Pixelman. I animate and draw all sorts of stuff.
Working on Ninja Bricks and Time X Drifter, open to smaller scale commissions. You can contact at:
[email protected]
twitter.com/_Dappertron_
- have configurable size
- have configurable speed, including to the left
- interact with walls
- there can be multiple of independently: one raft won't activate every skull on screen
- don't despawn too easily (working on this one)
#smw #romhacking
- have configurable size
- have configurable speed, including to the left
- interact with walls
- there can be multiple of independently: one raft won't activate every skull on screen
- don't despawn too easily (working on this one)
#smw #romhacking
They have a bevy of defenses with Solid Rock, Battle Armor, and Sturdy - the latter turns into Gallantry, cutting incoming damage from taller enemies by 20% and being immune to their Intimidation or selection-limiting moves.
They have a bevy of defenses with Solid Rock, Battle Armor, and Sturdy - the latter turns into Gallantry, cutting incoming damage from taller enemies by 20% and being immune to their Intimidation or selection-limiting moves.
They get the standard Blaze, as well as Alignment to gain power when timer-based moves or field conditions end.
Candle Bomb also lets them do damage and deals an inverse Speed Boost for 3 turns.
They get the standard Blaze, as well as Alignment to gain power when timer-based moves or field conditions end.
Candle Bomb also lets them do damage and deals an inverse Speed Boost for 3 turns.
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
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As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
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In addition to Mold Breaker and Heatproof, its new Streamline ability gives it a sharp increase in Speed when another stat is dropped.
In addition to Mold Breaker and Heatproof, its new Streamline ability gives it a sharp increase in Speed when another stat is dropped.
They get Dreamcatcher (heal 1/16 hp while asleep each turn), Bad Dreams, and Slumber Surge - activating Slumberland, which boosts Normal moves and lets moves bypass any sleep requirement to work.
They get Dreamcatcher (heal 1/16 hp while asleep each turn), Bad Dreams, and Slumber Surge - activating Slumberland, which boosts Normal moves and lets moves bypass any sleep requirement to work.
They get Dreamcatcher (heal 1/16 hp while asleep each turn), Bad Dreams, and Slumber Surge - activating Slumberland, which boosts Normal moves and lets moves bypass any sleep requirement to work.
They get Dreamcatcher (heal 1/16 hp while asleep each turn), Bad Dreams, and Slumber Surge - activating Slumberland, which boosts Normal moves and lets moves bypass any sleep requirement to work.
Their Incantation ability punishes other abilities by adding a 1/8 hp damage penalty to their activation once per turn.
Their Incantation ability punishes other abilities by adding a 1/8 hp damage penalty to their activation once per turn.
They get a signature Thrown Voice attack that allows its partner to make a powerful sound move.
They get a signature Thrown Voice attack that allows its partner to make a powerful sound move.
It juggles around random objects including its own eggs, as well as some moves with its ability Juggler - this lets it use ball and bomb moves immediately after anyone else uses one just like Dancer.
It juggles around random objects including its own eggs, as well as some moves with its ability Juggler - this lets it use ball and bomb moves immediately after anyone else uses one just like Dancer.
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
Download:
bin.smwcentral.net/u/28842/DINO...
Download:
bin.smwcentral.net/u/28842/DINO...
check this level i'm working on out :)
Awesome crumbling blocks and awesome swooper bat and awesome everything. oh yeah and some new Mario graphics too, though they're unfinished.
check this level i'm working on out :)
Awesome crumbling blocks and awesome swooper bat and awesome everything. oh yeah and some new Mario graphics too, though they're unfinished.