Felipe Eliasquevici
@felipequevici.bsky.social
580 followers 640 following 100 posts
Game Dev from Brazil 🇧🇷 (post in pt and en) Wishlist Lucid Nightmares! 🔗 https://store.steampowered.com/app/3809810/Lucid_Nightmares
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felipequevici.bsky.social
The steam page for Lucid Nightmares is online!

It's an action deckbuilding inspired by Hades and Slay the Spire.

⌛Time moves when you move
👻Face your fears
🔥Grow stronger or die trying

Please Wishlist!

🔗 store.steampowered.com/app/3809810/...

#GameDev #IndieGame #IndieDev #JogoBR
Reposted by Felipe Eliasquevici
flannelbeargames.bsky.social
The NEW demo version of Scaling Up is AVAILABLE NOW!!

Time to get more out of your Snanch!! 🐍💚

Check it out on #Steam: store.steampowered.com/app/3526350/...

There's a lot of new content in comparison to the first demo!

#pixelart #gamedev #indiegame #TrailerTuesday
Reposted by Felipe Eliasquevici
felipequevici.bsky.social
We are in the process of remaking the animation system, now when you are aiming an card it will go to a preview state and rotate to face the direction you are aiming, looks more fluid!

🔗 store.steampowered.com/app/3809810/...

#GameDev #TurnBased #Godot #JogoBR
Reposted by Felipe Eliasquevici
dapperdogdigital.bsky.social
💫TURNBREAK has OFFICIALLY RELEASED into EARLY ACCESS!✨

✌️Bend the rules.
💥Break your opponents.
🧠Outsmart the League before it crushes you.
🦖Forge unstoppable teams of evolving Beasts
⛓️Chain devastating plays

#indiegames | #Steam | #Roguelike | #インディーゲーム
felipequevici.bsky.social
(essa cena do GIF tem 18 anos)
Reposted by Felipe Eliasquevici
donveech.bsky.social
After giving her new hair and new kicks, I decided to make the most of her new hairstyle and rigged it, so now we've got moving hair! 😬💇‍♀️
#indiedev #gamedev #godot #blender #jogobr #animation
felipequevici.bsky.social
By comparison, this is how it's working right now: Regardless of skill range the HP bar will show up if the creature is damaged, or if the mouse or the player are near the creature.
felipequevici.bsky.social
Also, there is a small "problem?" that I don't know if should be fixed, notice I said "currently in range", because some skills take time to deal the damage. The enemies could very well move outside of range. Not sure how to solve this, or even if needs solving 😅

Let me know what you think!
felipequevici.bsky.social
I'm working on some Quality of Life features for the game, now when you hover an skill over an creature it will display an circle to show it's currently in range and the HP bar will show in orange how much HP it will lose!

#Godot #GameDev #TurnBased #JogoBR
Reposted by Felipe Eliasquevici
donveech.bsky.social
Morning y'all! Hope everyone had a great weekend, I spent mine doing stuff for Lucid Nightmares by giving our protagonist Rose a new hair style, the old one felt a little flat and didn't really give main character vibes, how do you like it? 💇‍♀️
#indiedev #gamedev #godot #blender #jogobr
A before and after comparison of Rose's hair from Lucid Nightmares. The After picture has a significantly more distinct silhouette while retaining the bangs/rose-shaped hair bun.
Reposted by Felipe Eliasquevici
cart.work
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
Reposted by Felipe Eliasquevici
donveech.bsky.social
I was reworking some animation stuff this week and thought the slash VFX in Lucid Nightmares could use a facelift, what do you think? 🤺
#indiedev #gamedev #godot #vfx #blender #jogobr
Reposted by Felipe Eliasquevici
godotengine.org
And now, back to our regularly scheduled… Schedule! 📅

#GodotEngine 4.5 beta 5 has arrived, and with it comes several new regression fixes. See our progress firsthand by testing the release 👇

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 5 – Godot Engine
Back to our regularly scheduled schedule!
godotengine.org
Reposted by Felipe Eliasquevici
tubazef.com
HAPPY CARRO PICA X CELTA DAY TO ALL THOSE WHO CELEBRATE
huskeredu.bsky.social
hoje esse diálogo incrível completa dez anos
print de uma conversa no Facebook entre Gustavo e Lino:

Gustavo: "Lino, um carro pica x celta 2012

Os dois a 80 tu acha q vai ficar um do lado outro?"

Lino: "Gustavo, Sim filha da puta
80km é 80km arrombado"

Gustavo: "Lino, creio que nao"
Reposted by Felipe Eliasquevici
donveech.bsky.social
Now you can soak in those low-poly details at your leisure 😘
Wishlist Lucid Nightmares now on steam! (pls)
store.steampowered.com/app/3809810/...

#indiedev #gamedev #deckbuilder #godot
felipequevici.bsky.social
Now I wish it was that lol

that's just so silly I'm wondering if it's possible to have it as a mini game in the game somewhere haha
felipequevici.bsky.social
"How many languages would like in your game?" That could be a cool concept for another game, but for this one it's just an error haha
felipequevici.bsky.social
I recorded this video 2 times because I forgot to change the name of the settings and I posted the wrong one 🫠
felipequevici.bsky.social
Some people were saying that the camera was too far away. We are adding an option to change the camera distance, closer looks better, but you can't always see all the threats. We will let players experiment for now to see what works best.

#Godot #GameDev #JogoBR #IndieDev #TurnBased
Reposted by Felipe Eliasquevici
vertexrage.bsky.social
Summer Creator Megasale is ON! Grab my game ready assets at -70%!

fab.com/sellers/Vert...

#UE5 #gamedev
Thumbnail of my assets that are on sale now!
felipequevici.bsky.social
We thought about having two options to switch from, however both versions have no art. They are not "built" yet, it's mostly placeholder.

Your definition of "crafted accessibility vs designed efficiency" is pretty much what we were going for, so we might start with "crafted accessibility", thanks!
felipequevici.bsky.social
We are trying to design a new UI for the game, but first we want o settle on the layout, what do you think of the new option (on the left) compared to the old one (on the right)?

#GameDev #Godot #JogoBR #TurnBased
Reposted by Felipe Eliasquevici
felipequevici.bsky.social
The steam page for Lucid Nightmares is online!

It's an action deckbuilding inspired by Hades and Slay the Spire.

⌛Time moves when you move
👻Face your fears
🔥Grow stronger or die trying

Please Wishlist!

🔗 store.steampowered.com/app/3809810/...

#GameDev #IndieGame #IndieDev #JogoBR