Now I spend my time pursuing creative goals that this life has afforded me
It's what my Penumbra graphics pipeline uses, so I'll be able to further iterate on it and get it to a point where it will be usable by others.
github.com/Crazyblox/Py...
It's what my Penumbra graphics pipeline uses, so I'll be able to further iterate on it and get it to a point where it will be usable by others.
github.com/Crazyblox/Py...
I’ve separated the pathtracer’s code from the graphics pipeline itself
This means that I can more-easilly port the pipeline itself to other platforms, and explore the possibility of open-sourcing it.
I really wanna make this happen; I spent most of 2025 on this, it may help others
1 step closer to running outside of Roblox!
I’ve separated the pathtracer’s code from the graphics pipeline itself
This means that I can more-easilly port the pipeline itself to other platforms, and explore the possibility of open-sourcing it.
I really wanna make this happen; I spent most of 2025 on this, it may help others
1 step closer to running outside of Roblox!
1 step closer to running outside of Roblox!
www.youtube.com/watch?v=ID1V...
www.youtube.com/watch?v=ID1V...
You’ve been a very prominent member in the community for a while and I’m glad that you managed to see yourself to the end of your goal.
I promise we wont be raising the rebirth count any time soon 😭
I have completed Flood Escape 2, in fact, 100%'ed it. After 8 long years of playing the game.
Started back in November 2017 and reaching this crazy milestone in 2025 is an incredible feat that I never thought I had the balls to do, but here we are, it's been done...
You’ve been a very prominent member in the community for a while and I’m glad that you managed to see yourself to the end of your goal.
I promise we wont be raising the rebirth count any time soon 😭
Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
I dived into my archive of music, many of which I completely forget I made, dating back 5-7 years.
It's sort of harrowing; it's almost like I left a piece of myself behind, and I don't know how to feel about it :(
I dived into my archive of music, many of which I completely forget I made, dating back 5-7 years.
It's sort of harrowing; it's almost like I left a piece of myself behind, and I don't know how to feel about it :(
Workspace:Raycast() isn’t really built for this, so it may be that I would need to start doing the groundwork for my own raycasting model…
Not fun, but I was going to need to cross this bridge at some point anyway.
So this is working for initial intersections with the medium of an object, but I need to perform the check again when leaving an object.
Workspace:Raycast() isn’t really built for this, so it may be that I would need to start doing the groundwork for my own raycasting model…
Not fun, but I was going to need to cross this bridge at some point anyway.
So this is working for initial intersections with the medium of an object, but I need to perform the check again when leaving an object.
So this is working for initial intersections with the medium of an object, but I need to perform the check again when leaving an object.
I assume you get a lot of mentions so this just a minimal way from reaching out to you.
I assume you get a lot of mentions so this just a minimal way from reaching out to you.
Thanks for supporting the game all this time 🫡
I have no idea how I haven't managed to lose this yet 💀
And a happy late anniversary to Flood Escape 2!
I'm so proud of FE2 with all the growth and updates it continues to get! 😊
@crazyblox.bsky.social
#FE2 #FloodEscape2 #Roblox
Thanks for supporting the game all this time 🫡
Now playing around with different reflectance for each part.
Need to implement refraction!
Now playing around with different reflectance for each part.
Need to implement refraction!