BluesM18A1
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claymorelabs.xyz
BluesM18A1
@claymorelabs.xyz
Game Dev, sometimes posts VGM remixes on Youtube and draws stuff.
More info on my work at www.claymorelabs.xyz
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So here's what my game looks like so far. It's got a grappling hook with very springy physics and will be focused on speed and maybe some combat. I'm calling it 'Claws of Thunder' and hopefully there will be a playable demo some time in a year or two.
#gamedev
Migrating PC to new case. GPU was mere milimeters too long because of this stupid notch protruding out the back. Shaved down the plastic with a hobby knife to get it to fit.
Looks like I could really use a rotary cutter.
December 2, 2025 at 3:30 PM
Reposted by BluesM18A1
Hi!! I want to get a #VGen code so I can start doing comms on there, but I need 100 ❤️ and 20 🔃 to get one :3
I do semirealistic moody stuff!! Sometimes cultural and horror too
My vgen: vgen.co/Skeliana
#VGenCode
November 27, 2025 at 3:51 PM
Reposted by BluesM18A1
HOUSE MIX
November 26, 2025 at 5:43 PM
Here I will be posting a thread about what I learned by periodically profiling the performance of my game on a 12 year old potato. A lot of this thread's info may be Godot Engine-specific, but I hope it's insightful either way.
November 27, 2025 at 12:59 AM
I promise I'm still working hard on my game, it's just that I got very little to show for it. It's all a bunch of visually boring stuff like
*checks notes*
just making sure everything works as intended and figuring out what works/what doesn't for level design
November 27, 2025 at 12:55 AM
Autism
What’s the lore behind choosing your career path ?
November 24, 2025 at 4:56 PM
This is getting out of hand. Now there are two of them! (Really wanted a PJ so I could have more tone versatility, but that classic P bass will always have a use)
November 23, 2025 at 7:43 PM
what flavor is your oc?
November 23, 2025 at 6:03 PM
Some #art of friends' #OC s I did for them.
I should probably publicly open for commissions later. Would just need to set up a paypal business account is all.
November 22, 2025 at 8:54 PM
Reposted by BluesM18A1
Linux experience so far has been a mix of either "this thing works better and faster and more elegantly than Windows" or "this thing took me an hour of googling to get working" with very little in-between.
November 5, 2025 at 6:02 PM
There's a whole lot of story I want to tell in the form of a comic, but the main thing holding me back besides my debilitating ADHD is my instinct to test the limits of my skill. Slowly though, I'm figuring out a flow that reconciles the desire to improve with the need to finish the product.
the advice I always give about comics making in a professional context is not expecting to draw everything at your 100% like each panel is a single illustration; it's about getting your 60% to be Good Enough. if you don't have deadlines tho, different story depending on what ur trying to accomplish
November 2, 2025 at 4:51 PM
Anyone else wonder all the time what video game items/powerups taste like? Like I imagine this potion being a thick syrup of artificial cherry flavor and red 40.
October 27, 2025 at 3:20 AM
Reposted by BluesM18A1
The PS2 truly is the best console ever because it is constantly becoming more powerful. Each time we say something "looks like a PS2 game" we're talking about a game of a higher fidelity than the last. What the PS2 is capable of in 2025 is so far beyond what it was capable of in 2003. That's amazing
October 20, 2025 at 4:34 PM
Now my enemy lineup for the first handful of levels is complete. I'll be fine-tuning them all as I put together actual levels. #gamedev
October 6, 2025 at 12:00 AM
Experiments for the next enemy type have begun. Figured out wall crawling navigation similar to the zoomers from Metroid. Got it to be pretty good at handling sharp convex corners but I still need to work on contingencies so it doesn't get stuck on concave corners too steep. #gamedev
September 23, 2025 at 5:31 PM
Almost finished with the first lineup of enemies. This is Red Tread. Very special since he was based on a character some friends and I played in a D&D campaign a few years ago. #gamedev
August 23, 2025 at 7:08 PM
Found out that Krita has a normal map brush that uses the angle detection of pens that support it to determine the color.
I could have had a way less miserable time putting together my normal maps this whole time and idk if I should be mad or happy that I've made work 10 times easier.
August 23, 2025 at 6:25 PM
would you join her on the FIREBLU couch?
August 7, 2025 at 5:48 AM
Pirate Software? yeah I do that all the time. Quite often it's the only choice for playing games that are out of print. Not like the developers would see my dime if I bought a used physical copy anyways.
August 7, 2025 at 5:15 AM
What bothered me the most about the shootemup genre while I was trying to get into it was that unlike platformers, you don't have much control over the pace which you go through a level. Not many chances for a mental breather, and one small lapse in concentration can kill you instantly. (Cont.)
July 28, 2025 at 6:47 AM
Trying to fix the fact that I'm pure ass at shootemups. After sifting through dozens of games I think Thunder Force IV is my best teacher. Drop dead gorgeous game but also clicks with me the most with how it paces its obstacles in the early-game.
July 28, 2025 at 6:39 AM
Digging inside a multi-thousand volt miniature particle accelerator was one of the scariest things I had to do, but my CRT is back from being dead for a year! All it needed was a replacement for one transistor that shorted. I think I can carry out electronics repairs with a lot more confidence now.
July 24, 2025 at 8:52 PM
Since I'm working at a PC all the time I figured these vertical mice that's supposed to be easier on your wrists is a good investment. Did not dissapoint. Very comfortable + clicking feels like you're pulling the trigger on the joystick of a mech so FPS games feel way more immersive lol.
July 18, 2025 at 5:37 AM
Call me crazy but I vastly prefer the blue shirt+red/green overalls palette for the Mario bros. Since red and green are their defining colors, it makes more sense for the overalls (the most prominent piece of clothing besides the hat) should be red/green while the shirt is blue for an accent color.
July 15, 2025 at 12:45 AM
As I was working on the rest of the first lineup of enemies, I found there's a lot of duplicate code or very similar code that needs to be shared/refactored. I'm finding myself having to think outside the box with object composition more than I ever have before. Anything in the name of efficiency.
July 13, 2025 at 8:08 PM