DamianKastbauer
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damiankastbauer.bsky.social
DamianKastbauer
@damiankastbauer.bsky.social
#GameAudio #Wwise #PedalBrainz
Reposted by DamianKastbauer
Download it now! 🚀

🔗 samoff.com/enclosure-pro/
Enclosure Pro
samoff.com
November 24, 2025 at 10:17 PM
Reposted by DamianKastbauer
Video Overview:
youtu.be/JO4P3ZP6dXk]...

It’s completely free! If you find it useful, you can support development with a donation. 🙏🏼

This is just version 1. More features, new enclosures (including wedge & amp-top styles), and updates are coming! I’d love your feedback.
https://youtu.be/JO4P3ZP6dXk](https://youtu.be/JO4P3ZP6dXk
November 24, 2025 at 10:17 PM
Reposted by DamianKastbauer
I’m extremely excited to announce the initial release of Enclosure Pro! Enclosure Pro is a precision drill-hole layout tool for effect-pedal enclosures. It’s available for Windows, Mac & Linux. I’ve been working on this for months, addressing a long-standing pain point in the pedal-building process.
November 24, 2025 at 10:16 PM
Reposted by DamianKastbauer
Tomorrow evening Sweden time I'll do a seminar about my work. It is represents the completion of 80% of my PhD, which is nice. I'll be talking about my sound machines and the reasons behind them, followed by a chat with Will Odom. Let me know if you'd like to attend and I can send you the info.
November 24, 2025 at 3:04 PM
Reposted by DamianKastbauer
GAFR x Audiokinetic - Wwise 2025.1 🎧
Guillaume Renaud (Audiokinetic) présente les nouvelles features à Paris avec la communauté GAFR !

25 nov, 19h30 - Paris, Le Secret de l’Île
Afterdrink & networking 🍸
Gratuit → lnkd.in/eQTwXgZk
#GameAudio #Wwise #Audiokinetic #GAFR
November 23, 2025 at 3:03 PM
Reposted by DamianKastbauer
The musician Gordon Moakes remembers the late Gary "Mani" Mounfield, the bass player’s bass player whose delicate but propulsive anti-rock energy was The Stone Roses’ life and soul in microcosm

Remembering Mani, by Gordon Moakes ( @moakesy.com )

thequietus.com/news/remembe...
November 21, 2025 at 5:26 PM
Reposted by DamianKastbauer
We heard you loud and clear! 👂 Thanks to your feedback, the beloved Volume Fader has been RESTORED in #Wwise 2025.1!

Now you can choose between the Vertical Fader or Horizontal Slider for Voice and Bus Volume.

Read more: hubs.ly/Q03VpGFf0

Happy fading! ↕️ #GameAudio
November 21, 2025 at 3:21 PM
I'm no clown, I won't back down, I don't need you to tell me what's going down. www.youtube.com/watch?v=jRsw...
The Stone Roses, Fools Gold Live at Heaton Park. Made of Stone DVD.
YouTube video by Jamie Hosey
www.youtube.com
November 20, 2025 at 8:35 PM
Reposted by DamianKastbauer
👀 Read a summary of the new features & updates: hubs.ly/Q03VhzJx0

Thank you all for your feedback during our summer of Beta! We appreciate your eyes & ears immensely.

#GameAudio

(2/2)
Wwise 2025.1: What's New | Audiokinetic Blog
Wwise 2025.1 is live and available to install from the Audiokinetic Launcher.
hubs.ly
November 20, 2025 at 7:54 PM
Reposted by DamianKastbauer
Guess what?! #Wwise 2025.1.3 is live & available for you to download from the Audiokinetic Launcher! 🚀 This is the official 2025.1 production-ready release, meaning we are officially out of Beta! (Translation: It can be used for your official game releases & is fully supported!)

(1/2)
November 20, 2025 at 7:54 PM
Reposted by DamianKastbauer
Implementing practical 3D audio in complex projects can be challenging;
Join our next workshop, Delivering a 3D Audio Mix with #Wwise, to gain the technical expertise to embrace the power of Audio Objects 🎧
Level up your audio skills today!
📅 December 10th 2025 - 12 pm to 4 pm ET: hubs.ly/Q03VdVVL0
November 20, 2025 at 4:13 PM
Reposted by DamianKastbauer
Near Glasgow? Come on out on the 4th to hear me talk about unions and the games industry.

I'd especially love to see folks who know nothing at all about unions, I think this talk will be perfect for you.
Seen the recent news around Rockstar and their treatment of pro-union staff? Want to find out how unions can help the games industry? Come along to the next Glasgow Games Soapbox where we have former IWGB Games Union chair @austinkelmore.com speaking

www.meetup.com/videogames-g...
Glasgow Games Soapbox, Thu, Dec 4, 2025, 6:00 PM | Meetup
An evening of talks about games and game development. We have a small selection of speakers from in and out of the games industry sharing their wisdom. Expect talks to be
www.meetup.com
November 19, 2025 at 12:41 PM
Reposted by DamianKastbauer
The ADP just released the first-ever Audio Description Best Practices for Video Games! 🎮 If you are a blind gamer, or game developer, we want your feedback.
Public comments open for 90 days. Have your say by Feb 19, 2026!
adp.acb.org/draft-guidan...
Draft Guidance for Gaming AD Now Open for Public Comment | Audio Description Project
adp.acb.org
November 20, 2025 at 5:44 PM
Reposted by DamianKastbauer
//FULL EPISODE: OUT NOW//

Audio Logs 004 - Lost Records: Bloom & Rage with Beatrix Moersch and Julien Goyon

Beatrix and Julien of @dontnod.bsky.social joined us to talk about #LostRecords!

Links:
linktr.ee/audiologs.po...

#gameaudio #gamedev #podcast #audiologs #gaming #unrealengine #wwise
November 20, 2025 at 2:39 PM
Reposted by DamianKastbauer
Lot’s of amazing talks! 🙌🎉
November 20, 2025 at 2:28 PM
Reposted by DamianKastbauer
Today's the 60th (?!) birthday of Spacemen 3 leaders Pete "Sonic Boom" Kember and Jason Pierce, so maybe now's a good time to re-up this article I wrote about them in a 2012 issue of @thestranger.com .
www.thestranger.com/music/2012/0...
The Lennon and McCartney of Drug Rock
Spiritualized and the Dueling Spacemen 3 Gods
www.thestranger.com
November 19, 2025 at 10:20 PM
Reposted by DamianKastbauer
Quick reminder to submit your NACVGM abstract by 11:59 PM on Friday the 21st of November two days from now!

Full details at nacvgm.org
November 19, 2025 at 9:57 PM
Reposted by DamianKastbauer
@jelfish.bsky.social & @chrisrickwood.bsky.social are at #IAAPA Ask them about these photos!!!
November 19, 2025 at 5:44 PM
Reposted by DamianKastbauer
Audio (sound effects, music, and dialogue) has a weird relationship with temp assets, mostly because of issues revolving around human psychology.

Problem #1: How do you communicate that something you're hearing is temp?
The annoying thing about the "oh we left a placeholder" generative AI slop excuse is that that is EXACTLY NOT how you should be using placeholders. Anything "not obviously terrible with a panicked hurried half-awake glance" is getting shipped.
In gamedev, if you're using a placeholder asset, best practices involve marking it as placeholder so garishly and offensively clearly PLACEHOLDER that you can't possibly miss it. Also flagging that asset in the dev process so it can be identified quickly before the final build.
November 19, 2025 at 3:36 PM
Reposted by DamianKastbauer
Join us today at 1pm PST on twitch (www.twitch.tv/ashellinthep...) for a #behindthesounds stream of @ironwood.bsky.social's Pacific Drive DLC! 👁️

We'll be talking scary sounds with @mcsaudio.bsky.social @milliewissar.bsky.social and @emaudible.bsky.social
November 19, 2025 at 5:09 PM
Reposted by DamianKastbauer
🎉 Day 1 at #SonicDays2025!
The energy in the room was incredible — filled with educators, students, and audio professionals all passionate about shaping the future of interactive sound.
A huge thank-you to everyone who joined us today in the Audiokinetic Room (3.26)!
November 19, 2025 at 3:45 PM
Reposted by DamianKastbauer
November 19, 2025 at 9:18 AM
Reposted by DamianKastbauer
November 19, 2025 at 9:17 AM
Reposted by DamianKastbauer
Here we go Sonic Days 🎉 Come by! we got merc 😁
November 19, 2025 at 9:13 AM
Reposted by DamianKastbauer
It's out! My chat with Callum Cant for the Notes From Below podcast was a lot of fun.

We talked through why we need to organize and unionize the video games industry, what that looks like in practice, and started by talking about the Rockstar situation.

pocketcasts.com/podcast/work...
November 19, 2025 at 8:39 AM