Apoc
apoc.bsky.social
Apoc
@apoc.bsky.social
Building a mech game
GPU Particles + Terrain painting + Environment GPU collisions
April 20, 2025 at 1:02 PM
Model is in game, shes a HUGE girl.
March 25, 2025 at 12:50 AM
Working on dropships
March 24, 2025 at 9:52 PM
Reposted by Apoc
The epub and pdf version is now available through our merchandise storefront.

shop.stellarjockeys.com/products/boo...
March 12, 2025 at 5:11 PM
I've been doing a bunch of behind scenes work for the campaign so not much to show there.
Today to do something fun again, I added support for ricochets. Here is a slowmo clip.

#gamedev #mech #mecha
February 27, 2025 at 8:19 PM
February 18, 2025 at 11:44 AM
Reposted by Apoc
Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim 🚁

More info here: steamcommunity.com/app/1906230/...
February 14, 2025 at 3:27 PM
February 11, 2025 at 1:33 AM
Always forget to post here too...
February 4, 2025 at 6:17 AM
Rewrote the shell casing system.
I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good now🙏
January 31, 2025 at 4:33 AM
Reposted by Apoc
The first Brigador Killers #gamedev update for 2025 is up

On @steampowered.com store.steampowered.com/news/app/903...
On @itch.io stellar-jockeys.itch.io/brigadorkill...

The topic? Ghost lights.
Brigador Killers - Ghost Lights - Steam News
Dave returns to help demo a new engine feature
store.steampowered.com
January 30, 2025 at 10:05 PM
January 30, 2025 at 5:17 PM
Reposted by Apoc
Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.
January 23, 2025 at 3:39 PM
Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.

#solodev #gamedev #indiegame #enginedev
January 9, 2025 at 4:11 PM
lil engine I wrote over the holidays
January 3, 2025 at 8:13 AM
The Christmas holiday enginedev bug has got me
December 20, 2024 at 5:43 AM
December 5, 2024 at 4:05 PM
The little guys are finally safe ☺️

#mech #mecha #gamedev #indiegame
December 3, 2024 at 6:18 PM
Added:
- AI attack patterns
- Tracking missiles
- Missile pre-activation parameters

#mech #mecha #gamedev #indiegame
December 3, 2024 at 11:56 AM
Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models 🙏

#mech #mecha #gamedev #indiegame
December 1, 2024 at 6:22 PM
Reposted by Apoc
The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions!

Download here:
why485.itch.io/vehicle-sand...
November 30, 2024 at 6:32 PM
Practicing my katana quick draw

#mech #mecha #gamedev #indiegame
November 29, 2024 at 8:15 AM
Starting work on the explosion system. Up next VFX.

#mech #mecha #gamedev #indiegame
November 29, 2024 at 7:47 AM
Finished up adding lasers. Also made a discord for the game.
discord.gg/hu253SW4

#mech #mecha #gamedev #indiegame
November 28, 2024 at 7:05 AM
November 28, 2024 at 6:57 AM