Audiokinetic 🔜 Sonic Days
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audiokinetic.bsky.social
Audiokinetic 🔜 Sonic Days
@audiokinetic.bsky.social
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
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Guess what?! #Wwise 2025.1.3 is live & available for you to download from the Audiokinetic Launcher! 🚀 This is the official 2025.1 production-ready release, meaning we are officially out of Beta! (Translation: It can be used for your official game releases & is fully supported!)

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Throwback to an amazing #SonicDays!
A special highlight this year was welcoming our #Wwise Affiliates to their very first Sonic Days. They brought enthusiasm, expertise, and fresh perspectives through demos and panel participation.
Thank you to everyone who stopped by!
November 25, 2025 at 9:58 PM
The #Wwise 2025.1.3 (build 9039) hotfix is LIVE!

🛠️ It includes integrations for #UE 5.6/5.7 and #Unity, and a critical fix for media content ID collisions that were affecting SoundBanks.
🔗 Release Notes: hubs.ly/Q03VT4-40

#GameAudio #GameDev #SpatialAudio #Audiokinetic
November 25, 2025 at 8:54 PM
Throwback to last week’s very Montreal-style #Wwise Tour! ❄️❄️

We had snow, great talks, fantastic insights from our speakers & awesome folks like you in attendance! Thank you to everyone who came out to celebrate our 25th anniversary and made the tour so memorable!

#GameAudio
November 21, 2025 at 6:45 PM
We heard you loud and clear! 👂 Thanks to your feedback, the beloved Volume Fader has been RESTORED in #Wwise 2025.1!

Now you can choose between the Vertical Fader or Horizontal Slider for Voice and Bus Volume.

Read more: hubs.ly/Q03VpGFf0

Happy fading! ↕️ #GameAudio
November 21, 2025 at 3:21 PM
Guess what?! #Wwise 2025.1.3 is live & available for you to download from the Audiokinetic Launcher! 🚀 This is the official 2025.1 production-ready release, meaning we are officially out of Beta! (Translation: It can be used for your official game releases & is fully supported!)

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November 20, 2025 at 7:54 PM
Implementing practical 3D audio in complex projects can be challenging;
Join our next workshop, Delivering a 3D Audio Mix with #Wwise, to gain the technical expertise to embrace the power of Audio Objects 🎧
Level up your audio skills today!
📅 December 10th 2025 - 12 pm to 4 pm ET: hubs.ly/Q03VdVVL0
November 20, 2025 at 4:13 PM
🎉 Day 1 at #SonicDays2025!
The energy in the room was incredible — filled with educators, students, and audio professionals all passionate about shaping the future of interactive sound.
A huge thank-you to everyone who joined us today in the Audiokinetic Room (3.26)!
November 19, 2025 at 3:45 PM
We're so happy to announce that Audiokinetic has been recognized as one of Canada's Top 100 Employers! This incredible achievement is all thanks to our amazing team. We're so grateful for each and every one of you! ❤️

reviews.canadastop100.com/top-employer...
#TopEmployers2026
November 18, 2025 at 7:02 PM
Ready to finally conquer multilingual dialogue in #Wwise? 💬
Spots are still open for our workshop on November 27!
Perfect for anyone looking to level up their Wwise dialogue handling, including voice & dialogue designers.
Register today!
📅 November 27, 2025 - 12 p.m. to 4 p.m. ET:
hubs.ly/Q03TPHFY0
November 18, 2025 at 6:14 PM
Explore the rich soundscapes of the Continental Divide with our newest #Strata #multitrack SFX collection, Ambience Nature Continental Divide Southwest! 🐐

Learn more: hubs.ly/Q03TCYMg0
Watch the trailer: youtu.be/3CXcJy4lPUo

#SoundEffects #GameAudio
Ambience Nature Continental Divide Southwest | Multitrack Sounds in Strata
YouTube video by Audiokinetic
youtu.be
November 17, 2025 at 7:48 PM
The countdown is on — just a few days until #SonicDays2025!
Our Education Team and #WwiseAffiliates from around the world are ready to connect, collaborate, and celebrate sound innovation at Sonic College, Denmark.
Stop by the Audiokinetic Room (3.26) to say hello!
See you soon!
hubs.ly/Q03QBHWs0
November 17, 2025 at 3:38 PM
This week, Cameron dives into the audio of Revenge of the Savage Planet! He details reusing core Journey assets while focusing development efforts on new systems, new creatures & the big shift to third-person perspective.

👀 Read more: hubs.ly/Q03T5DST0

#GameAudio #Wwise @savageplanet.games
November 13, 2025 at 7:48 PM
⏰ Last chance to register for the FREE #Wwise Tour next week!

Don't miss out on 3 deep-dive talks from the audio teams behind Eternal Strands, Monument Valley 3, and Split Fiction!

🎟️ RSVP: hubs.ly/Q03QWMGd0

#GameAudio @hazelightgames.bsky.social @ustwogames.co.uk @yellowbrickgames.bsky.social
November 7, 2025 at 6:59 PM
Reposted by Audiokinetic 🔜 Sonic Days
The secret #GameAudio development manual that every team needs. Nice work @sergeyeybog.bsky.social !!!
November 6, 2025 at 8:55 PM
This week, Sergey Eybog dives into reflections & practical insights on managing an audio team & ensuring that other development departments recognize the importance of their contributions!

👀 Read the blog: hubs.ly/Q03S4ScJ0

#GameAudio #GameDev @owlcatgames.bsky.social @sergeyeybog.bsky.social
Audio Team Management: Balancing Quality and Efficiency in Game Development | Audiokinetic Blog
Reflections & practical insights on managing an audio team and ensuring that other development departments recognize the importance of their contributions.
hubs.ly
November 6, 2025 at 8:06 PM
Reposted by Audiokinetic 🔜 Sonic Days
I'm joining the Wwise Tour Montreal to talk about the audio design for #EternalStrands by @yellowbrickgames.bsky.social ! It's gonna be cool! #GameAudio
#WwiseTour Montreal is just a week away!

Don't miss Thiago diving into the creative solutions for physics-based gameplay, innovative combat & dynamic sound mix in #EternalStrands!

🎟️ FREE to attend
👉 RSVP today! hubs.ly/Q03QWMGd0

#GameAudio #Wwise @yellowbrickgames.bsky.social
November 5, 2025 at 2:24 PM
And we're live! Join us over on YouTube! youtube.com/live/0Im-Uex...
November 5, 2025 at 6:05 PM
Join us today on #WwiseUpOnAir as we dive deep into the horror party game, Midnight Murder Club, with Matt Pirog!

👉 See you on YouTube at 1pm ET: hubs.ly/Q03QRmnR0

#GameAudio #Wwise @velanstudios.bsky.social
Wwise Up On Air | Prioritizing What’s Important in Midnight Murder Club
Wednesday, November 5th at 1pm ET The horror party game Midnight Murder Club is built around sound - from loud footsteps in a pitch-black mansion to the crucial proximity chat. But what happens when ...
hubs.ly
November 5, 2025 at 3:52 PM
Our panel of Wwise Affiliate Instructors and global audio professionals is ready to share their expertise at Sonic Days 2025 on Nov 20th!
Join us as we explore how to prepare the next generation of interactive audio professionals:
hubs.ly/Q03QBHWs0
#SonicDays2025
November 5, 2025 at 3:06 PM
#WwiseTour Montreal is just a week away!

Don't miss Thiago diving into the creative solutions for physics-based gameplay, innovative combat & dynamic sound mix in #EternalStrands!

🎟️ FREE to attend
👉 RSVP today! hubs.ly/Q03QWMGd0

#GameAudio #Wwise @yellowbrickgames.bsky.social
November 4, 2025 at 3:47 PM
#WwiseTour Montreal is next week!

Join us Nov 11th as @toddbakersounds.bsky.social dives into the #Wwise & #Unity projects of Monument Valley 3 & gives insights into his creative approach for this iconic puzzle game!

🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0

#GameAudio @ustwogames.co.uk
November 3, 2025 at 8:36 PM
Learn to leverage Spatial Audio Acoustics in #Unity and #Wwise in our upcoming workshop! 🎧
Spots for this deep dive into spatial audio and acoustic environment modelling are limited and will be gone soon. Register now! 🎮
📅 November 13th, 2025 - 2 p.m. to 6 p.m. CET: hubs.ly/Q03QdfHp0
#SpatialAudio
November 3, 2025 at 4:24 PM
Ready for #WwiseTour Montreal?

Join us Nov 11 as @hazelightgames.bsky.social Philip & @joakimenigksjoberg.bsky.social show you how two listeners co-exist in the dueling worlds of #SplitFiction & the unique audio experience behind it.

🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0

#GameAudio #Wwise
October 30, 2025 at 2:08 PM
Join us next week on #WwiseUpOnAir as we dive deep into the horror party game, Midnight Murder Club!

Save the date on YouTube: hubs.ly/Q03QRmnR0

#GameAudio #Wwise @velanstudios.bsky.social
Wwise Up On Air | Prioritizing What’s Important in Midnight Murder Club
Wednesday, November 5th at 1pm ET The horror party game Midnight Murder Club is built around sound - from loud footsteps in a pitch-black mansion to the crucial proximity chat. But what happens when ...
hubs.ly
October 29, 2025 at 8:38 PM
This week on the blog, Qingjie Meng & Yizhe Zhang dive into how to use their Unity-Reaper-Wwise toolchain to record your gameplay as #Wwise soundtracks, enabling unlimited playback and precise audio debugging.

👀 Read more: hubs.ly/Q03QDV6X0

#GameAudio #ReaperDAW #Unity
Build a Seamless Game Audio Testing Workflow: Unity-Reaper-Wwise Audio Playback Toolchain | Audiokinetic Blog
How to use the Unity-Reaper-Wwise toolchain to record your gameplay as Wwise soundtracks, enabling unlimited playback and precise audio debugging.
hubs.ly
October 28, 2025 at 9:26 PM