Viv
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toastergrl.bsky.social
Viv
@toastergrl.bsky.social
550 followers 230 following 99 posts
Artist, programmer, gamedev, fan designer of LEGO Ideas Sonic. On Kart Krew Dev's Ring Racers, previously SRB2 (& Kart). I like making things!|she/her, mid-20's
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Vindicated to see industry figures echo one of the more polarising takeaways (whenever I say say it out loud) from my own gamedev experience. Toggles and sliders are THE heat death of game design.
Reposted by Viv
mit @mitsame.art · 10d
I WORKED ON THEM TOO!!!!!!!!!!!!!!!! iron man is probably the character i worked on the most. both were extremely fun to work on!!
Bug soldiers better beware: Phoenix & the Invincible Iron Man join the fight!💥

Get ready for a star-spanning adventure against the deadly Annihilation Wave when MARVEL Cosmic Invasion launches December 1st!
Reposted by Viv
Major evolution in the GZDoom community tonight - the regular contributors finally had enough of the project lead, who had been very hard to work with for a long time. He dug in and told them "If you don't like it, go and make your own fork."

UZDoom is now live here.
github.com/UZDoom/UZDoom
GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - UZDoom/UZDoom
github.com
Whenever something like this crops up without documentation I always have to weigh up whether it's a compiler-specific implementation benefit that will screw a team over when working with another platform or just us getting to have nice things for once
My condolences. Love to you and yours
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A mechanic I've been meaning to implement quite a long time and finally all the other systems are where they need to be for it to work properly, Momentum!

Pick up speed going down slopes and lose some speed going up them!

#indiedev #gamedev #outclasshunter
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going a little more in depth on the story behind this bohrok film

bionicle.gay/chronicle/35mm
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a friend of mine who's worked on a somewhat recent free multiplayer game says this about player feedback that I feel like is very astute

hearing the feedback is frequently important but responding to it well almost never means just doing what the players say they want
Reposted by Viv
Reposted by Viv
I dont "NETWORK", I do not "keep a consistent schedule", I don't try to make my art "stand out" on people's feeds. I POST MY ART. And if it flops, I DON'T CARE.
Sign me up for the earthender babyyy
Reposted by Viv
it’s finally happening, folks.
This TFN, you can be the owner of your very own (free!) copy of the best zine dedicated to redrawing Snake Eyes from the hit film GI Joe: The Rise Of Cobra (2009), “EYES WIDE SHUT, LIPS WIDE KISSABLE”!
Available all TFN weekend while stocks last! #SnakeEyesWideShut
Noooo Abby!!!!! Love you a bajillion, will miss our breakfast hangs and much strength keeping da course to hopefully have our hugs next yearr
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Good morning. Did you call your local censorious payment processor and let them know you’re upset with their bullying of Steam and itchio? No time better than the present

yellat.money
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My associate Tigerpy has informed @skeletonizer.bsky.social and I that the Snake Eyes G.I. Joe Rise of Cobra portrait challenge zine is off to the printers.

It says there’ll be 50 copies given out free at TFN this August. Well, who am I to disagree? Yahoo!
Reposted by Viv
i figured out one of the most chaotic-looking ways to efficiently pack image data- including colors*!

#pixelart #gamedev #indiedev

a thread 🧵
Reposted by Viv
Reposted by Viv
Jim Shooter's treatment for The Transformers: the eight pages that started a legend.

RIP Jim Shooter (1/2)