Resident programmer & musician at FOOL COMBO
Also known as DiR, if you're from the doom community
[ links.txt ]
games: cartridgetilt.itch.io
'Codename - Tenka'
PlayStation
'Codename - Tenka'
PlayStation
I place pixels sometimes
I place pixels sometimes
RIGHT NOW
I want to focus on the core features of picoCAD2 and make sure they are as good as I can get them. Modelling and texturing. This means disabling some of the newest features for now and returning to them once the core is good enough.
Read on 👇
RIGHT NOW
I want to focus on the core features of picoCAD2 and make sure they are as good as I can get them. Modelling and texturing. This means disabling some of the newest features for now and returning to them once the core is good enough.
Read on 👇
My concepts looks like this, then I go straight to 3D.
The "concept art" that ends up in the art book that people are familiar with is usually made or polished after the game is finished.
My concepts looks like this, then I go straight to 3D.
The "concept art" that ends up in the art book that people are familiar with is usually made or polished after the game is finished.
so now there's camera tilt allowing you to look observe and explore way more of the environment
so now there's camera tilt allowing you to look observe and explore way more of the environment
A race against time and fate in a digital vector world of early 2000s. This is a design concept inspired by the visuals of Wipeout, N, Darwinia and Colin McRae 2.0
Would you play a game like this?
A race against time and fate in a digital vector world of early 2000s. This is a design concept inspired by the visuals of Wipeout, N, Darwinia and Colin McRae 2.0
Would you play a game like this?
my name is Thomas, I'm working on GARBAGE COUNTRY with a small team (@cauleyflowers.bsky.social, @maartnboot.bsky.social, @mooneysart.bsky.social et al)
(but you probably knew that and that's why you followed!)
anyway, Thanks!! 🤩
we'll be showing a lot more in 2026!
my name is Thomas, I'm working on GARBAGE COUNTRY with a small team (@cauleyflowers.bsky.social, @maartnboot.bsky.social, @mooneysart.bsky.social et al)
(but you probably knew that and that's why you followed!)
anyway, Thanks!! 🤩
we'll be showing a lot more in 2026!
#pixelart #ドット絵 #megaman
I had so much fun and learned a lot while making this. not only about dithering, but also about @threejs.org shaders.
as usual, animated with @animejs.com
enjoy!
🔗 visualrambling.space/dithering-pa...
I had so much fun and learned a lot while making this. not only about dithering, but also about @threejs.org shaders.
as usual, animated with @animejs.com
enjoy!
🔗 visualrambling.space/dithering-pa...