Graham Walmsley
@grahamwalmsley.bsky.social
1.4K followers 370 following 1.9K posts
I design games, especially tabletop roleplaying games (Cthulhu Dark, Cosmic Dark). I also write books on storytelling (Play Unsafe) and drift into interactive fiction (39 Steps) and LARP (Will That Be All). And I love theatre, art and history.
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grahamwalmsley.bsky.social
I'm playing Strange Antiquities, which I love, but then I loved the predecessor game so it's not surprising

Plus Outer Wilds, which I love parts of, but also find really hard.
grahamwalmsley.bsky.social
This is an amazing deal from Chris, don't miss it.

(I once did a "Pay What I Want" sale and got several complaints that everything was at its normal price.)
grahamwalmsley.bsky.social
Oh that's you! Thanks so much for playing.
grahamwalmsley.bsky.social
I'm at Concrete Cow, a friendly RPG convention in Milton Keynes. Alien Archaeology went well and surprisingly smoothly
grahamwalmsley.bsky.social
I've just made a note in Google Keep to write a game called "Urinal" and I hope your evening is going well too.
grahamwalmsley.bsky.social
This went beneath my radar, but my goodness, it's a crowdfunder for a reprint of some of the most respected and seminal indie games. Please repost, please back it.
cmichpress.bsky.social
We have some AMAZING news! In less than 48 hours, YOU helped us meet our crowdfunding goal! Check in at our BackerKit page for a forthcoming announcement about stretch goals! https://bit.ly/4mIpcbG

Most of all, THANK YOU so much for your support!
Golden text reads WE DID IT over a transparent red collage of covers from The Mountain Witch%2C Princess with a Cursed Sword%2C and Dog Eat Dog.
grahamwalmsley.bsky.social
Oh, yeah, Lady Blackbird and to some extent Blades in the Dark. Lady Blackbird takes Keys from Shadow of Yesterday, tags from Fate and elsewhere, etc etc
grahamwalmsley.bsky.social
You know, the language-deciphering mechanics of Alien Archaeology are both incredibly hard and one of the most fascinating design challenges I've ever had.
Reposted by Graham Walmsley
irny.bsky.social
Folks, I'm closing late pledges on the TERMINUS Kickstarter tomorrow evening!

www.kickstarter.com/projects/pat...

Post-Kickstarter copies will cost a little more and probably not be available before Dragonmeet (end of Nov).
This Blighted Isle: TERMINUS
Missing people, a new train line, and buried secrets combine in this system-flexible TTRPG horror scenario set in modern London.
www.kickstarter.com
Reposted by Graham Walmsley
malcolmcraig.bsky.social
And here we are! The latest, greatest issue of @wyrdscience.bsky.social, incorporating an article on the Cold War and RPGs by...me!

@ljmuimpact.bsky.social
@ljmuhistory.bsky.social
The cover of Wyrd Science magazine issue 7, with the magazine opened to show the first pages of my article titled 'Playing Games in the Bomb's Shadow'.
grahamwalmsley.bsky.social
That's beautiful! I want one.
grahamwalmsley.bsky.social
This is interesting to read - most of this stems from Apocalypse World, I think.
Reposted by Graham Walmsley
lumpley.bsky.social
What on earth brain it's 11:59 on the countdown clock and you're rewriting basic moves?

ARE YOU TRYING TO FUCK WITH ME, BRAIN?

I WILL DENY YOU CAFFEINE DO NOT TEST ME

www.kickstarter.com/projects/lum...
Coming soon: Apocalypse World: Burned Over
The 3rd edition of the groundbreaking original.
www.kickstarter.com
grahamwalmsley.bsky.social
I love Pasión de las Pasiones! I *sort of* like that, but even so, the mechanical success/failure penalities aren't my thing. I like it when having a Condition/Wound/etc makes fun things more likely to happen, in some way (which I think is what Mothership does).
grahamwalmsley.bsky.social
Oh interesting, have you got an example?
grahamwalmsley.bsky.social
They both do reverse death spirals, yeah
grahamwalmsley.bsky.social
Oh yeah, I love that kind of thing. You don't see it much these days.
grahamwalmsley.bsky.social
I feel I often see it used unthinkingly, as part of "Roll 2d6 + skill against a Difficulty Level set by the GM, subtract 1 for every Condition you have".

It's fine when it's used...thinkingly? And the design of Blades in the Dark is very thoughtful.
grahamwalmsley.bsky.social
One thing I like about Vaesen's conditions is that they add interesting character traits you can roleplay. I like Vaesen a lot.

(I hadn't realised I was talking about Forged In The Dark games! Whoops.)
grahamwalmsley.bsky.social
Please stop doing Failure Spiral mechanics. That is, don't do mechanics in which doing badly leads to penalties on future rolls. You see this mechanic everywhere - wounds and "conditions" are a common variant - and it's not fun.

(Mothership's Conditions have a bit of this but are more subtle.)
grahamwalmsley.bsky.social
A thing I love about Mothership's game design: when you fail, you gain Stress.

But Stress doesn't make you less likely to succeed at rolls. So you don't get the annoying "failure spiral" you get in many other games. It makes you more likely to Panic, which is fun!
grahamwalmsley.bsky.social
Is that "a relationship that springs out of a particular situation", for example, when you go on holiday and meet someone there? It sounds like one of those words that got talked about but wasn't really used.