Taconitemare
@taconite.bsky.social
2.6K followers 1.4K following 1.3K posts
Game Dev and Math Nerd. Making a couple projects: - Physics-based archery retro-FPS - Meditative canoeing game about learning First Nations toponyms for the Great Lakes region https://taconitegames.itch.io/
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taconite.bsky.social
After 6 months of awesome work,
𝑁𝑖𝑏𝑖𝑖𝑛𝑔 is launching this Sept.!

Check it out along with 4 other indie games from Michigan devs as part of the @locallysourced.bsky.social anthology 2!

Check out our steam page at:
store.steampowered.com/app/3938610/...

#gamedev #indiegame #steam #majorupdate
taconite.bsky.social
That works be a nice addition, but I'm cautious
Reposted by Taconitemare
docseuss.bsky.social
GUESS WHO'S BACK

BACK AGAIN

DOC'S BACK

TELL A FRIEND

That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.

docseuss.medium.com/building-a-b...
building a better first person shooter part 3: enemy mine
So! First, we talked about a specific subgenre of first person shooter, loosely starting with Unreal and Half-Life and dying off around…
docseuss.medium.com
Reposted by Taconitemare
taconite.bsky.social
Spent a couple days turning this FPS into an FPS+RPG.

Items now stack up to a max count, with some items (like ammo) automatically being picked up if there is stack space available. Picking up more starts a new stack.

#gamedev #indiegame #fps #indiefps #unity3d #screenshotsaturday
taconite.bsky.social
Spent a couple days turning this FPS into an FPS+RPG.

Items now stack up to a max count, with some items (like ammo) automatically being picked up if there is stack space available. Picking up more starts a new stack.

#gamedev #indiegame #fps #indiefps #unity3d #screenshotsaturday
Reposted by Taconitemare
addark.bsky.social
i got a new job as an inspector at this perfectly normal factory that makes cabins!! how exciting!!! tonight's my first shift, nothing is gonna go wrong during the month of halloween :)))

(i don't play a lot of scary games so this is gonna be interesting lol)

see u @ 5ish // twitch.tv/addark
a sketchy drawing of my fursona making the "soyjak" pog face and pointing at the control deck from the Cabin Factory. the drawing is inverted, so it's white lines on a black background
the text reads
TONIGHT
THE CABIN FACTORY
5(ish) CENTRAL
taconite.bsky.social
Paying for my sins rn

(Unifying object pooling to use a generic static function)

#gamedev #indiegame #fps #indiefps #unity3d
Reposted by Taconitemare
charlesboury.fr
Getting back to writing blog posts! ✏️

It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.

Maybe you recall it? It was about stairs 🛕

charlesboury.fr/articles/tex... #gamedev #b3d
Texture first, model later
A reverse workflow to create props based on tiled textures
charlesboury.fr
taconite.bsky.social
Implement most of the functionality in code, that way it's hidden spaghetti
taconite.bsky.social
The fastest thing your code can do is nothing
taconite.bsky.social
Newfangled technology.

Back in my day we'd just check the current time; even is yes, odd is now
taconite.bsky.social
I know the FAA works have some qualms, depending on the type/strength of laser
taconite.bsky.social
Horror game where you have to be polite to the monsters
taconite.bsky.social
I think it's spelled 'squid'
taconite.bsky.social
I would appreciate it more if they labeled it duty cycle, more honest
Reposted by Taconitemare
taconite.bsky.social
Sometimes you make a post in the same way you say "cows" when you drive by cows.
Reposted by Taconitemare
taconite.bsky.social
He's been indecent long enough.

Making clothing as separate meshes that can be equipped, so that it can be mixed/matched to give a variety of looks in game.

#gamedev #indiegame #indiefps #solodev #blender #b3d
Screenshot of blender showing a humanoid base mesh wearing: a vest, a loincloth, a sash, a gorget, and boots. All untextured (shiny gray).
taconite.bsky.social
He's been indecent long enough.

Making clothing as separate meshes that can be equipped, so that it can be mixed/matched to give a variety of looks in game.

#gamedev #indiegame #indiefps #solodev #blender #b3d
Screenshot of blender showing a humanoid base mesh wearing: a vest, a loincloth, a sash, a gorget, and boots. All untextured (shiny gray).
taconite.bsky.social
Ain't that just javascript
taconite.bsky.social
Appreciating this statement from @indiegameclinic.bsky.social. I always sound like a madman trying to explain concepts to friends...
Screenshot of youtube video: https://www.youtube.com/watch?v=6SYX17NzNqE

"Phenomenological experience can only be shared between humans via imperfect language and metaphor"
Reposted by Taconitemare
taconite.bsky.social
When you're trying out a new fit
and you're not sure if it's fly

#gamedev #indiegame #indiefps #blender
Photo of a set of woven armor from Kiribati. The armor is tan with brown diamonds for decoration, and features a large bevor-like piece that mostly hides the wearer's head. Screenshot of a similar piece of armor made in blender. Looks more goofy somehow...
taconite.bsky.social
When you're trying out a new fit
and you're not sure if it's fly

#gamedev #indiegame #indiefps #blender
Photo of a set of woven armor from Kiribati. The armor is tan with brown diamonds for decoration, and features a large bevor-like piece that mostly hides the wearer's head. Screenshot of a similar piece of armor made in blender. Looks more goofy somehow...