blinding. He could leave if he wanted to. He doesn’t want to."

Words by me. Art by @nohr.se
WIZARD
Album: Troye Sivan - Something To Give Each Other (2023)

MELVUNG THE STARVED has been bound to the monolith for three years. The runes carved into the stone mirror the scars he carved into his own flesh in younger, more lucid days. 

Every night the stars fall. He catches them in his mouth, swallows them, lets them burn channels through his organs. Each contains a fragment of something vast that would force its way into the world. Each one he consumes is one less breach in the fragile flesh of reality.

His distended body bulges with swallowed starlight. He has not spoken in over a year. When he opens his mouth it is blinding.

He could leave if he wanted to. He doesn’t want to.

If freed against his will he screams silently, and the stars begin to fall faster.

MELVUNG THE STARVED
HP 14 No Armour
Defence DR 16 (reality bends around him)
Cannot attack while his hands are bound.
Once per day: Vomit starlight in a 20’ cone (ignores armour, d10 damage, Test Presence DR14 or become obsessed with the voices behind the falling stars)

Art shows an illustration of a wizard bound to a monolith as stars fall around him.
crazyweaselgaming.bsky.social
"This is not what I mean when I said I cast Mage Hand."
~My Players after I've seen this
1likebananas.bsky.social
#MÖRKTOBER Day 8: Wizard
#morktober
Reposted by Crazy Weasel Gaming
nicmand.bsky.social
#MÖRKTOBER
#Mörktober

DAY VIII - WIZARD
Reposted by Crazy Weasel Gaming
elih14.bsky.social
-------------------------
#MÖRKTOBER 8: Thorn
-------------------------
Reposted by Crazy Weasel Gaming
nicmand.bsky.social
#MÖRKTOBER
#Mörktober

DAY IX - THORN
crazyweaselgaming.bsky.social
This is so good it gives me chills
Reposted by Crazy Weasel Gaming
rashundaigames.bsky.social
#MÖRKTOBER Day 9 - Thorncuffs, finished version.
Used reference for the hands. I think I butchered them enough so they can pass as monster hands. #PURKRPG #ttrpg
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 11: Scales. Just some simple cyphers, but why does scale powder give you visions? Where did these mysterious scales come from?
Shed of Renewal
Level: 1d6
Form: A piece of the papery and cast-off shed scales of a dragon’s molting.
Effect: The user crushes the fragile scales and immediately gains a free recovery roll (two if the cypher is level 6). When this recovery roll is taken, the user’s skin sloughs off like a snake sheds its skin, revealing fresh and renewed flesh underneath.


Curing “Blockages:
Powder of Clarity
Level: 1d6
Form: A fine powder ground from the scales of an unknown creature
Effect: Inhaling this powder grants the imbiber a brief vision into the future. The Player may ask the GM one very general question about what is likely to happen over the course of a minute a number of hours into the future, up to the cypher’s level.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
I forgot to update the title card
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System day 10: Beetle. In the Age of Marvels, the Black King of Olo'ran tried to wage a war against a necromancer. His continued use of the Faience Scarab led to massive losses of his people and his eventual entombment beneath the sands.
Faience Scarab
Level: 10
Form: This green scrab-shaped amulet is crafted from glazed elvish pottery. It features a carved, rounded top with a flat base. The base is etched with prayers to the god of death. 
Effect: If buried with the remains of a creature that has died, the creature returns from death over the course of 24 hours. The creature is now a mummified undead with all the benefits and drawbacks that accompany such a state. The Scarab can return any creature to undeath regardless of the age or state of decay of the corpse. Even creatures that have been disintegrated or incinerated can be restored through the use of the scarab. 
A creature resurrected in such a manner must make a difficulty 10 intellect defense roll, or have a portion of their empathy siphoned away. Social tasks involving calming, soothing, or empathising another creature are hindered. Each time a creature uses the Scarab, these tasks become hindered by an additional step.
Depletion: 1 in 1d100 (When depleted, the artifact digs into the ground and emerges somewhere else in the world).

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
Is it the amount extract enough iron for a sword
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 9: Thorn. For this one, I went back and dredged up a scrapped piece of material from the upcoming Antediluvian Awakening campaign setting, and I paired it with the curse rules from High Noon at Midnight (Pg 61) by @montecookgames.com. CSOL License in alt Text.
Curse of Thorns 6(12)

Inciting Incident: The PC is responsible for the desecration of a sacred grove, the temple of a nature god, or some other act that resulted in the destruction of the natural world. 

Effect: Thick rose vines grow beneath the victim’s skin with thorns occasionally protruding. The jagged growths are painful, and it is difficult for the victim to get comfortable. When the victim makes a recovery roll, they only restore only the minimum amount possible. 

“There is a Thorn — it looks so old … a wretched thing forlorn.” — William Wordsworth

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
#MÖRKTOBER Day 8: Wizard. Good Ol' Dran the Zealot had a close encounter with a Lich, or so he claims. It's hard to know which of Dran's tales are true, and which ones are "embellished"
“Sit yer self down, and listen while I spin you a tale of a witch of the sea. The Grail of the Damned was once a fearsome ship, but her captain is more fearsome still. Samantha “The Witch” Carlisle was once the first Pirate Queen. But that be a tale that everyone knows. Let me tell ye about Captain Carslile today. The rumors of her return from the dead have not been exaggerated. I’ve seen the witch with me own two eyes. Like many sailors, I had heard the stories of the Pirate Queen and the treasure that was lost when the Grail went down. I was a young man then, and I lusted after Captain Carslile’s booty. It took me a good long time to find the ship, and when I did. It were crawlin’ with sailors come back from the dead and puppeted by her foul magics. Even the ship somehow seemed not quite dead. I tried to sneak me way aboard, and, at first, I did. I slipped into the ship’s hold, and never were there such a beautiful sight as the piles o’ doubloons sittin’ there.  That’s when someone cleared their throat behind me. It were her, the Grail’s captain. She was a frightful sight. Her clothes were ripped and tattered. Her body thin and rotten, like a rottin’ corpse. Her eyes were burning with the sickenin’ magics of hers.  how did I escape, ye say? I Barely got outta there with me life, thankfully the old Captain likes to gamble, and I never go anywhere without me lucky dice. But, um… I wouldn’t go lookin’ for the old witch or her booty, it ain’t worth it… trust me.”

~Dran the Zealot on his supposed encounter 
with Captain Samantha Carslile
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 7: Shard. When I hear the word shard, all I ever think of is glass. With that in mind, I wanted to bring a creepy feel to this shard; enjoy the GM intrusions.
Sliver of a Looking Glass
Description: This shard of silvered glass was once a part of a magical mirror. When the mirror broke, it shattered into many such shards. The Sliver is jagged and angular, its edge sharp. Peering into the glass, one does not see their own reflection.
Level: 1d6
Effect: When the looking glass broke, its enchantment came untethered. The Sliver can be used as a scrying device, enabling the user to peer out of other mirrors. 
     The Sliver naturally shifts which mirror it looks through every few minutes. A creature may attempt to use the Sliver to see through a specific mirror by making a difficulty 4 intellect task.
     On a success, the user may see through the targeted mirror for up to 1 minute, after which the Sliver shifts its focus again. On a failed role, the Sliver shifts its focus to a random mirror. 
Depletion: 1-2 in 1d10. When depleted, the Sliver shatters into fragments so small they are unusable.

GM Intrusion: Rather than shifting its focus to a mirror, the Sliver shifts its focus into the void between the spheres. A character takes five points of intellect damage as their mind attempts to comprehend the extra-dimensional horrors. 

GM Intrusion: The Sliver peers through one of the enchanted mirrors of the Mirror King. He becomes aware of their intrusion.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.