lumpley
@lumpley.bsky.social
3.4K followers 1.7K following 980 posts
D. Vincent Baker, longtime indie ttrpg creator. Co-creator of Apocalypse World, Under Hollow Hills, and many more. Disarm, defund, abolish. He/him. https://lumpley.games
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Reposted by lumpley
junoryleejournalism.com
David Simon, creator of ‘The Wire’, being interviewed by Ari Shapiro (NPR)
SHAPIRO: OK, so you've spent your career creating television without Al, and I could imagine today you thinking, boy, I wish I had had that tool to solve those thorny problems...
SIMON: What?
SHAPIRO: ...Or saying...
SIMON: You imagine that?
SHAPIRO: ...Boy, if that had existed, it would have screwed me over.
SIMON: I don't think Al can remotely challenge what writers do at a fundamentally creative level.
SHAPIRO: But if you're trying to transition from scene five to scene six, and you're stuck with that transition, you could imagine plugging that portion of the script into an Al and say, give me 10 ideas for how to transition this.
SIMON: I'd rather put a gun in my mouth.
lumpley.bsky.social
A VERY interesting question.
lumpley.bsky.social
I've played them in basically only two contexts: in college as icebreakers, and at my big sprawling Mormon family's reunions and 4th of July parties and picnics and stuff. I've never (or maybe only once or twice) played them as an adult.
lumpley.bsky.social
Oh yes! Exactly the ones.

I think the going name is "hidden rule" or "concealed rule" games, as a subcategory of inductive reasoning games.
lumpley.bsky.social
Hm! I think I see!
lumpley.bsky.social
Right on! I think I've played that one once, but I'd never have remembered it. Thanks!
lumpley.bsky.social
Reading about Mao, I don't think I've yet worked out which way it works. Maybe it varies? I've never played it.
lumpley.bsky.social
I'm seeing an interesting split in the broader set of these games, between games where there's a set rule that not everybody knows, like Scissors or Triangulation, and games where somebody explicitly makes up rules for everybody else to figure out, like Eleusis or Penultima. Neat.
lumpley.bsky.social
Exactly the ones!

That's a solid pun, too.

There's one where you draw a symbol that "represents someone," but really you mirror their pose and body language. My dad used to goof on it by patting his head and rubbing his belly, or hopping from foot to foot, just making it impossible to be subtle.
lumpley.bsky.social
Hidden rule or concealed rule games, I'm satisfied to learn. Very cool, thank you!
lumpley.bsky.social
Right on, thank you!
lumpley.bsky.social
Oh look, there they are! I know Scissors as Crossed Uncrossed, and Whose Triangle Is It? as Triangulation. Those are the ones!
lumpley.bsky.social
Anybody else know these games?

They have a very characteristic experience, which is that you're frustrated and you can't figure it out, and one of your friends suddenly gets it and bursts out laughing, and now they're in on the fun, but you're still frustrated...

What's this genre of games called?
lumpley.bsky.social
You say "I'm receiving this [crossed or uncrossed]." You manipulate them and pass the along: "I'm passing this [crossed or uncrossed]."

I, in the know, tell you whether you're right or wrong. You're trying to figure out what the rule is, by trial and error and, as it turns out, by lateral thinking.
lumpley.bsky.social
So for instance, here's how Crossed Uncrossed works. We sit in a circle with an object we can pass around. Scissors are perfect, but any object we can kind of manipulate in various ways.

I manipulate the object — open the scissors, say — and pass them. "I'm passing this •uncrossed•," I say.
lumpley.bsky.social
— But when you do, you don't announce it, you demonstrate that you know it and join in.

Are We In the Game?
Crossed Uncrossed
Triangulation

Are the three I can think of off-hand. I'm positive I've played others.

They're kind of hazing games, but not too bad ones.
lumpley.bsky.social
Hey, there's this genre of games that should have a name but I don't know what to call it. Do you have a name for it?

They're casual social/party games. You can play them easily in a dorm room or on a train.

At the start, one or two people know the trick. The object is to figure it out —
lumpley.bsky.social
"None of the rules are all that important by themselves. Agreeing together to a minor rule change or exception is well within the flexibility that these rules afford."

I want to lay out truthfully and explicitly how this one game needs you to approach its rules, and I'm pretty satisfied with this.
lumpley.bsky.social
"Want to toss a card you don’t like and draw a new one to replace it? Want to change up the turn order? Want to add a reserve in the middle of your turn, unprompted? Just ask.
lumpley.bsky.social
"However, if you find that you want to change a rule, or especially if you want a one-time exception to a rule, all you need to do is propose it and get everyone on board.
lumpley.bsky.social
"Do your best to interpret the rules in obvious ways and in a spirit of fun. If you do that, you shouldn’t need to break with them in order to play the game successfully. It’s an easy game to play right.
lumpley.bsky.social
I'm writing rules orientation text for this game I'm working on with Tovey, and it's coming together pretty well:

"Treat these rules as the baseline agreement you’ve made, as players, for the procedures you’re going to follow to play the game.
lumpley.bsky.social
Wolfspell is a brilliant game and a beautiful object.
Reposted by lumpley
yasharali.bsky.social
Earlier this year, Dr. Jane Goodall sat down for an interview for Brad Falchuk’s new Netflix series, Famous Last Words.

The premise of the series is to interview people on the condition that the interview not air until the subject has passed away.