Josh Fox 🔜 Ex Tenebris coming to Kickstarter
@armadajosh.bsky.social
3K followers 400 following 1.2K posts
Game designer, Black Armada Games. I like thinking about and talking about game design. Creator of Ex Tenebris, Lovecraftesque, Last Fleet, Flotsam: Adrift Amongst The Stars. Performer and editor, Black Armada Tales actual play podcast.
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armadajosh.bsky.social
Ex Tenebris is LIVE on Kickstarter! Back now to help us get a strong start.

Play a ragtag team of investigators, walking the stars and hunting indescribable horrors with few resources and no backup.

The Republic Of Stars needs you. Will you answer the call?

www.kickstarter.com/projects/bla...
Ex Tenebris: A gothic space TTRPG
Unravel mysteries, battle horrors, protect the stars
www.kickstarter.com
armadajosh.bsky.social
I know what you mean - can't imagine how I ever did it while working another job.
armadajosh.bsky.social
Thank you! And yeah, totally get you. I don't know how your operation works but I find I have to cover so many different things that are a whole job in themselves that it's hard to make space for anything but keeping the current project on the road!
armadajosh.bsky.social
I know exactly how you feel! Well, maybe not the 88 writing credits part.
Reposted by Josh Fox 🔜 Ex Tenebris coming to Kickstarter
skyshark.itch.io
There’s only a few hours left on this investigative science fiction game set on the bones of old empires. It felt like what I wanted Dark Heresy to be, with tricky moral choices, strange horrors, weird locations and a nice camaraderie between under-resourced protagonists.
armadajosh.bsky.social
Ex Tenebris is LIVE on Kickstarter! Back now to help us get a strong start.

Play a ragtag team of investigators, walking the stars and hunting indescribable horrors with few resources and no backup.

The Republic Of Stars needs you. Will you answer the call?

www.kickstarter.com/projects/bla...
Ex Tenebris: A gothic space TTRPG
Unravel mysteries, battle horrors, protect the stars
www.kickstarter.com
armadajosh.bsky.social
Well that f5 key wasn't going to press itself all night!
Reposted by Josh Fox 🔜 Ex Tenebris coming to Kickstarter
planesailinggames.com
Last four hours, if gothic space investigative horror is up your street, take a look!
armadajosh.bsky.social
Ex Tenebris is LIVE on Kickstarter! Back now to help us get a strong start.

Play a ragtag team of investigators, walking the stars and hunting indescribable horrors with few resources and no backup.

The Republic Of Stars needs you. Will you answer the call?

www.kickstarter.com/projects/bla...
Ex Tenebris: A gothic space TTRPG
Unravel mysteries, battle horrors, protect the stars
www.kickstarter.com
Reposted by Josh Fox 🔜 Ex Tenebris coming to Kickstarter
evilgaz.bsky.social
Last chance to jump in on this Kickstarter! Want to try before you buy? Well, we've got a punchy AP with the creators all ready for you - check it out!

youtu.be/aHiHuFXNFqg?...
armadajosh.bsky.social
8 hours left... then I sleep.
armadajosh.bsky.social
Ex Tenebris is LIVE on Kickstarter! Back now to help us get a strong start.

Play a ragtag team of investigators, walking the stars and hunting indescribable horrors with few resources and no backup.

The Republic Of Stars needs you. Will you answer the call?

www.kickstarter.com/projects/bla...
Ex Tenebris: A gothic space TTRPG
Unravel mysteries, battle horrors, protect the stars
www.kickstarter.com
Reposted by Josh Fox 🔜 Ex Tenebris coming to Kickstarter
armadajosh.bsky.social
If you have enjoyed this lecture in statistical mathematics, please check out the full paper, in which I explore probability curves by designing a gothic space investigation game.

www.kickstarter.com/projects/bla...
Ex Tenebris: A star-spanning gothic investigation TTRPG
Unravel mysteries, battle horrors, protect the stars
www.kickstarter.com
Reposted by Josh Fox 🔜 Ex Tenebris coming to Kickstarter
armadajosh.bsky.social
Good morning! I have had a couple of people tell me Ex Ten shouldn't use 2d10 because it breaks the PBTA probability curve. They could not be more wrong and I am going explain why, because it's the end of my campaign and I need something to keep me sane, ok?

Strap in.
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a man in a suit and tie is standing in front of a wall with papers on it .
Alt: a man in a suit and tie is standing gesticulating in front of a wall with paper and red thread on it
media.tenor.com
Reposted by Josh Fox 🔜 Ex Tenebris coming to Kickstarter
neogliberal.bsky.social
And yet people have strong opinions about both dice, and car colour.

The issue is people care about die for the *wrong reasons*. No-one is developing a probability heuristic based on the dice system (which is what designers are doing).

They just like certain clicky-clacks. Red car go fast.
armadajosh.bsky.social
By the way, my real hot take is, die choice doesn't really matter. It's a tiny, unimportant part of game design that gets massively overfocused on. Calling a game "2d6 based" or whatever is like saying a car is "red paint job based".
armadajosh.bsky.social
By the way, my real hot take is, die choice doesn't really matter. It's a tiny, unimportant part of game design that gets massively overfocused on. Calling a game "2d6 based" or whatever is like saying a car is "red paint job based".
armadajosh.bsky.social
Anyway, the answer to your question is "there's nothing wrong with using 1d20". I actually think the significance of die choice is massively overplayed. My whole rantthread was really a response to someone saying my dice mechanic was borked, but TBH I don't think the choice is that significant.
armadajosh.bsky.social
I think what that adds up to is, in a d20 system you tend to be trying to stack lots of modifiers, because a single +1 isn't worth very much. In 2d10 (or whatever 2dx) a single +1 can be worth a lot.
armadajosh.bsky.social
It also means each +1 makes a big difference to the chance of an outright fail - at the extreme end, a +1 bonus can cut the chance of failure by 2/3.
armadajosh.bsky.social
There's no right answer, but I like the way that (as you can kind of see in the thread) you get big changes around the middle. A +1 bonus on a target number of 11 is worth 9%, a +2 is worth 17%. So small adjustments make a big difference.
armadajosh.bsky.social
If you have enjoyed this lecture in statistical mathematics, please check out the full paper, in which I explore probability curves by designing a gothic space investigation game.

www.kickstarter.com/projects/bla...
Ex Tenebris: A star-spanning gothic investigation TTRPG
Unravel mysteries, battle horrors, protect the stars
www.kickstarter.com
armadajosh.bsky.social
If you ever read one of my games and think I haven't thought through the probabilities, that is the opposite of the truth. Sadly it is all I can do to stop thinking about probabilities when I'm asleep or dead.
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armadajosh.bsky.social
By the way, the fun here is that you get to (almost) guarantee success when it really matters, but that Shadow then builds up and spits out cool Shadow advances.

Your best friend gets killed or corrupted.
The villain reveals a new power.
You start down a path of darkness that ends in corruption.
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armadajosh.bsky.social
That's part of why we use 2d10s. The Shadow modifier means you are virtually guaranteed success. Virtually, but - because it's 2d10 - not quite guaranteed.

Notice there's still around a 40% chance of mixed success, so even with Shadow there may be a fly in your ointment, or grit in your oyster.
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