David Wehle
@davidwehle.bsky.social
670 followers 78 following 80 posts
Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.
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davidwehle.bsky.social
Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender
davidwehle.bsky.social
More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
davidwehle.bsky.social
Claire is also getting a glow up, looking pretty good in URP so far
davidwehle.bsky.social
I promised my kids I wouldn’t tear down their couch cushion fort, so this is how I’m playing Nightreign tonight
davidwehle.bsky.social
More flashback environment work.

I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
davidwehle.bsky.social
Thanks, URP actually
davidwehle.bsky.social
Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.

Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity
davidwehle.bsky.social
At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...
PAX East 2025 - Made with Unity indies
YouTube video by Unity
www.youtube.com
davidwehle.bsky.social
Thank you that means a lot, I wish you luck on your projects!
davidwehle.bsky.social
That’s incredible, basically we want to use the custom rendering tools to optimize for consoles. There are more reasons but compatibility with all platforms is my biggest concern
davidwehle.bsky.social
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.

So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
davidwehle.bsky.social
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.

Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. ♥
Reposted by David Wehle
davidwehle.bsky.social
Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats
bryantfrancis.me
New from me—I had a great time at PAX East last week and met truly incredible developers. I was also pulling my hair out at how many small teams outnumbered proper-sized studios.

It's good that indies can punch above their weight. It's bad that it's replacing stable work in games!
gamedeveloper.bsky.social
The 'deprofessionalization of video games' was on full display at PAX East
davidwehle.bsky.social
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo 😆
davidwehle.bsky.social
Made it to Boston! See you at PAX
davidwehle.bsky.social
If you’re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? We’re going to URP in Unity now and trying to make some decisions.
davidwehle.bsky.social
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!

Wishlist bump detailed for curious devs. The video is at about 220k views.
davidwehle.bsky.social
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!

Such incredible games here, thank you @fellowtraveller.games for this honor.
davidwehle.bsky.social
I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!
davidwehle.bsky.social
I might do a live stream and deep dive into the Steam reviews and analyze it all. WHY IS THIS HAPPENING?? It’s a great game!
davidwehle.bsky.social
I can’t get over how Blue Prince has a 78% score on Steam, yet is also the best critically reviewed game of the year. What is going on??

(Btw I’m obsessed with it, I think it’s a masterpiece so far)