And I love theatre, art and history.
I'm on booth E15, just behind Chaosium. Come and say hello. Here's an amazing map of where I am by @jogbrogzin.bsky.social.
I'm on booth E15, just behind Chaosium. Come and say hello. Here's an amazing map of where I am by @jogbrogzin.bsky.social.
Imagine two sets of mechanics for finding clues in a mystery.
Imagine two sets of mechanics for finding clues in a mystery.
Come and say hello! And, you know, buy things, that'd be good too.
Come and say hello! And, you know, buy things, that'd be good too.
twitch.tv/thirdfloorwa... N
twitch.tv/thirdfloorwa... N
Me: Adjusts the slider so I can clearly see everything because I don't want to be squinting at the game for hours
Me: Adjusts the slider so I can clearly see everything because I don't want to be squinting at the game for hours
One player, who's playing the baker, has baked this cake! It's incredible.
One player, who's playing the baker, has baked this cake! It's incredible.
And the books are very, very strange. The "game" that resulted is also strange.
We're hoping people can make sense of it for us.
And the books are very, very strange. The "game" that resulted is also strange.
We're hoping people can make sense of it for us.
I'm sharing with the incredible @patchworkfez.bsky.social (buy their stuff it's great). And I'll let you know later about what I'll have to sell: I'm waiting on one last delivery.
I'm sharing with the incredible @patchworkfez.bsky.social (buy their stuff it's great). And I'll let you know later about what I'll have to sell: I'm waiting on one last delivery.
www.drivethrurpg.com/en/product/5... #coldcity #ttrpg
www.drivethrurpg.com/en/product/5... #coldcity #ttrpg
vs
"Looking out suspiciously from under his hat, he pushes up his black sleeves and rustles around in the empty pocket of his long green coat"
it's just easier to remember when we code items to an emotion!
A simple example: we're writing a cozy woodland mystery game. What are the combat mechanics like? Well, clearly there aren't any. Combat isn't part of our cozy woodland story.
But...
A simple example: we're writing a cozy woodland mystery game. What are the combat mechanics like? Well, clearly there aren't any. Combat isn't part of our cozy woodland story.
But...
I'd just sort of assumed that £2k was a low enough goal that I could just coast over the line without much effort, and... no. 😓
I'd just sort of assumed that £2k was a low enough goal that I could just coast over the line without much effort, and... no. 😓
I want to write about dragons now. (Actually I'm writing a game about dragons, so maybe conversations with them will go into it.)
I want to write about dragons now. (Actually I'm writing a game about dragons, so maybe conversations with them will go into it.)
And then I was delighted by the "What is a TTRPG" section.
www.cambridge.org/core/journal...
And then I was delighted by the "What is a TTRPG" section.
www.cambridge.org/core/journal...
www.cambridge.org/core/journal...
If you say "Is this rubbish?", it's unclear whether you're asking whether the thing is bad or whether it can be disposed of.
If you say "Is this rubbish?", it's unclear whether you're asking whether the thing is bad or whether it can be disposed of.
tell me about a book that changed you
for me? the *extremely* ahistorical novel, THE AGONY AND THE ECSTASY which I read at 13 and was like, "Oh, art can be *everything* to a maker, for good and bad"
tell me about a book that changed you
for me? the *extremely* ahistorical novel, THE AGONY AND THE ECSTASY which I read at 13 and was like, "Oh, art can be *everything* to a maker, for good and bad"