Canadian Corndog
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canadiancorndog.bsky.social
Canadian Corndog
@canadiancorndog.bsky.social
FX and Technical Artist working in games industry for 25 years (so far) on 20 published titles. PS2/3/4, XBox/360, Gamecube/Wii, Quest/2/3, PSVR, PC, mobile. Currently working on complex materials in UE5.
#vfx #techart #gamedev
August 15, 2025 at 8:29 PM
March 2, 2025 at 10:20 AM
Maybe something like this. I think the midpoint works, the hardness is in the ballpark but I think you want a different sort of contrast.
March 2, 2025 at 10:20 AM
Stasis field effect for a Quest game made in Unreal.
November 29, 2024 at 11:33 PM
Hand scanner for VR game on Quest in Unreal Engine. #VR #vfx #techart #Unreal
November 29, 2024 at 3:33 AM
Projectile for a mobile AR game in Unity. #vfx #techart #Unity
November 27, 2024 at 11:14 PM
Plasma beam fx made for a Quest VR game in Unreal. The beam is a cylinder with a material manipulating the WPO values to make it move. Vertex colours masks the start and end to keep the ends in position. #vfx #Unreal #techart #gamedev #gamedevelopment
November 24, 2024 at 2:32 AM
Lerping textures while moving through frames of a vertex animation texture. #unreal #vfx #techart #gamedev
November 20, 2024 at 10:16 PM
Lighting in a material by passing in a position vector and linear colour in Unreal. I use a dot product and a bit of extra math to figure out how much to add. This is relatively cheap vertex lighting. This was for a Quest VR game. #Unreal #lighting
#vfx
#techart
#gamedev
#gamedevelopment
November 19, 2024 at 8:00 PM
Beam weapon attack fx for an AR game. #vfx #unity #techart #gamedev #AR #gamedevelopment
November 18, 2024 at 7:04 PM
Spherified UVs give the illusion of a spherical shape to a texture on a plane. I added multiple animatable UVs for a packed texture, shadowing, and UV distortion using a normal map. #VFX #techart #Unreal #gamedev #gamedevelopment
November 17, 2024 at 11:43 PM
Prototype for a sci-fi shield in a Quest VR game. Dithered for performance on the tiled renderer. #VR #Quest #VFX #gamedev #gamedevelopment
November 16, 2024 at 10:48 PM
Dash effect made in Unity for an AR game. #XR #Unity #vfx #gamedev #gamedevelopment
November 15, 2024 at 7:05 PM
Small trails and sparkles for a trophy in an AR game. Animated UVs driving a packed texture does most of the work. Unity engine.
#vfx

#gamedev

#gamedevelopment

#unity
November 14, 2024 at 6:43 PM
Mesh-based water fx for a Quest VR game. Static meshes animated using world offset position in material. A lot of UV animation of packed textures. #Quest #VR #VFX #gamedev #gamedevelopment
November 12, 2024 at 8:24 PM
Rocket launcher fx made in Idtech4 engine. I wrote a bunch of custom shaders to use channel packing, colour lerps, multiple UV animations, and randomization of the parameters. #VFX #Idtech #gamedev #gamedevelopment
November 12, 2024 at 3:43 AM
I made the big final explosion for BG2:ToB using 3DS Max. The pieces were animated using physics simulation. The arcing of electricity was done in After Effects. The green stuff in the explosion was a glitch from the Blur studio plugin I used, but I just left it in. #vfx #gamedev #bg2
November 9, 2024 at 11:20 PM
A three colour lerp allows you to map one colour to black, another to mid-tones, and a third to white. You use a channel of the RGBA texture to drive the lerps. The mid-tone colour is important because it prevents the grey mix you get when using only two colours.
November 8, 2024 at 6:05 PM
I use a lot of packed textures and use gradient mapping to recolour each channel. I prefer to use three colour lerps but in this case I used a colour curve. Colour curves have more control but require a texture sample which isn't optimal. #VFX #Unreal #gamedev #gamedevelopment #techart
November 8, 2024 at 5:14 PM
November 7, 2024 at 6:01 PM
I made a bunch of fx for NWN that weren't used in the final game. It was the first time I had used fx systems inside a game engine. #NWN #vfx #rpg #gamedev #gamedevelopment
November 7, 2024 at 6:00 PM
Something I made for a prototype using a VAT. Lerping between frames in a VAT. I wanted to get the player's hands on the ends so they could feel like they were manipulating it. #Unreal #VFX #gamedev #gamedevelopment
November 5, 2024 at 5:03 PM
Sword from BG2:ToB that I modeled, textured, and animated. #BG2 #animation #rpg #vfx #gamedev #gamedevelopment
November 4, 2024 at 4:43 AM
FX I made for a mobile game prototype about seven years ago. #Unity #VFX #mobile #gamedev #gamedevelopment
November 1, 2024 at 9:29 PM
I converted something from Shadertoy into an Unreal material. It uses no image textures; everything is math. Originally made for a #VR game. #Unreal #shader #material #gamedev #gamedevelopment #realtime #vfx
October 31, 2024 at 6:02 PM