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babelgames.bsky.social
BabelGames
@babelgames.bsky.social
18 followers 86 following 41 posts
Indie studio racing tiny but intense games. Making Speed Rivals: digital slot cars, fast laps, chaos on rails. Try the free demo! 🚗 https://store.steampowered.com/app/3719310/
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🇺🇸 C4 — Watkins Glen (Short Layout 1960s)

A smooth, flowing classic inspired by the golden age of American racing.
3 rails, crossing lanes, and those signature long straights where everything connects.

Built entirely inside the Speed Rivals editor. 🎥

#gamedev #indiedev #unity3d #slotcars
🏎️ Time to race!

Using the same track we built before, here’s a quick look at Speed Rivals in action — showing the different camera modes available in the game. 🎥

From cinematic views to classic top-down angles, each one gives the race a totally different vibe. ⚡

#gamedev #indiedev #unity3d
🔧 Once the circuit is closed, the fun part begins!

In this video we edit the rails — adding crossings, narrow sections, and curbs to shape the track’s personality. 🎢

Every small tweak changes how races feel on the same layout. ⚡

#gamedev #indiedev #unity3d #SpeedRivals
🧩 Here’s a basic example of building a circuit from scratch in Speed Rivals 🏁

Starting with simple straight and curved pieces, the editor automatically connects everything — ready to test in seconds. ⚙️

Just the beginning of what’s possible 👀

#gamedev #indiedev #unity3d #SpeedRivals
www.reddit.com/r/IndieDev/c... We just hit #1 on r/IndieDev 🚀
Huge thanks to everyone checking out Speed Rivals and our track editor progress.
This community keeps us motivated to push further — and build even crazier slot car circuits 🏎️💥

#indiedev #gamedev #unity3d #SpeedRivals
🚗✨ Our track editor can already build the most basic layout: the classic C1 oval.

It’s a simple track, but the perfect way to show the foundation of everything you can create next: curves, elevations, even full loopings 🔄🔥

🛠️ All made inside the Speed Rivals editor.

#indiedev #Unity3D #gamedev
Here’s a first look at the prototype UI for building tracks in Speed Rivals! 🏎️

The key feature: rail selector 🎚️

Set the maximum number of rails at the start (this defines the track width).

Once your layout is done, choose how many rails you want

#indiedev #unity3d #gamedev
Building tracks in Speed Rivals just got more flexible 🚦
The rail selector is here: 2, 3 or more lanes, crossings, and wild layouts are now possible.

Would you go for a classic slot track or create the craziest setup you can imagine? 🏎️💥

#indiedev #unity3d #SpeedRivals
🛠️ Working on the track editor for Speed Rivals!
When a piece can't be placed correctly, it turns red 🔴 — a simple shader that makes errors super clear while building.

Still early, but it’s already saving us tons of debugging time.
#IndieDev #Unity3D #GameDev #SpeedRivals #LevelEditor
🚧 Elevation system is in!
Now we can combine horizontal & vertical curves to create loops, bridges, and wild 3D madness 🤯
Result? You can build almost any track in #SpeedRivals 🏁
🔧 Next challenge: fixing node orientations 😅
#IndieDev #Unity3D
We’ve just added elevation to our track editor 🚧
Now combined with curves, we can build almost anything — from smooth slopes to ridiculous spirals.
Still ironing out point directions, but this unlocks a whole new layer of madness.

#GameDev #Unity3D #IndieDev #LevelEditor
Making a slot racing track editor is fun…
Until you let players cross paths.
Then it becomes geometry, topology, snapping logic, and a tiny bit of pain.

Still worth it.

#GameDev #Unity3D #LevelEditor #IndieDev #RacingGame
🎥 Testing the auto-closing system for tracks in Speed Rivals.
It finds a path back to the start using lines and curves, avoiding overlaps and keeping it clean.
Still buggy in edge cases, but it works!
🔁 #IndieDev #Unity3D #GameDev #SlotRacing
Reposted by BabelGames
🗞️ Speed Rivals, el juego de carreras que se construye junto a su comunidad. / @babelgames_st

Toda la información en nuestra web ⬇️
www.retropixelpress.com/noticias/spe...
Working on localization?
We built a tool to auto-tag, sort and prep all in-game texts for Unity’s localization tables — with search, convertibles tracking, and runtime translation.
Saved us a ton of manual work.

#GameDev #Unity3D #Localization #IndieDev #DevTools
Settings are finally done.
Full control config for gamepad & keyboard, testable in real time, and switchable anytime — even mid-race.
No more excuses, just precision.

#GameDev #IndieDev #Unity3D #SteamGames #RacingGame #UIUX
Reposted by BabelGames
Gente atentos al juego de carreras de @babelgames.bsky.social
🚙"Speed Rivals"🛻
Domina pistas imposibles, perfecciona tu control, mejora cada parte de tu coche y diseña circuitos únicos...

¡Ya wishlist en Steam!
👇🏻👇🏻👇🏻
store.steampowered.com/app/3389390/...

#indiedev #gamedev #tuyoyelindie
🚧 Our first demo for Steam Next Fest was rough — rushed, buggy, incomplete.

Now we’ve updated it for Steam Racing Fest with a new track and better polish. Still flawed — but better.

It’s our first game. We’re learning.

#IndieDev #SteamNextFest #GameDev #IndieGame #RacingGames #SteamRacingFest
We’ve added onboard camera and revamped the settings screen.
More control, more clarity, more speed.
You can even feel the tension from behind the wheel now.
(Yes, there’s motion blur… but toggle it off if you dare.)
#GameDev #Unity3D #IndieDev #UIUX #RacingGame
New main menu is here 🚗
Racing Fest, AI challenges, time attacks, achievements…
Everything’s just one click away now.
We wanted it fast, fun and ready to grow.

#GameDev #IndieDev #RacingGame #SteamGames #UIUX