Eric
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3deric.bsky.social
Eric
@3deric.bsky.social
210 followers 69 following 150 posts
pushing nodes, polygons and the espresso-button https://www.artstation.com/ericschubert3d http://youtube.com/@3d_eric http://mas.to/@3d_eric http://3deric.gumroad.com
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Already collapsed. Sorry.
Thanks! I will check it soon. I already planned to do this automatic assignment. But I had no idea how to approach it.
Skandal! Die Schuhe meiner Tochter sind nicht aus Elefantenleder?
Wave Function Collapse in python with pygame. Sprites by @kenney.nl

#python #gamedev #coding #creativecoding
It took me 2 hours to figure that i put a point there instead of a comma... Should have put my glasses on earlier.

#python #coding #creativecoding #gamedev
It works!

The basic wave function collapse algorithm works in pygame. At the moment the possible neighbours are preassigned. I need to automate this too.

Now i need to cleanup the code.

#python #coding #gamedev
Made some progress with the wave function collapse algorithm.

I can collapse a world element and the neighbour elements change their entropy.

Graphics are by @kenney.nl

#coding #python #gamedev
Started with the 'wave function collapse' algorithm in python.

I´m using pygame to visualize it. Basic setup is done. At the moment all elements have the highest entropy and display all possible objects.

#python #coding #gamedev
Reposted by Eric
It is funny. These 3 lines of code solved a issue that i could not fix for one year.

The check for the player state machine is needed. Otherwise the halfpipe snapping functionality does not work.

Maybe i can find a more elegant way when i refactor it.

#godot #gamedev #indiegame
Not happy for this hacky workaround, but it works.

Had to add a additional "is_on_floor()" check additionally to my raycast function.

There were some edgecases where the capsule collider was on the floor, but my raycast reported the opposite. Fixed in two lines.

#godot #gamedev #indiegame
Peak product design.
Would deserve a remaster like C&C.
Stress testing my upgraded system memory with 43 k textures of our blue marble.

Setup is based on a tutorial by Samuel Krug.

#blender #b3d #rendering #3dart
Time for a memory Upgrade. More parallel programms, more textures and more 'Kerbal Space Program' Mods.
Already looks awesome!
Reposted by Eric
Godot's little elves have been working hard to bring out version 4.5.

Once again, congratulations to everyone involved in the project!
Reminds me of 'Ports of Call' on the Amiga. A tycoon game about cargo ships which had a ship parking minigame.