Adam Coster
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adamcoster.com
Adam Coster
@adamcoster.com
#Gamedev, #Webdev, and Bizdev @bscotch.net

🕸️ adamcoster.com
🎙️ podcast.bscotch.net
🎮 bscotch.net/games

Working on #Crashlands 2 and #GameMaker tools

#ADHD + #Autism | he/him
Pinned
Made it across the finish line! Crashlands 2 was the most ambitious gamedev project I've worked on, by a mile. It took nearly 5 years to make this thing, but we DID IT!
Google Search delisted my site a few months ago. I thought it was because Google had started to require that a robots.txt file exist on a site to index it. Which seemed unreasonable.

Turns out it was because of a 500 error. Which is STILL unreasonable.
robots.txt unreachable: Google search removed my site! - Adam Coster
I always thought that the absence of a robots.txt file implied a web crawler could do what it liked. Apparently not! Not with a 500 status code, anyway.
adamcoster.com
January 18, 2026 at 1:15 AM
Discovered that Google de-indexed my site back in August due to an absent robots. txt

But the site never did have a robots.txt... I assumed the absence of one was interpreted as allow-all and so never bothered.

Was that a recent requirement change by Google? Or am I LOSING MY MIND?
January 7, 2026 at 2:09 PM
We weren't sure it was a good idea to launch the "How Many Dudes?" demo right before the Steam sale, but we figured no one else would be launching anything...

It went better than I'd even hoped!
December 27, 2025 at 12:12 AM
Reposted by Adam Coster
These developers want to know how many dudes it would take to win in a fight with 100 toddlers https://kotaku.com/how-many-dudes-crashlands-butterscotch-shenanigans-interview-2000652567
So, How Many Dudes Would It Take To Fight 100 Toddlers?
With a demo out now, we've spoken to the team at Butterscotch Shenanigans about their new roguelite game
kotaku.com
December 17, 2025 at 4:25 PM
Reposted by Adam Coster
The demo for our new game about the "100 men vs 1 gorilla" meme, How Many Dudes, is LIVE!

Go play and wishlist on @steampowered.com 👇👇👇
store.steampowered.com/app/3934270

Or via @itch.io & @gx.games
bscotch.itch.io/how-many-dudes
gx.games/games/8racq4...
#indiegame #gamedev #gaming
December 17, 2025 at 12:34 PM
If you think LLMs are at least as capable of reasoning as you are, you're right.
December 6, 2025 at 3:44 AM
Too Big to Fail slowly transforming into Too Big to Succeed
October 29, 2025 at 6:02 PM
The most embarrassing class action settlement I've ever been sent: Park Mobile had a data breach and is giving me ONE DOLLAR. But only 25 cents at a time, for the next 4 times I use it. And only if I do so within the next year.

I thought it was a joke, but the "discount" code did indeed work.
October 5, 2025 at 7:45 PM
Reposted by Adam Coster
Until now, if you lost or broke your phone, your Signal message history was *gone,* a real challenge for everyone whose most important conversations happen in Signal. So, with careful design and development, we’re rolling out opt-in secure backups.

signal.org/blog/introducing-secure-backups
Introducing Signal Secure Backups
In the past, if you broke or lost your phone, your Signal message history was gone. This has been a challenge for people whose most important conversations happen on Signal. Think family photos, sweet...
signal.org
September 8, 2025 at 4:03 PM
Reposted by Adam Coster
Do you know what's scary?

Going TOO LONG without a Game Jam!

⚡ (perfectly timed thunder!)

MWAHAHAHAHAHA~(maniacal laughter!)

stlgame.dev/news/spooky-...

#STLGameDev #STLGameJam #STLSpookyJam25
🎃 Spooky Jam 2025
Announcing: The 2025 Spooky Game Jam STLGameDev is hosting another Game Jam! Participants may work independently or in teams. All projects must be created within the two-week jam window, following the...
stlgame.dev
September 6, 2025 at 9:58 PM
"Context rot" isn't a surprise feature of LLMs. It's just a new term for the old fact that it's better to have smaller amounts of highly relevant data than to have large amounts of irrelevant data...

Context isn't a VOLUME game, it's a RELEVANCY game.
August 28, 2025 at 2:15 PM
Oh hey, Levelhead.io makes a cameo in another upcoming game 💖

Congrats to @orangepylongames.bsky.social on the successful Kickstarter campaign!
🌀CROSSOVER #6/30: Levelhead by @bscotch.net

The 2D platformer with a robust level editor lends some robotic enemies to join your party in Abomi Nation: Monster Rifts!

More crossovers every day on Kickstarter!
Full post: www.kickstarter.com/projects/470...
August 20, 2025 at 5:07 PM
Reposted by Adam Coster
Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD!

We got a new web build up if you wanna try defeating 1,000 toddlers ->

bscotch.itch.io/how-many-dudes

#gamedev #indiegames
@itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
bscotch.itch.io
August 8, 2025 at 6:55 PM
My brothers made this silly thing for the latest #gmtk2025 game jam.
How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev

Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes

Vid walkthrough: www.youtube.com/watch?v=MF-e...
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
bscotch.itch.io
August 3, 2025 at 7:37 PM
100/10
this movie is so cuuuuute 😭
tiger and bird from k-pop demon hunters!

the movie was sooo good, I can’t stop listening to the songs 🫰

#kpopdemonhuntersfanart #kpopdemonhunters #kpopdemonhunterstiger
June 28, 2025 at 1:54 AM
And when they're wrong, it's because wrong things are often written down, too.
Chatbots — LLMs — do not know facts and are not designed to be able to accurately answer factual questions. They are designed to find and mimic patterns of words, probabilistically. When they’re “right” it’s because correct things are often written down, so those patterns are frequent. That’s all.
June 20, 2025 at 3:29 AM
Reposted by Adam Coster
We've been COOKIN' on Crashlands 2 since the game's launch, and we're excited to announce the second major updateis coming out on June 24th!

Update 1.2: The Hardcore Scramble adds new game modes, new pets, new base-building items, an expanded world map, QOL features, and a whole lot more!
Crashlands 2 Update 1.2: The Hardcore Scramble
YouTube video by Butterscotch Shenanigans
www.youtube.com
June 19, 2025 at 3:20 PM
You really gotta keep your head on a swivel when evaluating contracts. Even well-meaning ones!
June 11, 2025 at 4:52 PM
An claim isn't more likely to be true by virtue of being simpler than an alternative. A simpler claim does, however, have fewer ways it could turn out to be false.
June 5, 2025 at 3:45 PM
Reposted by Adam Coster
If the CEO of a soda company declared that soda-making technology is getting so good it’s going to ruin the global economy, you’d be forgiven for thinking that person is either lying or fully detached from reality...

www.cnn.com/2025/05/30/b...
The ‘white-collar bloodbath’ is all part of the AI hype machine | CNN Business
If the CEO of a soda company declared that soda-making technology is getting so good it’s going to ruin the global economy, you’d be forgiven for thinking that person is either lying or fully detached...
www.cnn.com
May 30, 2025 at 12:41 PM
Reposted by Adam Coster
I've been playing @bscotch.net's Crashlands 2 every evening for weeks! It's such a cheerful and engaging and constantly rewarding game to play. (And while it could have been jam-packed with IAPs, instead it simply has an old-fashioned purchase price.)

kotaku.com/crashlands-2...
This Enormous ARPG Is A Constant Treat Of Progression And Laughs
Crashlands 2 is a delightfully daft, eccentrically long game of battling and crafting
kotaku.com
May 28, 2025 at 5:37 PM
Reposted by Adam Coster
Had such a great time chatting to these lads! From truly touching moments, to left-of-field indie marketing wins, hard-edged production chatter, and tales of all the college degrees none of them now use, this has every hallmark of indie brilliance in the most perfectly Butterscotch Shenanigans way.
On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more!
🎙️👇
May 13, 2025 at 7:07 AM
Reposted by Adam Coster
On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more!
🎙️👇
May 12, 2025 at 8:35 PM
A little parable about the importance of taking some time to investigate something in creative ways before deciding that it is or isn't doable.
Poking the Fan - Adam Coster
Sometimes a problem is a lot simpler than it seems. Give it a poke to find out!
adamcoster.com
May 9, 2025 at 11:08 PM
LLMs do not lie. And they do not tell the truth. Their function has no relationship to fact or fiction. Sometimes they happen to be right, sometimes they happen to be wrong. But all they do is happen to.
May 1, 2025 at 1:12 PM