Dynamic wound masking. It was surprisingly trivial to set up.
Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.
#CherubArt #UE5 #GameDev #Bunny
Dynamic wound masking. It was surprisingly trivial to set up.
Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.
#CherubArt #UE5 #GameDev #Bunny
#games #gamedev #flaxengine #blender
#games #gamedev #flaxengine #blender
1. Changing rendering percentage or the rendered resolution:
// Set rendering scale to 50% (half resolution)
MainRenderTask.Instance.RenderingPercentage = 0.5f;
2. Adding some effects in the Camera Artifact section in PostFx
1. Changing rendering percentage or the rendered resolution:
// Set rendering scale to 50% (half resolution)
MainRenderTask.Instance.RenderingPercentage = 0.5f;
2. Adding some effects in the Camera Artifact section in PostFx
#AcidicDev #GameDev #IndieGame #FlaxEngine
#AcidicDev #GameDev #IndieGame #FlaxEngine
it's the third day of 2026..
it's the third day of 2026..
the engine i am using is Flax engine. a very underrated engine.
the engine i am using is Flax engine. a very underrated engine.
www.resetera.com/threads/13...
they're also fun to make, at least on flax engine 🙂
they're also fun to make, at least on flax engine 🙂