dapperghast.bsky.social
@dapperghast.bsky.social
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Eldrazi, if people's reaction to my Azlask deck is anything to go off of (if you're wondering how it plays I'll let you know when I'm alllowed to do more than make the Simic deck that's not a problem apparently sacrifice two permanents before it hits us all for 30 unblockable damage) :P
My playgroup houseruled the correct rules for hybrid but we don't make an exception for 2brid (The rule we use is hybrid symbols may be counted as any combination of their colors for CI purposes, and colorless is not a color). Might be fine, but I'll jump on any chance for one less WELLWHATABOUT
"Hybrid is meant to represent an either/or, but for rules simplicity it's treated as both colors in-game. Luckily we have a rule that exists for the sole purpose of letting cards count as different colors than their actual in-game colors."
For the same reason you can't put Neurok Stealthsuit or Jund Hackblade in a monogreen deck.
My group just uses "For the purposes of color identity hybrid mana may be counted as any combination of its colors (Colorless is not a color)."
Agreed, although I feel like time should also be added. My first draft was
1: 15 turns, 2 hours
2: 12 turns, 90 minutes
3: 9 turns, 1 hour
4: 6 turns, 30 minutes
5: 3 turns, 2 hours
:P
Right, that's why they added color identity (or at least a large part of it). But that's no longer a rule, so while Memnarch would lose access to Islands and blue cards, you would still be able to make him work a lot better than he could have in the before times.
It wouldn't even be that bad now, in the days before color identity you literally couldn't make blue mana in Memnarch, nowadays there's so much treasure and filters (plus like City of Brass) that it'd be pretty manageable, and we have Wastes. Plus it would let me run Sparring Collar in Fynn :P
Like "Decks may not contain cards whose text box includes vowels that also appear in the names of colors in their color identity" is a restriction that would encourage creative deckbuilding, but it's also a terrible rule that would likely be completely ignored.
The problem is using incorrect hybrid rules is counterintuitive and makes no sense when we literally have a rule whose sole purpose is to have cards count as colors other than their actual in game colors (Like Bosh being red or Kenrith being five color).
I honestly don't care either way, but my personal take is they still count as their color, since they're single color symbols even if they have a way to bypass them (like Rushwood Legate would still be green). Also unlike with hybrid, the extra rules overhead isn't worth what you get.
Yeah, blue is supposed to be the worst color at card draw :P
Can't say I agree (well, I do agree that we need fewer Golos commanders), but I can respect going old school and abolishing color identity entirely, especially now that you'd still be able to use like Treasure and Fellwar Stones to activate Bosh or Thelon.
No you can't, because that could also be a white card (in a hypothetical universe where Nature's Chant was printed first, Naturalize and Disenchant would probably never be born). Whether it's NEEDED is another discussion, I'm simply arguing what the correct interpretation is
At this point I'd just settle for people to stop perpetuating the myth that the correct hybrid rules would break color identity, as if the entire reason CI exists isn't literally for situations like this. Either I can run Kitchen Finks in General Jarkeld, or I can only run monored cards in Najeela.
Also back in the day we didn't have color identity for situations like hybrid, it had to count as both because cards only used their actual in-game colors (So Thelon could only run green cards, for example).
The current rule is saying you can't run Naturalize in a monogreen deck because Disenchant exists (Somebody literally once asked MaRo if they'd ever make monocolor versions of cards like Judge's Familiar and his answer was basically the monocolor Judge's Familiar is Judge's Familiar).
You're welcome to dislike it, but color identity specifically exists for situations like hybrid in order to count cards as things other than their actual colors (Otherwise we wouldn't need it, since we could just use it's actual colors).

And related addendum:
IColor identity's ENTIRE PURPOSE is to have cards "count" as colors other than their actual in-game colors in order to avoid weird counterintuitive situations like Bosh not being able to use his own ability? (Back then any mana outside your colors became colorless).
If we have to ban like Waves of Aggression and Augury Adept, fine, although I feel like the color pie has shifted into Adept being mostly in-color now, and if you think about it Teferi's Protection is sort of a roundabout extra combat step anyway :P
"What about Hydroblast?" I can already do that in any deck with Scuttlemutt, not to mention cards making off-color tokens.

Twobrid I'm ambivalent about but I'm fine with keeping one color if it'll appease the people who don't even run them in decks where they cost 3.
Absolutely change hybrid. The whole reason we have color identity is to pick up the slack when the standard rules aren't cutting it (otherwise we wouldn't need CI and could just use mana costs). Current rules is like saying I can't run Naturalize in my monogreen deck because Disenchant exists.
I run him in Prossh for obvious reasons. Don't think he's had a chance to shine, but been a decent workhorse and I think ate a removal spell for me once.