Canadian Corndog
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canadiancorndog.bsky.social
Canadian Corndog
@canadiancorndog.bsky.social
FX and Technical Artist working in games industry for 25 years (so far) on 20 published titles. PS2/3/4, XBox/360, Gamecube/Wii, Quest/2/3, PSVR, PC, mobile. Currently working on complex materials in UE5.
#vfx #techart #gamedev
Everything game-dev related is better now. Engines are free and amazing. Tools like Blender are free. IDEs are free or cheap. There are free tutorials with easy access and instant translation. Indie games keep getting better. We are in a golden age for game-dev, and it will only get better. 🙏
August 15, 2025 at 2:46 AM
I highly recommend HOLE on Steam. There are very tense fights. Moving and shooting attract enemies. Your gun can jam and overheat. It's low-priced, and I've put 14 hours into it. store.steampowered.com/app/2971610/...
HOLE on Steam
Casual & Hard FPS. Be careful with jam.
store.steampowered.com
January 17, 2025 at 8:32 AM
Stasis field effect for a Quest game made in Unreal.
November 29, 2024 at 11:33 PM
Hand scanner for VR game on Quest in Unreal Engine. #VR #vfx #techart #Unreal
November 29, 2024 at 3:33 AM
Projectile for a mobile AR game in Unity. #vfx #techart #Unity
November 27, 2024 at 11:14 PM
Plasma beam fx made for a Quest VR game in Unreal. The beam is a cylinder with a material manipulating the WPO values to make it move. Vertex colours masks the start and end to keep the ends in position. #vfx #Unreal #techart #gamedev #gamedevelopment
November 24, 2024 at 2:32 AM
Lerping textures while moving through frames of a vertex animation texture. #unreal #vfx #techart #gamedev
November 20, 2024 at 10:16 PM
Lighting in a material by passing in a position vector and linear colour in Unreal. I use a dot product and a bit of extra math to figure out how much to add. This is relatively cheap vertex lighting. This was for a Quest VR game. #Unreal #lighting
#vfx
#techart
#gamedev
#gamedevelopment
November 19, 2024 at 8:00 PM
Beam weapon attack fx for an AR game. #vfx #unity #techart #gamedev #AR #gamedevelopment
November 18, 2024 at 7:04 PM
Spherified UVs give the illusion of a spherical shape to a texture on a plane. I added multiple animatable UVs for a packed texture, shadowing, and UV distortion using a normal map. #VFX #techart #Unreal #gamedev #gamedevelopment
November 17, 2024 at 11:43 PM
Prototype for a sci-fi shield in a Quest VR game. Dithered for performance on the tiled renderer. #VR #Quest #VFX #gamedev #gamedevelopment
November 16, 2024 at 10:48 PM
Dash effect made in Unity for an AR game. #XR #Unity #vfx #gamedev #gamedevelopment
November 15, 2024 at 7:05 PM
Small trails and sparkles for a trophy in an AR game. Animated UVs driving a packed texture does most of the work. Unity engine.
#vfx

#gamedev

#gamedevelopment

#unity
November 14, 2024 at 6:43 PM
Mesh-based water fx for a Quest VR game. Static meshes animated using world offset position in material. A lot of UV animation of packed textures. #Quest #VR #VFX #gamedev #gamedevelopment
November 12, 2024 at 8:24 PM
Rocket launcher fx made in Idtech4 engine. I wrote a bunch of custom shaders to use channel packing, colour lerps, multiple UV animations, and randomization of the parameters. #VFX #Idtech #gamedev #gamedevelopment
November 12, 2024 at 3:43 AM
I made the big final explosion for BG2:ToB using 3DS Max. The pieces were animated using physics simulation. The arcing of electricity was done in After Effects. The green stuff in the explosion was a glitch from the Blur studio plugin I used, but I just left it in. #vfx #gamedev #bg2
November 9, 2024 at 11:20 PM
I use a lot of packed textures and use gradient mapping to recolour each channel. I prefer to use three colour lerps but in this case I used a colour curve. Colour curves have more control but require a texture sample which isn't optimal. #VFX #Unreal #gamedev #gamedevelopment #techart
November 8, 2024 at 5:14 PM
November 7, 2024 at 6:01 PM
I made a bunch of fx for NWN that weren't used in the final game. It was the first time I had used fx systems inside a game engine. #NWN #vfx #rpg #gamedev #gamedevelopment
November 7, 2024 at 6:00 PM
Something I made for a prototype using a VAT. Lerping between frames in a VAT. I wanted to get the player's hands on the ends so they could feel like they were manipulating it. #Unreal #VFX #gamedev #gamedevelopment
November 5, 2024 at 5:03 PM
Sword from BG2:ToB that I modeled, textured, and animated. #BG2 #animation #rpg #vfx #gamedev #gamedevelopment
November 4, 2024 at 4:43 AM
FX I made for a mobile game prototype about seven years ago. #Unity #VFX #mobile #gamedev #gamedevelopment
November 1, 2024 at 9:29 PM
I converted something from Shadertoy into an Unreal material. It uses no image textures; everything is math. Originally made for a #VR game. #Unreal #shader #material #gamedev #gamedevelopment #realtime #vfx
October 31, 2024 at 6:02 PM
I made a Burger King restaurant for NFSU2. I based it off some photos I found of a real BK restaurant. I wrote something funny on the sign, but they had me change it.
#NFS #PS2 #gamedev #gamedevelopment
October 30, 2024 at 6:33 PM
Aura of Flaming Death spell fx from Baldur's Gate II: Throne of Bhaal. Rendered in 3DS Max, and some work was done in After Effects. Split horizontally in engine so the back half could be put on a layer behind the character. #isometric #rpg #vfx #3DSMax #techart #gamedev #gamedevelopment
October 30, 2024 at 2:10 AM