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babelgames.bsky.social
BabelGames
@babelgames.bsky.social
Indie studio racing tiny but intense games. Making Speed Rivals: digital slot cars, fast laps, chaos on rails. Try the free demo! 🚗
https://store.steampowered.com/app/3719310/
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🏁 Speed Rivals is now live on Steam (Early Access)!
Build your own slot car tracks, chase hotlaps and share your creations on the Steam Workshop.

Play now on Steam 👉 store.steampowered.com/app/3389390/...

#SpeedRivals #IndieGame #RacingGame #indiedev #gamedev
🏁 Speed Rivals is now live on Steam (Early Access)!
Build your own slot car tracks, chase hotlaps and share your creations on the Steam Workshop.

Play now on Steam 👉 store.steampowered.com/app/3389390/...

#SpeedRivals #IndieGame #RacingGame #indiedev #gamedev
November 20, 2025 at 8:17 PM
🏁 The #SpeedRivals Special Tournament is live!
21 days • FREE demo • 4 tracks (Cheste exclusive)
💸 Cash prizes: €10 for 1st & €5 for 2nd.
Jump in, set a time, and climb the global leaderboard.
Details 👉 steamcommunity.com/games/338939...
#Steam #racing #slotracing #indiedev #gamedev
Steam :: Speed Rivals :: Speed Rivals — Demo Special Tournament
Free 21-day tournament in the demo: 4 circuits (3 standard + Cheste exclusive). Prizes: €10 for 1st, €5 for 2nd. Times visible on in-game leaderboards.
steamcommunity.com
November 4, 2025 at 11:46 AM
🛠️ Circuit Editor Showcase – Build, Modify & Race! We’ve been working hard on the Circuit Editor , one of the core features of Speed Rivals , and today we’re sharing a first look at how it works. store.steampowered.com/news/app/338...

#steam #gamedev #indiedev
Speed Rivals - 🛠️ Circuit Editor Showcase – Build, Modify & Race! - Steam News
Watch our three-part video series showing how to build, customize, and race your own circuits with the new editor.
store.steampowered.com
October 21, 2025 at 10:24 AM
🇺🇸 C4 — Watkins Glen (Short Layout 1960s)

A smooth, flowing classic inspired by the golden age of American racing.
3 rails, crossing lanes, and those signature long straights where everything connects.

Built entirely inside the Speed Rivals editor. 🎥

#gamedev #indiedev #unity3d #slotcars
October 19, 2025 at 12:08 PM
🏎️ Time to race!

Using the same track we built before, here’s a quick look at Speed Rivals in action — showing the different camera modes available in the game. 🎥

From cinematic views to classic top-down angles, each one gives the race a totally different vibe. ⚡

#gamedev #indiedev #unity3d
October 13, 2025 at 10:00 AM
🔧 Once the circuit is closed, the fun part begins!

In this video we edit the rails — adding crossings, narrow sections, and curbs to shape the track’s personality. 🎢

Every small tweak changes how races feel on the same layout. ⚡

#gamedev #indiedev #unity3d #SpeedRivals
October 11, 2025 at 8:42 PM
🧩 Here’s a basic example of building a circuit from scratch in Speed Rivals 🏁

Starting with simple straight and curved pieces, the editor automatically connects everything — ready to test in seconds. ⚙️

Just the beginning of what’s possible 👀

#gamedev #indiedev #unity3d #SpeedRivals
October 10, 2025 at 7:57 PM
www.reddit.com/r/IndieDev/c... We just hit #1 on r/IndieDev 🚀
Huge thanks to everyone checking out Speed Rivals and our track editor progress.
This community keeps us motivated to push further — and build even crazier slot car circuits 🏎️💥

#indiedev #gamedev #unity3d #SpeedRivals
September 29, 2025 at 3:42 PM
🚗✨ Our track editor can already build the most basic layout: the classic C1 oval.

It’s a simple track, but the perfect way to show the foundation of everything you can create next: curves, elevations, even full loopings 🔄🔥

🛠️ All made inside the Speed Rivals editor.

#indiedev #Unity3D #gamedev
September 28, 2025 at 5:52 PM
Here’s a first look at the prototype UI for building tracks in Speed Rivals! 🏎️

The key feature: rail selector 🎚️

Set the maximum number of rails at the start (this defines the track width).

Once your layout is done, choose how many rails you want

#indiedev #unity3d #gamedev
September 14, 2025 at 5:40 PM
Building tracks in Speed Rivals just got more flexible 🚦
The rail selector is here: 2, 3 or more lanes, crossings, and wild layouts are now possible.

Would you go for a classic slot track or create the craziest setup you can imagine? 🏎️💥

#indiedev #unity3d #SpeedRivals
September 8, 2025 at 8:29 PM
🚧 Full tour of the Speed Rivals track editor!
In 3:58 you'll see:
🧩 Piece placement
📏 Length, elevation & banking options
🎢 Loopings and wild layouts
🔄 Auto-closing system

Build whatever madness you dream of 🛠️👇
#IndieDev #Unity3D #LevelEditor #SpeedRivals #GameDev x.com/i/status/196...
BabelGames Studio on X: "🚧 Full tour of the Speed Rivals track editor! In 3:58 you'll see: 🧩 Piece placement 📏 Length, elevation & banking options 🎢 Loopings and wild layouts 🔄 Auto-closing system Build whatever madness you dream of 🛠️👇 #IndieDev #Unity3D #LevelEditor #SpeedRivals #GameDev https://t.co/dsYQ4eGiAV" / X
🚧 Full tour of the Speed Rivals track editor! In 3:58 you'll see: 🧩 Piece placement 📏 Length, elevation & banking options 🎢 Loopings and wild layouts 🔄 Auto-closing system Build whatever madness you dream of 🛠️👇 #IndieDev #Unity3D #LevelEditor #SpeedRivals #GameDev https://t.co/dsYQ4eGiAV
x.com
September 5, 2025 at 10:18 AM
🛠️ Working on the track editor for Speed Rivals!
When a piece can't be placed correctly, it turns red 🔴 — a simple shader that makes errors super clear while building.

Still early, but it’s already saving us tons of debugging time.
#IndieDev #Unity3D #GameDev #SpeedRivals #LevelEditor
August 30, 2025 at 6:51 PM
🚧 Elevation system is in!
Now we can combine horizontal & vertical curves to create loops, bridges, and wild 3D madness 🤯
Result? You can build almost any track in #SpeedRivals 🏁
🔧 Next challenge: fixing node orientations 😅
#IndieDev #Unity3D
August 27, 2025 at 9:15 PM
We’ve just added elevation to our track editor 🚧
Now combined with curves, we can build almost anything — from smooth slopes to ridiculous spirals.
Still ironing out point directions, but this unlocks a whole new layer of madness.

#GameDev #Unity3D #IndieDev #LevelEditor
August 26, 2025 at 4:02 PM
Making a slot racing track editor is fun…
Until you let players cross paths.
Then it becomes geometry, topology, snapping logic, and a tiny bit of pain.

Still worth it.

#GameDev #Unity3D #LevelEditor #IndieDev #RacingGame
August 25, 2025 at 9:59 AM
🎥 Testing the auto-closing system for tracks in Speed Rivals.
It finds a path back to the start using lines and curves, avoiding overlaps and keeping it clean.
Still buggy in edge cases, but it works!
🔁 #IndieDev #Unity3D #GameDev #SlotRacing
August 17, 2025 at 4:48 PM
🆕 Speed Rivals v0.5.0a is live!
Full localization in 29 languages, a critical save system fix, new pre-race settings, and the “I Robot” achievement is now achievable! Plus, a sleeker main menu and smoother race flow.
📜 Read all patch notes: store.steampowered.com/news/app/338...

#IndieGame #GameDev
Speed Rivals - Speed Rivals – Version 0.5.0a Patch Notes - Steam News
Speed Rivals — Patch Notes & Version History Last Updated: August 13, 2025 Here’s what’s new in Version 0.5.0a: • 29‑Language Support – Full localization to reach a global audience. • Save System Fix ...
store.steampowered.com
August 13, 2025 at 9:20 PM
Reposted by BabelGames
🗞️ Speed Rivals, el juego de carreras que se construye junto a su comunidad. / @babelgames_st

Toda la información en nuestra web ⬇️
www.retropixelpress.com/noticias/spe...
August 8, 2025 at 10:58 AM
Working on localization?
We built a tool to auto-tag, sort and prep all in-game texts for Unity’s localization tables — with search, convertibles tracking, and runtime translation.
Saved us a ton of manual work.

#GameDev #Unity3D #Localization #IndieDev #DevTools
August 5, 2025 at 9:13 PM
Settings are finally done.
Full control config for gamepad & keyboard, testable in real time, and switchable anytime — even mid-race.
No more excuses, just precision.

#GameDev #IndieDev #Unity3D #SteamGames #RacingGame #UIUX
August 2, 2025 at 4:23 PM
Reposted by BabelGames
Gente atentos al juego de carreras de @babelgames.bsky.social
🚙"Speed Rivals"🛻
Domina pistas imposibles, perfecciona tu control, mejora cada parte de tu coche y diseña circuitos únicos...

¡Ya wishlist en Steam!
👇🏻👇🏻👇🏻
store.steampowered.com/app/3389390/...

#indiedev #gamedev #tuyoyelindie
August 1, 2025 at 10:58 AM
🚧 Our first demo for Steam Next Fest was rough — rushed, buggy, incomplete.

Now we’ve updated it for Steam Racing Fest with a new track and better polish. Still flawed — but better.

It’s our first game. We’re learning.

#IndieDev #SteamNextFest #GameDev #IndieGame #RacingGames #SteamRacingFest
July 31, 2025 at 8:38 PM