Crazy Weasel Gaming
@crazyweaselgaming.bsky.social
77 followers 36 following 78 posts
Crazy Weasel | Spinning tales & rolling dice | From Appalachia to your tabletop Website: https://bit.ly/CrazyWeaselGaming DriveThru RPG: https://bit.ly/CWGDTRPG Instagram: https://bit.ly/CWGInsta
Posts Media Videos Starter Packs
Reposted by Crazy Weasel Gaming
blackenginestudios.bsky.social
#MÖRKTOBER Day 12. Binding.
#MORKTOBER #MÖRKTOBER
Reposted by Crazy Weasel Gaming
watchwellgames.com
#MÖRKTOBER 2025 day 12 prompt: "binding" - "The Blighted Bindings: Innocence lost // death would gain // pestilence spread // across the plain. // Watch for bindings // heed the dread // within your heart // or turn undead."
Words & hand drawn art by yours truly. Original sketch in comments. #ttrpg
An undead male deer wears tattered bandages in various places, mainly its antlers and neck. The background is a bright yellow. The text reads: "The Blighted Bindings. Innocence lost death would gain pestilence spread across the plain. Watch for bindings heed the dread within your heart or turn undead. MÖRKTOBER 2025. Words and art by K.J. Montgomery."
crazyweaselgaming.bsky.social
I love compelling locations, and this is just so evocative.
nohr.se
#MÖRKTOBER day 12: Binding

"The giants may be gone but the peak remains, as do the old rituals. How to measure the solstices and the equinoxes when there is no sun in the sky and time itself has grown slippery? None but Randlef knows ..."

Words by @loottheroom.bsky.social, art by me
MÖRKTOBER day 12: Binding
Randlef's Peak

What sort of tribute is a goat to one the size of a giant? A snack. A morsel. An apéritif. And yet in days gone, this is what they offered, to keep the great slow ones from crushing all they had built and gnawing on their bones.
The giants may be gone but the peak remains, as do the old rituals. How to measure the solstices and the equinoxes when there is no sun in the sky and time itself has grown slippery? None but Randlef knows, and she keeps her methods secret.
If the sacrifices are not offered, the Miseries will come.

Randlef, the Vessel
Time flies through her veins. It has nowhere else to go. It churns in her guts, spills from her mouth when she speaks. She grows from young to old to young again over hours. She offers her sacrifices to bleed off excess time, drowning in moments that pile up inside her, keeping the giants buried deeply in the past where they belong.
HP 12 Unarmoured Morale – Attack DR10. No damage, Temporal Bleed.
Temporal Bleed: Test Presence DR12 or age d6 years 
(−1 to a random Ability). She heals d4 HP each time this occurs.

Illustration of a tall, sharp-peaked cliff with stairs spiraling from the ground to the top. The stairs are lined with tall torches. A lone goat stands tied on the top of the cliff, as a sacrificial offering.
crazyweaselgaming.bsky.social
#MÖRKTOBER Day 12: Binding. A few days ago, I made mention of the Black King of Olo'ran, a despot among the elves who abused the Faience Scarab. Here's a bit more of his tale, as told by the Elven Royal Academy of Sorcery's chief archivist
You’ve come to hear the legend of the Black King of the elves? Very well.
Near the end of the Age of Marvels, a Necromancer by the name of Rithir Crane maneuvered the structure we now call the Floating Iris into the skies above Mysirus, which was a vast forest then, if you can believe it. As the Iris began to siphon the life energies from the land, the Black King, who had moved the capital to Mysirus some years before, could not allow such an attack on our people to go unchallenged. A long and bloody war ensued between our people, led by the king, and the undead servitors of the necromancer. 
During this war, the king utilized an artifact known as the Faience Scarab to return from the dead many times. Each time he returned, the battle plans he made sacrificed more and more of his soldiers. His warmasters advised against many of these plans, and he relieved them of command. The final straw broke the day the Black King used the weapon of the enemy. Through vile sorcerous rites, he raised the fallen elves as the “Unquiet Dead” and threw them at Crane’s forces. Crane was slain, but so too was the Black King. With their king unable to act, his advisors carried out a plan that would have been treason had they failed. 
They prepared the Faience Scarab, like so many times before, but this time, they took the corpse of their king and bound him in thick linen wrappings. The Faience Scarab was placed over his heart, ensuring he would return, but his return would be a torture. They placed upon his head a burial mask of onyx and laid him in a matching sarcophagus. The sarcophagus was bound and sealed with the greatest enchantments and wards the elves of that age could muster. They smuggled their king out into the middle of the newly formed desert and buried him in a tomb, which was then closed and buried over. 
Oh, yes, he is most assuredly still out there. His ancient minions, the Unquiet Dead, still awaken, searching for the Black King’s tomb so that he may be released. That i…
Reposted by Crazy Weasel Gaming
loottheroom.bsky.social
#MÖRKTOBER DAY 8: WIZARD

"His distended body bulges with swallowed starlight. He has not spoken in over a year. When he opens his mouth it is blinding. He could leave if he wanted to. He doesn’t want to."

Words by me. Art by @nohr.se
WIZARD
Album: Troye Sivan - Something To Give Each Other (2023)

MELVUNG THE STARVED has been bound to the monolith for three years. The runes carved into the stone mirror the scars he carved into his own flesh in younger, more lucid days. 

Every night the stars fall. He catches them in his mouth, swallows them, lets them burn channels through his organs. Each contains a fragment of something vast that would force its way into the world. Each one he consumes is one less breach in the fragile flesh of reality.

His distended body bulges with swallowed starlight. He has not spoken in over a year. When he opens his mouth it is blinding.

He could leave if he wanted to. He doesn’t want to.

If freed against his will he screams silently, and the stars begin to fall faster.

MELVUNG THE STARVED
HP 14 No Armour
Defence DR 16 (reality bends around him)
Cannot attack while his hands are bound.
Once per day: Vomit starlight in a 20’ cone (ignores armour, d10 damage, Test Presence DR14 or become obsessed with the voices behind the falling stars)

Art shows an illustration of a wizard bound to a monolith as stars fall around him.
crazyweaselgaming.bsky.social
"This is not what I mean when I said I cast Mage Hand."
~My Players after I've seen this
1likebananas.bsky.social
#MÖRKTOBER Day 8: Wizard
#morktober
Reposted by Crazy Weasel Gaming
el-pollismo.bsky.social
#MÖRKTOBER
#Mörktober

DAY VIII - WIZARD
Reposted by Crazy Weasel Gaming
elih14.bsky.social
-------------------------
#MÖRKTOBER 8: Thorn
-------------------------
Reposted by Crazy Weasel Gaming
el-pollismo.bsky.social
#MÖRKTOBER
#Mörktober

DAY IX - THORN
crazyweaselgaming.bsky.social
This is so good it gives me chills
Reposted by Crazy Weasel Gaming
rashundaigames.bsky.social
#MÖRKTOBER Day 9 - Thorncuffs, finished version.
Used reference for the hands. I think I butchered them enough so they can pass as monster hands. #PURKRPG #ttrpg
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 11: Scales. Just some simple cyphers, but why does scale powder give you visions? Where did these mysterious scales come from?
Shed of Renewal
Level: 1d6
Form: A piece of the papery and cast-off shed scales of a dragon’s molting.
Effect: The user crushes the fragile scales and immediately gains a free recovery roll (two if the cypher is level 6). When this recovery roll is taken, the user’s skin sloughs off like a snake sheds its skin, revealing fresh and renewed flesh underneath.


Curing “Blockages:
Powder of Clarity
Level: 1d6
Form: A fine powder ground from the scales of an unknown creature
Effect: Inhaling this powder grants the imbiber a brief vision into the future. The Player may ask the GM one very general question about what is likely to happen over the course of a minute a number of hours into the future, up to the cypher’s level.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
I forgot to update the title card
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System day 10: Beetle. In the Age of Marvels, the Black King of Olo'ran tried to wage a war against a necromancer. His continued use of the Faience Scarab led to massive losses of his people and his eventual entombment beneath the sands.
Faience Scarab
Level: 10
Form: This green scrab-shaped amulet is crafted from glazed elvish pottery. It features a carved, rounded top with a flat base. The base is etched with prayers to the god of death. 
Effect: If buried with the remains of a creature that has died, the creature returns from death over the course of 24 hours. The creature is now a mummified undead with all the benefits and drawbacks that accompany such a state. The Scarab can return any creature to undeath regardless of the age or state of decay of the corpse. Even creatures that have been disintegrated or incinerated can be restored through the use of the scarab. 
A creature resurrected in such a manner must make a difficulty 10 intellect defense roll, or have a portion of their empathy siphoned away. Social tasks involving calming, soothing, or empathising another creature are hindered. Each time a creature uses the Scarab, these tasks become hindered by an additional step.
Depletion: 1 in 1d100 (When depleted, the artifact digs into the ground and emerges somewhere else in the world).

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
Is it the amount extract enough iron for a sword
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 9: Thorn. For this one, I went back and dredged up a scrapped piece of material from the upcoming Antediluvian Awakening campaign setting, and I paired it with the curse rules from High Noon at Midnight (Pg 61) by @montecookgames.com. CSOL License in alt Text.
Curse of Thorns 6(12)

Inciting Incident: The PC is responsible for the desecration of a sacred grove, the temple of a nature god, or some other act that resulted in the destruction of the natural world. 

Effect: Thick rose vines grow beneath the victim’s skin with thorns occasionally protruding. The jagged growths are painful, and it is difficult for the victim to get comfortable. When the victim makes a recovery roll, they only restore only the minimum amount possible. 

“There is a Thorn — it looks so old … a wretched thing forlorn.” — William Wordsworth

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
#MÖRKTOBER Day 8: Wizard. Good Ol' Dran the Zealot had a close encounter with a Lich, or so he claims. It's hard to know which of Dran's tales are true, and which ones are "embellished"
“Sit yer self down, and listen while I spin you a tale of a witch of the sea. The Grail of the Damned was once a fearsome ship, but her captain is more fearsome still. Samantha “The Witch” Carlisle was once the first Pirate Queen. But that be a tale that everyone knows. Let me tell ye about Captain Carslile today. The rumors of her return from the dead have not been exaggerated. I’ve seen the witch with me own two eyes. Like many sailors, I had heard the stories of the Pirate Queen and the treasure that was lost when the Grail went down. I was a young man then, and I lusted after Captain Carslile’s booty. It took me a good long time to find the ship, and when I did. It were crawlin’ with sailors come back from the dead and puppeted by her foul magics. Even the ship somehow seemed not quite dead. I tried to sneak me way aboard, and, at first, I did. I slipped into the ship’s hold, and never were there such a beautiful sight as the piles o’ doubloons sittin’ there.  That’s when someone cleared their throat behind me. It were her, the Grail’s captain. She was a frightful sight. Her clothes were ripped and tattered. Her body thin and rotten, like a rottin’ corpse. Her eyes were burning with the sickenin’ magics of hers.  how did I escape, ye say? I Barely got outta there with me life, thankfully the old Captain likes to gamble, and I never go anywhere without me lucky dice. But, um… I wouldn’t go lookin’ for the old witch or her booty, it ain’t worth it… trust me.”

~Dran the Zealot on his supposed encounter 
with Captain Samantha Carslile
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 7: Shard. When I hear the word shard, all I ever think of is glass. With that in mind, I wanted to bring a creepy feel to this shard; enjoy the GM intrusions.
Sliver of a Looking Glass
Description: This shard of silvered glass was once a part of a magical mirror. When the mirror broke, it shattered into many such shards. The Sliver is jagged and angular, its edge sharp. Peering into the glass, one does not see their own reflection.
Level: 1d6
Effect: When the looking glass broke, its enchantment came untethered. The Sliver can be used as a scrying device, enabling the user to peer out of other mirrors. 
     The Sliver naturally shifts which mirror it looks through every few minutes. A creature may attempt to use the Sliver to see through a specific mirror by making a difficulty 4 intellect task.
     On a success, the user may see through the targeted mirror for up to 1 minute, after which the Sliver shifts its focus again. On a failed role, the Sliver shifts its focus to a random mirror. 
Depletion: 1-2 in 1d10. When depleted, the Sliver shatters into fragments so small they are unusable.

GM Intrusion: Rather than shifting its focus to a mirror, the Sliver shifts its focus into the void between the spheres. A character takes five points of intellect damage as their mind attempts to comprehend the extra-dimensional horrors. 

GM Intrusion: The Sliver peers through one of the enchanted mirrors of the Mirror King. He becomes aware of their intrusion.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
For #MÖRKTOBER in Cypher System Day 6: Husk, I introduce you to the Husk Puppet, a servant of Antediluvian Awakening's mysterious Anemnesids.
Anemnesid Husk Puppet (Typical) 3(9)
When an Anemnesid has fully drunk the memories of a victim, that creature has become “Blanked”. A blanked creature is utterly devoid of all cognitive functions other than those needed to sustain life. Anemnesids can temporarily duplicate fragment of their mind into a blanked victim to control these blanked creatures, known as Husk Puppets. Husk puppets serve a variety of purposes, from manual labor to capturing new food sources. Occasionally, Husk Puppets are used for infiltrating mortal settlements, though these endeavors rarely last long as the Anemnesid mind is alien and struggles to understand mortal norms. 
Motive: None (A Husk Puppet has no will of its own)
Health: 9
Damage Inflicted: 3
Armor: Immune to Intellect damage (See Combat)
Movement: Short
Modifications: Pretends to be human as level 2
Combat: Seen as disposable by its Anemnesid masters, Husk Puppets almost always fight to the death. A Husk Puppet attacks with whatever equipment is at its disposal and resorts to using its fists if there is no other weapon around. Additionally, a Husk Puppet has one or more of the following ability:
Alien Mind: A Husk Puppet does not have a mind of its own; instead, the Anemnesid controlling the Husk Puppet imbues the puppet with a limited fragment of their template. Whenever an attack would target the mind of a Husk Puppet (such as the mental energy blast of Onslaught), it instead targets the Anemnesid controlling the Husk Puppet, regardless of the distance between the attacker and the Anemnesid.
Interaction: A Husk Puppet has no mind of its own. The Anemnesid controlling it may use it as a means of interacting without revealing it’s own presence.
Use: An Anemnesid uses a Husk Puppet to infiltrate a noble’s court and gather information.
crazyweaselgaming.bsky.social
Finally caught up with #MÖRKTOBER in Cypher System. Here's Day 4: Howl
Grevious Howl (Subtle Cypher)
Level: 1d6+1
Effect: 
You call forth a cry of grief, rage, or despair from deep within your being. Any creature within short range (long range if the Cypher is level 5 or above) that can hear your cry is unnerved by you and has any actions towards you (positive or negative) hindered for a number of minutes equal to the Cypher’s level. 
	Additionally, your howl has one of the following additional effects based on the table below (determined when the cypher is discovered).

1d6
Effect
1-2
Grief: You are filled with an oppressive grief. For the Cypher’s duration, you gain 3 armor against intellect damage, even if it normally ignores armor.  Healing is a slow process; when you take your next recovery roll, the total number of points gained is reduced by one. 


3-4
Rage: You are overwhelmed with rage and hate. For the Cypher’s duration, all of your melee attack rolls are eased. Because of your lack of self-preservation, all physical defense rolls are hindered for the duration. 
5-6
Despair: You sink into the pits of despair. You have an asset on all tasks that involve resisting fear or otherwise negatively impacting your emotions. All initiative rolls are hindered. 

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 3's prompt: Daggers. This will be my last attempt to get caught up for today. Tomorrow I will try to tackle Howl and Husk, but for now, enjoy the cursed daggers of twin nobles.
Day 3: Daggers

Cradle and Tomb
Level: 6
Form: A pair of twin daggers, usually found separately. These ornate weapons were once gifts to the twin children of an ancient noble family. Their names were meant to represent the bond of these children, that they would be by each other’s side from cradle to tomb. The name became a curse as the twins fought for their parents’ title and turned the blades upon each other. Since that time, every owner of one of the blades has met the same fate, turned upon by the other blade’s owner. 
Effect: This dagger functions as a normal light weapon that deals two additional damage (total of 4). Additionally, the daggers have the following abilities:
Kinship’s Hate: This dagger does an additional 2 damage (total of 6) against the wielder of its twin blade.
One Good Slice Deserves Another: If the owner of this blade has a free hand, they can conjure a spectral copy of the dagger’s twin and attack with both blades as a single action(Roll separately for each attack).
Depletion: 1 in 1d10. Upon depletion, the owner of the other blade arrives and attacks the owner of this blade. The two must fight until death. If the owner of the other blade is a PC, treat this as a GM intrusion using the Poor Choices rules.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
#MÖRKTOBER in Cypher System Day 2's prompt: MAW. Beware the Maw of Salis, a hazard of Antediluvian's Roaring Sea.
Day 2: Maw - Environment

Salis’ Maw 7(21)
Description: Salis’ Maw is the name given to the whirlpool at the heart of the Roaring Sea because they say it is as if the water itself opened its mouth to devour the audacious mortals who sail these waters. It certainly seems to try, many a ship has returned from the Roaring Sea to find they have been missing for months, that their ship was thought lost. For the crew and passengers on these ships, fighting with the Maw seemed to take them only a few hours. Ships nearly swallowed by the eye of Salis’ Maw have returned to find their children grown up and their spouses grown old.
Damage Inflicted: 7 to ships (See conflict)
Conflict: Once a ship has sailed into Salis’ it is nearly impossible to escape. Each round, the person piloting the ship must make a difficulty 7 navigation roll. Each successful roll moves the ship one step towards escape from the maw, and each failure deals 7 damage to the ship and propels the ship and its crew anywhere from a month to a few years into the future (though the characters are unaware of this secondary effect). After 7 successful navigation rolls, the ship escapes from the Maw’s pull, though they will soon discover how much the world has changed around them. 

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
I know the point of #MÖRKTOBER is to write for MÖRK BORG, but I'm going to use the prompts to write for Cypher System. Here's my catch-up entry for day 1: Frog
Day 1: Frog - Item

Staff of the Frog Mage 
Level: 1d6+2
Form: This staff looks as if it was once quite nice, but the varnished wood is now cracked and splinted, the metal footcap tarnished, and many of the gems are missing from the silver frog that forms the staff’s headpiece. 
Effect: If outside or in a large enough enclosed space, you can seed a thunderstorm. Doing so requires at least an hour's concentration as you use the magic of the staff to initiate proper conditions, though it could take longer if the GM feels there are additional obstacles at play. Once the storm begins, it lasts for about an hour. During this time, frogs rain from the sky, quickly forming into a swarm. 

The frogs do as you telepathically command as long as they are within long range. They can swarm about and hinder any or all opponents' tasks. While the creatures are in long range, you can speak to them telepathically and perceive through their senses.
Depletion: 1 in 1d20


This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
crazyweaselgaming.bsky.social
Late to the #MÖRKTOBER party. Gonna try to go back and do some others, but here's a plot hook at the adventurer's favorite tavern.
Day 5: Stain - Adventure Hook

That stain wasn’t on the tavern floor the last time the adventurers were in town. It sits right under old man Martin’s table. Where is the old man anyway? He’s never missed a night of drinking. That table might as well have his name on it. When they asked the barkeeper about old man Martin, he made some noncommittal shrug and changed the subject. His eyes keep drifting back to the stain. What happened while the adventurers were gone?
crazyweaselgaming.bsky.social
I managed to get myself behind the keyboard today. I'm working on the Lineages in Antediluvian Awakening! Here's a sneak peek of one of the dwarvish clans: