le fishe 🐟
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lamprocaps.bsky.social
le fishe 🐟
@lamprocaps.bsky.social
120 followers 170 following 560 posts
writing/goofin account for luca/fish! white, he/they, 31. sometimes nsfw. currently playing: bg3! https://archiveofourown.org/users/goomyfish
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hi
i write and will beta read/edit for you.
fund my enchilada addiction
ko-fi.com/lucafish
lucafisher.neonvoid.net/fiction-edit...
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oc comic Leo and Earl meeting
forgot this microorganism too
big fluffy chitinous hairy chubby beastie babie
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we were talking about jacques and windie said this in reference to the wolf lying in the breakfast nook and i burst out laughing and scrambled back to my computer to get my tablet out
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TIL that i really enjoy texturing detail as a way to destress
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Amigara fault monster visits FAITH vertical mouth demon in Connecticut and they get new haven apizza
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A Chao Tales Halloween special is coming this Friday...
two very different body types. i tried
i see you already watched it. you will watch it again .
ok wait wait now we have to watch it . i need to meet the yuseis
anyway... i Also make game with joobie. we have three short (~3 hour?) games planned, each bite-sized installments in a series we can make whenever we feel like it

very excited for that. the first one will involve surgical minigames, puzzles, and exploration. and little bleating creatures
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This Tumblr user summarizes something I've been feeling/doing lately. Against everything going on, it somehow feels helpful.
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Unnamed Beast. ( ͡° ͜ʖ ͡° ) A humble offering is required, what will you give? 💦💋👌
"you play SMT" yes. and i am god's strongest soldier for doing it
clarification: i mean mostly action game combat, here. i dont really enjoy turn-based combat; games i like that have tbc are favs in Spite of that feature, not for it, lol

only exception i can think of is paper mario, which found a way to make tbc semi-action
i would love to learn how something like nier automata or katana zero functions under the hood. i also think i would explode from the pressure of all the stuff that needs to be Just Right. the audiovisual feedback, the sense of motion, the weight...
the more games i work on and think about, the more i realize i would die if i tried to make something with combat in it. combat is just so hard to do, god... designing it is like, only a quarter of the battle! it has to Feel Good and be Responsive and Pretty and hooiuuughgjghh