Graham Walmsley
@grahamwalmsley.bsky.social
1.4K followers 370 following 2K posts
I design games, especially tabletop roleplaying games (Cthulhu Dark, Cosmic Dark). I also write books on storytelling (Play Unsafe) and drift into interactive fiction (39 Steps) and LARP (Will That Be All). And I love theatre, art and history.
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grahamwalmsley.bsky.social
"Congratulations on your new role and welcome to Extracsa"
grahamwalmsley.bsky.social
I've just written this horrible sentence: "Human terraforming is a growth area for Extracsa, which has both medical and cosmetic applications". Yes, I'm proud of myself.
grahamwalmsley.bsky.social
This is how I play Strange Antiquities in short bursts: pick up a few things. Weigh them. Inspect them. Look them up in books. Read the books for a while. Forget what I was trying to do. Start again.

I love it. Maybe I'm deliberately playing slowly to prolong the game.
grahamwalmsley.bsky.social
Last call for Ex Tenebris.
armadajosh.bsky.social
Ex Tenebris is LIVE on Kickstarter! Back now to help us get a strong start.

Play a ragtag team of investigators, walking the stars and hunting indescribable horrors with few resources and no backup.

The Republic Of Stars needs you. Will you answer the call?

www.kickstarter.com/projects/bla...
Ex Tenebris: A gothic space TTRPG
Unravel mysteries, battle horrors, protect the stars
www.kickstarter.com
grahamwalmsley.bsky.social
I've always struggled with Godot. It's wonderful to act in and study. For me, I think it's one of those plays that's more interesting historically than engaging to watch, like Entertaining Mr Sloane.
grahamwalmsley.bsky.social
I'm playing Strange Antiquities, which I love, but then I loved the predecessor game so it's not surprising

Plus Outer Wilds, which I love parts of, but also find really hard.
grahamwalmsley.bsky.social
This is an amazing deal from Chris, don't miss it.

(I once did a "Pay What I Want" sale and got several complaints that everything was at its normal price.)
grahamwalmsley.bsky.social
Oh that's you! Thanks so much for playing.
grahamwalmsley.bsky.social
I'm at Concrete Cow, a friendly RPG convention in Milton Keynes. Alien Archaeology went well and surprisingly smoothly
grahamwalmsley.bsky.social
I've just made a note in Google Keep to write a game called "Urinal" and I hope your evening is going well too.
grahamwalmsley.bsky.social
This went beneath my radar, but my goodness, it's a crowdfunder for a reprint of some of the most respected and seminal indie games. Please repost, please back it.
cmichpress.bsky.social
We have some AMAZING news! In less than 48 hours, YOU helped us meet our crowdfunding goal! Check in at our BackerKit page for a forthcoming announcement about stretch goals! https://bit.ly/4mIpcbG

Most of all, THANK YOU so much for your support!
Golden text reads WE DID IT over a transparent red collage of covers from The Mountain Witch%2C Princess with a Cursed Sword%2C and Dog Eat Dog.
grahamwalmsley.bsky.social
Oh, yeah, Lady Blackbird and to some extent Blades in the Dark. Lady Blackbird takes Keys from Shadow of Yesterday, tags from Fate and elsewhere, etc etc
grahamwalmsley.bsky.social
You know, the language-deciphering mechanics of Alien Archaeology are both incredibly hard and one of the most fascinating design challenges I've ever had.
Reposted by Graham Walmsley
irny.bsky.social
Folks, I'm closing late pledges on the TERMINUS Kickstarter tomorrow evening!

www.kickstarter.com/projects/pat...

Post-Kickstarter copies will cost a little more and probably not be available before Dragonmeet (end of Nov).
This Blighted Isle: TERMINUS
Missing people, a new train line, and buried secrets combine in this system-flexible TTRPG horror scenario set in modern London.
www.kickstarter.com
Reposted by Graham Walmsley
malcolmcraig.bsky.social
And here we are! The latest, greatest issue of @wyrdscience.bsky.social, incorporating an article on the Cold War and RPGs by...me!

@ljmuimpact.bsky.social
@ljmuhistory.bsky.social
The cover of Wyrd Science magazine issue 7, with the magazine opened to show the first pages of my article titled 'Playing Games in the Bomb's Shadow'.
grahamwalmsley.bsky.social
That's beautiful! I want one.
grahamwalmsley.bsky.social
This is interesting to read - most of this stems from Apocalypse World, I think.
Reposted by Graham Walmsley
lumpley.bsky.social
What on earth brain it's 11:59 on the countdown clock and you're rewriting basic moves?

ARE YOU TRYING TO FUCK WITH ME, BRAIN?

I WILL DENY YOU CAFFEINE DO NOT TEST ME

www.kickstarter.com/projects/lum...
Coming soon: Apocalypse World: Burned Over
The 3rd edition of the groundbreaking original.
www.kickstarter.com
grahamwalmsley.bsky.social
I love Pasión de las Pasiones! I *sort of* like that, but even so, the mechanical success/failure penalities aren't my thing. I like it when having a Condition/Wound/etc makes fun things more likely to happen, in some way (which I think is what Mothership does).
grahamwalmsley.bsky.social
Oh interesting, have you got an example?
grahamwalmsley.bsky.social
They both do reverse death spirals, yeah
grahamwalmsley.bsky.social
Oh yeah, I love that kind of thing. You don't see it much these days.